Current Events > the shrines are the worst part of botw/totk

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WalkingLobsters
05/14/23 11:32:13 PM
#1:


shit should only give shitty rewards like rupees or arrows. Shouldn't have to do it just so i can increase my stamina. Would skip every single one of these soulless VR missions if I could

that shitty rotation thing i have to do every time makes it 100x worse

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Oreos74
05/14/23 11:33:36 PM
#2:


This is why I loved RDR2 over Skyrim, BOTW and elden ring.

you spend more of your time in the beautiful environment, not exploring fucking caves

elden ring aint bad as the other 2 but there are still a good amount of caves

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WalkingLobsters
05/14/23 11:38:29 PM
#3:


Oreos74 posted...
This is why I loved RDR2 over Skyrim, BOTW and elden ring.

you spend more of your time in the beautiful environment, not exploring fucking caves

elden ring aint bad as the other 2 but there are still a good amount of caves
yeah it's so stupid. The best part about botw/totk is just exploring the overworld. You're traveling with a destination in mind but something in the distance catches your eye and so you explore. Shrines break this beautiful immersion

as for the literal caves. I think they're OK, the problem is having to use those light flowers every 20-30 steps which gets really tedious as it requires you to press the start button, equip it, drop it, and then strike it

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Punished_Blinx
05/14/23 11:41:47 PM
#4:


I like the shrines.

WalkingLobsters posted...
I think they're OK, the problem is having to use those light flowers every 20-30 steps which gets really tedious as it requires you to press the start button, equip it, drop it, and then strike it

You can just throw them or attach them to an arrow.

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Antifar
05/14/23 11:44:09 PM
#5:


Puzzles are fun

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MC_BatCommander
05/14/23 11:46:33 PM
#6:


WalkingLobsters posted...
as for the literal caves. I think they're OK, the problem is having to use those light flowers every 20-30 steps which gets really tedious as it requires you to press the start button, equip it, drop it, and then strike it

Hold R as if you're about to throw your weapon then hold up on the d-pad, you can throw them that way and they'll instantly stick to whatever surface they hit and light up

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Yazarogi
05/14/23 11:52:17 PM
#7:


Oreos74 posted...
This is why I loved RDR2 over Skyrim, BOTW and elden ring.

you spend more of your time in the beautiful environment, not exploring fucking caves

elden ring aint bad as the other 2 but there are still a good amount of caves

straight up I got almost 1.5k hours in RDR2 and RDO, I got maybe 20 in BotW, Im not purchasing Tears until maybe a year or two from now.

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itachi15243
05/14/23 11:59:21 PM
#8:


WalkingLobsters posted...
as for the literal caves. I think they're OK, the problem is having to use those light flowers every 20-30 steps which gets really tedious as it requires you to press the start button, equip it, drop it, and then strike it

Holy shit. I didn't even know you could do that.

Just press l1->up on dpad->a to select and you'll toss them

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Blue_Inigo
05/14/23 11:59:53 PM
#9:


Antifar posted...
Puzzles are fun


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ultimate_reaver
05/15/23 12:03:52 AM
#10:


i didnt like them in botw but the puzzles in totk are a lot more fun so i like them now

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WalkingLobsters
05/15/23 12:04:53 AM
#11:


Antifar posted...
Puzzles are fun
then they should be open world puzzles

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#12
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Srk700
05/15/23 12:49:09 AM
#13:


I actually like the shrines in this one. I didn't really care for the BotW shrines since I felt like 98% of them were way too easy to figure out. TotK so far seems like it has way more shrines that actually take some thinking to figure out.
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Blue_Inigo
05/15/23 1:01:27 AM
#14:


WalkingLobsters posted...
then they should be open world puzzles
Nah

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Murphiroth
05/15/23 1:02:20 AM
#15:


Nah.

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Solar_Crimson
05/15/23 1:03:27 AM
#16:


WalkingLobsters posted...
shit should only give shitty rewards like rupees or arrows.
Then there would be no incentive to do them.

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#17
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Unsuprised_Pika
05/15/23 6:12:26 AM
#18:


Srk700 posted...
I actually like the shrines in this one. I didn't really care for the BotW shrines since I felt like 98% of them were way too easy to figure out. TotK so far seems like it has way more shrines that actually take some thinking to figure out.

BOTW had a chunk of solid ones and most were okay but yeah quite a few that were too easy.

Also the shrines here often take some doing to actually execute here. Satisfying to finally nail the building or timing or realize there is a better way then the workable but akward solution you had before


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scar_the_1
05/15/23 6:16:46 AM
#19:


One of my biggest wishes for totk was that they'd condense shrines into meatier dungeons/temples. Which they didn't, kind of a bummer. But it's all good

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Revelation34
05/15/23 6:18:10 AM
#20:


Did they remove the shitty motion control shrines?

