Current Events > It's sad to me that TOTK still was "just ok" as a zelda game

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RuneterranSnap
06/29/23 1:21:56 PM
#1:


Like, I expected it to be about the same amount of content as BOTW, but with a greater actual story/adventure and actual dungeons.

Instead it's way more content but not only did they not make the actual dungeons and story better, it actually seems WORSE than BOTW :/

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Jeff_AKA_Snoopy
06/29/23 1:22:57 PM
#2:


RuneterranSnap posted...
Like, I expected it to be about the same amount of content as BOTW, but with a greater actual story/adventure and actual dungeons.

Instead it's way more content but not only did they not make the actual dungeons and story better, it actually seems WORSE than BOTW :/

Post Elden Ring expectations I feel like.

It is better than BOTW but not anywhere close to Elden Ring

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Avirosb
06/29/23 1:24:30 PM
#3:


Elden Ring still had that open world problem.

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Blue_Inigo
06/29/23 1:26:09 PM
#4:


The dungeons are really good tho

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Gobstoppers12
06/29/23 1:27:58 PM
#5:


RuneterranSnap posted...
with a greater actual story/adventure and actual dungeons.
I was kind of counting on this being the case. Not that it matters since I'll never buy a switch because of the botched handling of the Wii U.

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MC_BatCommander
06/29/23 1:28:31 PM
#6:


I thought it was incredible tbh

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Murphiroth
06/29/23 1:28:43 PM
#7:


Blue_Inigo posted...
The dungeons are really good tho

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TheGoldenEel
06/29/23 1:30:00 PM
#8:


The dungeons are way better imo, the lightning and fire dungeons in particular feel pretty close to classic zelda

i do generally agree that Id still like to go back to something more resembling clothe classic style gameplay loop

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Blue_Inigo
06/29/23 1:30:35 PM
#9:


Gobstoppers12 posted...
I was kind of counting on this being the case. Not that it matters since I'll never buy a switch because of the botched handling of the Wii U.
That seems silly 7 years into the Switch

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Prestoff
06/29/23 1:31:08 PM
#10:


Yeah it has a lot of the problems I had with BotW, but at least the build mechanic is really fun and the dungeons and shrines are way better this time around.

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RuneterranSnap
06/29/23 1:31:34 PM
#11:


Blue_Inigo posted...
The dungeons are really good tho
I was super disappointed. They're very short and one of them I unintentionally cheesed just through exploring :/

The bosses are a blast though

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RuneterranSnap
06/29/23 1:32:15 PM
#12:


To clarify, I only think it fails on the adventure/story aspect, I still consider the game itself to be incredible

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Gobstoppers12
06/29/23 1:32:44 PM
#13:


Blue_Inigo posted...
That seems silly 7 years into the Switch
I don't want to support a company that intentionally made its previous console worse through downgrades and service stoppage in order to make the new one look more appealing.

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Avirosb
06/29/23 1:33:28 PM
#14:


Slacktivism

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TheGoldenEel
06/29/23 1:35:20 PM
#15:


RuneterranSnap posted...
To clarify, I only think it fails on the adventure/story aspect, I still consider the game itself to be incredible
Its a 10/10 game in its own right, but like BOTW, in the context of you will not get a game similar to OoT/WW/etc ever again I cant help but feel disappointed

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--Zero-
06/29/23 1:35:20 PM
#16:


We'll even though I did not care for TOTK because it was too similar to BOTW, I can admit the story was much better at least. The dungeons are not real traditional dungeons and mostly suck besides the Gerudo one, but they are at least a bit better than the ones in BOTW. I agree it is just an ok Zelda game though.

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PraetorXyn
06/29/23 1:36:16 PM
#17:


When I was growing up, we got 100 hour open world experiences every few years, and that was back when I had no money and only got a handful of games a year if that, so I was happy as a clam to dump hundreds of hours into them, and it was fun.

But when basically every AAA game is a 100 hour open world experience, I just find it tedious. Breath of the Wild much like basically every other open world game (Elden Ring aside) was fun for the first 20-30 hours until the "new" wore off, and then it became more and more tedious until I was done with it.

I was hoping they'd rein that in for TotK but they seem to have doubled down on it. It's pretty tragic we'll probably never get a "Zelda formula" Zelda again since BotW and TotK are the highest selling ones by a mile. Open world all the damn time just gets old though man.

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Number090684
06/29/23 1:37:14 PM
#18:


I agree TC. The devs failed in making TotK it's own unique experience instead of a overglorified unnecessary BotW building mod DLC expansion and unnecessary sequel.
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RuneterranSnap
06/29/23 1:37:16 PM
#19:


TheGoldenEel posted...
Its a 10/10 game in its own right, but like BOTW, in the context of you will not get a game similar to OoT/WW/etc ever again I cant help but feel disappointed
Essentially yeah.

