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PowerOats 08/14/23 4:40:55 PM #1: |
Spitfire (Fire Type/ Special) , 55 BP, 15 PP, 90 ACC - Lowers Defense Stat by 1 level for 3 turns' ===== Lariat (Fighting/ Physical) 50 BP, 10 PP, 100 ACC - Low priority, Hits all opponents, power doubles for every opponent that attempted to attack that turn ex. Vs 2 attacks = 50 x 2 x 2 = 200 BP ===== Hold My Hand (Dark/ Status) 5PP, 100 ACC High Priority, only works on Confused Targets Vs Teammate: Guarantees that the teammate will successfully use a attack, will always snap out of confusion next turn Vs Opponent: Guarantees that the opponent will hurt themselves if they try to take action ===== Paranoia (Ghost/ Status) 10PP, 70 ACC The inflicted Pokemon will be stuck with a Status Effect if they are in the presence of certain Pokemon for 2 Turns or more turns; Electric? Paralysis Fire? Burn Poison? Toxic Poison Ghost? Sleep Ice? Frozen Status heals upon switch, but paranoia does not, will stick until KOed Good or bad? Or too situational? ... Copied to Clipboard!
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