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Oreos74
05/15/23 3:57:03 PM
#21:


Antifar posted...
Puzzles are fun

its possible to do puzzles outside. Idk why developers dont think of this

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Blue_Inigo
05/15/23 3:58:40 PM
#22:


Oreos74 posted...
its possible to do puzzles outside. Idk why developers dont think of this
Tears has a bazillion puzzles outside tho

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DarthAragorn
05/15/23 3:59:57 PM
#23:


Revelation34 posted...
Did they remove the shitty motion control shrines?
I've done 35ish and not one has used motion controls

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voldothegr8
05/15/23 4:10:15 PM
#24:


So far from what I've played, the shrines in TotK have far better quality than BotW.

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Hayame_Zero
05/15/23 4:11:17 PM
#25:


I like shrines more than dungeons. And I don't mean in BotW/TotK, I mean across the games in general.

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Irony
05/15/23 4:13:43 PM
#26:


Without the shrines Breath of the Wild has literally no content at all. So either have your garbage can full of garbage or have your garbage can with nothing in it

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Prestoff
05/15/23 4:17:23 PM
#27:


Shrines were my biggest complaint in BotW because the puzzles sucked. I like them a lot better inTotK because they actually are more creative and takes me a little bit to solve.

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BakonBitz
05/15/23 4:20:44 PM
#28:


Don't really agree with making shrine rewards be shitty. Significant side content should give significant rewards, and tieing them to a part of character progression is...well...the most significant you can make it.

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royic
05/15/23 4:36:24 PM
#29:


What was the appeal or RDR2? After two hours of nothing but "Hold X to follow Greg's horse" and "Press X to watch yourself slowly put this can of beans in your pocket" followed by pretty dull and dated shooting mechanics, I put it down. If all there was to look forward to story, idk. My first choice for watching a cowboy movie wasn't going to be watching 2 hours of movie cutscenes stretched over 100 hours of gameplay.

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Revelation34
05/17/23 10:07:32 AM
#30:


BakonBitz posted...
Don't really agree with making shrine rewards be shitty. Significant side content should give significant rewards, and tieing them to a part of character progression is...well...the most significant you can make it.


Heart pieces were better content than spirit orbs.

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#31
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BakonBitz
05/17/23 10:12:48 AM
#32:


Revelation34 posted...
Heart pieces were better content than spirit orbs.
I mean, they're functionally the same thing, it's just that you have a choice between hearts or stamina.

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ZMythos
05/17/23 10:16:26 AM
#33:


BakonBitz posted...
I mean, they're functionally the same thing, it's just that you have a choice between hearts or stamina.
I'm just personally not a fan of having to go to a goddess statue to claim the containers. At the shrine you should get to choose a piece of heart or a piece of stamina imo.

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BakonBitz
05/17/23 10:20:37 AM
#34:


ZMythos posted...
I'm just personally not a fan of having to go to a goddess statue to claim the containers. At the shrine you should get to choose a piece of heart or a piece of stamina imo.
That's fair. I hope for the next Zelda game they do away with shrines entirely and just have puzzles built into the environment/caves to find Heart Pieces or Stamina Vessel Pieces.

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Yazarogi
05/17/23 10:44:59 AM
#35:


BakonBitz posted...
That's fair. I hope for the next Zelda game they do away with shrines entirely and just have puzzles built into the environment/caves to find Heart Pieces or Stamina Vessel Pieces.

If the games were more like this I'd probably be more into them TBH

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BakonBitz
05/17/23 10:58:35 AM
#36:


Yazarogi posted...
If the games were more like this I'd probably be more into them TBH
I'd also hope for more intricately-designed dungeons and for all your tools to not be made available right at the start of the game. They can still make the entirety of the map explorable and be able to tackle any of the major areas in any order, but have like, dungeon items or something be for puzzle-solving and also double as traversal options to expand your exploring options. Like say for instance at the start, you won't just be able to climb sheer cliff faces, but one of the dungeons hides picks or climbing gear so you can do just that.

I feel like with this, they can keep the Zelda feel while still having a wide open world to explore. You won't be able to go literally anywhere or tackle any obstacle at any angle at the start, but I think it's a good compromise.

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Yazarogi
05/17/23 11:00:10 AM
#37:


BakonBitz posted...
I'd also hope for more intricately-designed dungeons and for all your tools to not be made available right at the start of the game. They can still make the entirety of the map explorable and be able to tackle any of the major areas in any order, but have like, dungeon items or something be for puzzle-solving and also double as traversal options to expand your exploring options. Like say for instance at the start, you won't just be able to climb sheer cliff faces, but one of the dungeons hides picks or climbing gear so you can do just that.

I feel like with this, they can keep the Zelda feel while still having a wide open world to explore. You won't be able to go literally anywhere or tackle any obstacle at any angle at the start, but I think it's a good compromise.

If this is what BotW and TotK were now, I would be singing a different tune entirely from what I am now. They really just look boring and not for me. Thankfully I can go back and play the older titles anytime I want.