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Avirosb
06/29/23 1:43:20 PM
#20:


Number090684 posted...
I agree TC. The devs failed in making TotK it's own unique experience instead of a overglorified unnecessary BotW building mod DLC expansion and unnecessary sequel.
The real tragedy is that it took so long to develop as it did.

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Number090684
06/29/23 1:46:33 PM
#21:


Avirosb posted...
The real tragedy is that it took so long to develop as it did.

True and I forgot to mention that. Nintendo knew BotW was a huge hit right away, so they likely started development earlier than stated, but still 4ish years of dev time for TotK is embarrassing considering it's made mostly using existing BotW assets.
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masterpug53
06/29/23 1:47:42 PM
#22:


Eh, while I would love for this game to have a better story, I've come to accept that a lackluster story is par for the course with the franchise; Wind Waker is the only Zelda game I've played that had an engaging and meaningful story, and it's the outlier (though I guess Link's Awakening deserves some props here too).

There was a brief period of time at the beginning of BotW where I thought it might genuinely deliver on this front - it had a powerful opening hook with Link failing to stop the apocalypse, all his best friends having been killed, no one knowing what happened to Zelda, and him being stuck a hundred years after his time trying to pick up the pieces. I was hooked for awhile, and it was nice that Zelda herself was a decent character for the first time since WW via flashbacks...but it never really paid off or took any risks beyond the first act. Even something as relatively simple as having Zelda be either dead alongside the 4 Champions, or visibly aged 100 years would've been risky enough to be impactful, but God knows Ninty would never take that kind of risk, especially when any prospect of a direct sequel was on the line.

I'm not nearly far enough into TotK to make a final judgment on its story, but considering what I've heard (and the fact that it has nothing close to resembling BotW's initial plot hook), I'm not expecting it to wow me on that front.

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CyricZ
06/29/23 1:47:43 PM
#23:


I'm at the age where I've stopped being expectant of my long-running favorite series to absolutely floor me.

I just get pleasantly surprised when they exceed expectations.

Like BOTW.

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TheGoldenEel
06/29/23 1:52:15 PM
#24:


Number090684 posted...
True and I forgot to mention that. Nintendo knew BotW was a huge hit right away, so they likely started development earlier than stated, but still 4ish years of dev time for TotK is embarrassing considering it's made mostly using existing BotW assets.
sort of a microcosm of Nintendos whole issue with the switch, they have no idea how to develop HD games efficiently so most of the games are straightforward sequels, simple 2D games, and ports

see also: the disaster of Metroid Prime 4

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CyricZ
06/29/23 2:02:32 PM
#25:


Number090684 posted...
but still 4ish years of dev time for TotK is embarrassing
No it's not.

Please get some perspective with regards to what it takes to put together massive games and make sure they work.

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RuneterranSnap
06/29/23 2:03:46 PM
#26:


CyricZ posted...
No it's not.

Please get some perspective with regards to what it takes to put together massive games and make sure they work.
Especially with how ridiculously smooth everything for building items is

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CyricZ
06/29/23 2:06:12 PM
#27:


RuneterranSnap posted...
Especially with how ridiculously smooth everything for building items is
They've actually confirmed that just about half the dev time was QAing the physics engine to make damn sure it worked as best as it could.

Like it's still not super perfect but my God.

EDIT: Also it may just be me, but it bugs the hell out of me when people are kvetching about long dev times and I'm like brother, if you're not used to them by now you'd better be. You cannot make a giant game inside of five years. Especially not these days.

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COVxy
06/29/23 2:06:28 PM
#28:


Feel like the story of pretty much every zelda is shitty and shallow. I've had more fun playing through BoTW and ToTK than I have any other zelda game in recent history. And I play them pretty much exactly like I would any other zelda, a few side quests here and there, but largely just going from one main objective to the next.

I think people don't realize how well thought out the environment is in these games. They have made getting from point A to point B feel like it's own classic zelda puzzly adventure. If you do the main quests in the order intented, it's so clear that the environment isn't just an open world, but a navigational puzzle.

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legendarylemur
06/29/23 2:09:29 PM
#29:


Is this the kind of cope shit where people still think OoT is the best Zelda or whatever?

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Seaman_Prime
06/29/23 2:11:13 PM
#30:


I thought it was fantastic, though it does worry me a bit that it took 6 years to come out.
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RuneterranSnap
06/29/23 2:12:23 PM
#31:


CyricZ posted...
They've actually confirmed that just about half the dev time was QAing the physics engine to make damn sure it worked as best as it could.

Like it's still not super perfect but my God.