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scar_the_1
05/17/23 11:27:45 AM
#38:


Yeah. I'd really like it if the dungeons gave us like, good traversal tools. Maybe climbing gear, sticky gear, a hookshot, idk but it would be nice to have some stronger sense of progression, especially since it's like the number 1 criticism (well maybe #2 after durability) people had of botw.

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Proto_Spark
05/17/23 11:42:57 AM
#39:


I like the shrines, though I would prefer if the inside of every single one didn't look exactly the same. I dislike that I can go into a shrine at the volcano area and the top of a frozen peak, and in the middle of Hyrule Castle town, and all of them are indistinguishable once I actually get in there. TotK and BotW typically does a good job actually establishing the world as it is, and yet the shrines feel so out of place.

I understand that would probably be a ton of (mostly unnoticed) work for little reward, but I'd really love it.

Also, way fewer tutorial shrines. BotW let me figure these things out myself. Don't lock me into an area expecting a puzzle and its actually "oh this is how to throw items!"
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CoyoteTheGreat
05/17/23 11:45:00 AM
#40:


I feel like I'm solving the puzzles the "wrong" way about 90% of the time in these shrines. Like, it can be hard to divine the proper solution for them sometimes. And there are a few I've just outright cheated on using either a bouncy shield or rocket shield.

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Proto_Spark
05/17/23 11:49:45 AM
#41:


CoyoteTheGreat posted...
I feel like I'm solving the puzzles the "wrong" way about 90% of the time in these shrines. Like, it can be hard to divine the proper solution for them sometimes. And there are a few I've just outright cheated on using either a bouncy shield or rocket shield.

Its also often easy to cheese things by just moving an item with UltraHand over/around the obstacle, bringing it back, then using Recall.

Though I do think it's a good thing when I'm trying to solve the puzzle the "right way" only to find out I actually just cheesed it. Its nice there isn't only one way to solve the actual puzzles there, it fits the whole idea of these games.
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uwnim
05/17/23 11:52:23 AM
#42:


The tutorial shrines in TotK are terrible. Like theres no guarantee youll even enter any particular one when it would be useful.

I have liked every other shrine Ive run into in the game so far though.

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WalkingLobsters
05/17/23 12:42:33 PM
#43:


BakonBitz posted...
I'd also hope for more intricately-designed dungeons and for all your tools to not be made available right at the start of the game. They can still make the entirety of the map explorable and be able to tackle any of the major areas in any order, but have like, dungeon items or something be for puzzle-solving and also double as traversal options to expand your exploring options. Like say for instance at the start, you won't just be able to climb sheer cliff faces, but one of the dungeons hides picks or climbing gear so you can do just that.

I feel like with this, they can keep the Zelda feel while still having a wide open world to explore. You won't be able to go literally anywhere or tackle any obstacle at any angle at the start, but I think it's a good compromise.
disagree, then it becomes a metroidvania

this detracts the immersion of exploration. The best part about these games is like "oh cool what's that waaaaaay over there. Let me go check it out!" knowing full well I won't be gated by an item or progression barrie

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Yazarogi
05/17/23 5:08:07 PM
#44:


WalkingLobsters posted...
disagree, then it becomes a metroidvania

this detracts the immersion of exploration. The best part about these games is like "oh cool what's that waaaaaay over there. Let me go check it out!" knowing full well I won't be gated by an item or progression barrie

they legit explained how to implement it without it being metrodvania.

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WalkingLobsters
05/17/23 5:45:10 PM
#45:


Yazarogi posted...
they legit explained how to implement it without it being metrodvania.
They didnt explain a thing. Backtracking to redo previous unreachable or incomplete areas with new equipment is the definition of metroidvania

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BakonBitz
05/17/23 5:59:32 PM
#46:


I adore Metroid and similar games so that's probably why my idea sounds like one, lol. Fair enough to your point though.

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VirtuousWrath
05/17/23 6:27:16 PM
#47:


Zeldas were better when they were Metroidvanias.

I'm so sick of open world games. Pls, devs, give me something that's not 200+ hours. Give me like a 30 hours experience with some sidequests and NG+.

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YellowSUV
05/17/23 6:39:00 PM
#48:


I think the biggest problem is that since all the shrines can be solved right away, it limits the puzzle possibilities based on the tool set you have when you complete the tutorial area. Would prefer have fewer shrines and more dungeons that require new items.


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Yazarogi
05/17/23 6:46:05 PM
#49:


WalkingLobsters posted...
They didnt explain a thing. Backtracking to redo previous unreachable or incomplete areas with new equipment is the definition of metroidvania

They actually clarified that story progression wouldn't be locked behind that. I think they are just talking about better exploration rewards in general. But go off.

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WalkingLobsters
05/17/23 11:02:35 PM
#50:


Yazarogi posted...
They actually clarified that story progression wouldn't be locked behind that. I think they are just talking about better exploration rewards in general. But go off.
right and you completely missed my original point

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