EDIT: Also it may just be me, but it bugs the hell out of me when people are kvetching about long dev times and I'm like brother, if you're not used to them by now you'd better be. You cannot make a giant game inside of five years. Especially not these days.
People are used to things like Ubisoft games that reuse maps and cut corners ruthlessly to get them out fast

legendarylemur posted...
Is this the kind of cope shit where people still think OoT is the best Zelda or whatever?
I actually never loved OoT, my favorite is probably WW or LTTP, but all mainline ones are great

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Blue_Inigo
06/29/23 3:04:07 PM
#32:


Number090684 posted...
I agree TC. The devs failed in making TotK it's own unique experience instead of a overglorified unnecessary BotW building mod DLC expansion and unnecessary sequel.
Utter nonsense

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TheGoldenEel
06/29/23 3:08:44 PM
#33:


Tbh I would have definitely been more excited with TotK if it was an entirely new overworld

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PraetorXyn
06/29/23 3:10:58 PM
#34:


So TotK isnt even a new world? Would it at least let you import a BotW save so youve already checked off most of the tedious checkbox shit?

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BaphometFlux
06/29/23 3:11:38 PM
#35:


ToTK is a lot better than the borefest that was BoTW at least :)

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BakonBitz
06/29/23 3:13:51 PM
#36:


TheGoldenEel posted...
Tbh I would have definitely been more excited with TotK if it was an entirely new overworld
Yeah, probably a lot of people would've.

TotK was a nice way to expand on the previous game, and I do agree what they did was too massive for it to just be called a DLC, but I'm fully ready for the next completely new Zelda game. Unfortunately we'll have to wait another 5 or 6 years for that, lol.

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BakonBitz
06/29/23 3:16:07 PM
#37:


PraetorXyn posted...
So TotK isnt even a new world? Would it at least let you import a BotW save so youve already checked off most of the tedious checkbox shit?
Nah, the things to do in the world are entirely brand new. The only things that carry over from a BotW save are your horses and certain completed sidequests allowing some NPCs to be able to recognize Link. On the plus side, there's 100+ new caves you can explore for some valuables and goodies.

There's also a sky world and underworld which are entirely new and take a while to explore everything within.

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TheGoldenEel
06/29/23 3:17:23 PM
#38:


BakonBitz posted...
Nah, the things to do in the world are entirely brand new. The only things that carry over from a BotW save are your horses and certain completed sidequests allowing some NPCs to be able to recognize Link. On the plus side, there's 100+ new caves you can explore for some valuables and goodies.

There's also a sky world and underworld which are entirely new and take a while to explore everything within.
I mean, the underworld isnt entirely new and is fairly undercooked for its size

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#39
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BakonBitz
06/29/23 3:20:14 PM
#40:


TheGoldenEel posted...
I mean, the underworld isnt entirely new and is fairly undercooked for its size
It's basically a Dark World which I've actually seen some people wanted.

I do agree it's fairly undercooked for its size though. Needed more visual variety at the very least.

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PraetorXyn
06/29/23 3:20:43 PM
#41:


BakonBitz posted...
Nah, the things to do in the world are entirely brand new. The only things that carry over from a BotW save are your horses and certain completed sidequests allowing some NPCs to be able to recognize Link. On the plus side, there's 100+ new caves you can explore for some valuables and goodies.

There's also a sky world and underworld which are entirely new and take a while to explore everything within.
Sounds worse than I thought. Ill play it eventually, but meh. I have no excitement for it. Ive got serious open world fatigue, it makes everything feel so samey.

Elden Ring at least had a brilliantly designed world and was unique in many ways. Most everything else is just copy pasting the patented Rockstar / Ubisoft open world map full of stuff collectathon formula.

I feel like open world game design becoming ubiquitous has basically killed creativity in gaming. Im gravitating more and more toward indie and retro games these days.

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SaikyoStyle
06/29/23 3:22:46 PM
#42:


BakonBitz posted...
It's basically a Dark World which I've actually seen some people wanted.

I do agree it's fairly undercooked for its size though. Needed more visual variety at the very least.
The one thing missing from the depths IMO is civilization.

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BakonBitz
06/29/23 3:23:48 PM
#43:


PraetorXyn posted...
Sounds worse than I thought. Ill play it eventually, but meh. I have no excitement for it. Ive got serious open world fatigue, it makes everything feel so samey.

Elden Ring at least had a brilliantly designed world and was unique in many ways. Most everything else is just copy pasting the patented Rockstar / Ubisoft open world map full of stuff collectathon formula.

I feel like open world game design becoming ubiquitous has basically killed creativity in gaming. Im gravitating more and more toward indie and retro games these days.
That's fair enough. It's essentially "BotW with more content." In ways I think that's a good thing since they scattered a lot more valuables in the world and made materials more useful thanks to the Fusing mechanics, but it's also a huge timesink.

So yeah, I don't blame you if you're like "I'm just not interested right now."

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TheGoldenEel
06/29/23 3:25:57 PM
#44:


They definitely did a good job giving more to do in the world, and more reason to explore with caves, wells, monster parts being useful, etc, but as a result it feels more like an iteration on the previous game than something entirely new

they could have come up with any story reason to create an entirely new world and they didnt, which makes the length of the development cycle harder to swallow imo

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