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WalkingLobsters 05/14/23 11:32:13 PM #1: |
shit should only give shitty rewards like rupees or arrows. Shouldn't have to do it just so i can increase my stamina. Would skip every single one of these soulless VR missions if I could that shitty rotation thing i have to do every time makes it 100x worse --- http://i.imgur.com/fsYJcFn.jpg http://i.imgur.com/SZie71I.jpg Starcraft 2 Username = Gears ... Copied to Clipboard!
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Oreos74 05/14/23 11:33:36 PM #2: |
This is why I loved RDR2 over Skyrim, BOTW and elden ring. you spend more of your time in the beautiful environment, not exploring fucking caves elden ring aint bad as the other 2 but there are still a good amount of caves --- http://i.imgur.com/e9OCH.jpg http://i.imgur.com/RnA9A.gif Not an alt. ... Copied to Clipboard!
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WalkingLobsters 05/14/23 11:38:29 PM #3: |
Oreos74 posted... This is why I loved RDR2 over Skyrim, BOTW and elden ring.yeah it's so stupid. The best part about botw/totk is just exploring the overworld. You're traveling with a destination in mind but something in the distance catches your eye and so you explore. Shrines break this beautiful immersion as for the literal caves. I think they're OK, the problem is having to use those light flowers every 20-30 steps which gets really tedious as it requires you to press the start button, equip it, drop it, and then strike it --- http://i.imgur.com/fsYJcFn.jpg http://i.imgur.com/SZie71I.jpg Starcraft 2 Username = Gears ... Copied to Clipboard!
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Punished_Blinx 05/14/23 11:41:47 PM #4: |
I like the shrines. WalkingLobsters posted... I think they're OK, the problem is having to use those light flowers every 20-30 steps which gets really tedious as it requires you to press the start button, equip it, drop it, and then strike it You can just throw them or attach them to an arrow. --- A Fallen Mascot ... Copied to Clipboard!
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Antifar 05/14/23 11:44:09 PM #5: |
Puzzles are fun --- Please don't be weird in my topics ... Copied to Clipboard!
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MC_BatCommander 05/14/23 11:46:33 PM #6: |
WalkingLobsters posted... as for the literal caves. I think they're OK, the problem is having to use those light flowers every 20-30 steps which gets really tedious as it requires you to press the start button, equip it, drop it, and then strike it Hold R as if you're about to throw your weapon then hold up on the d-pad, you can throw them that way and they'll instantly stick to whatever surface they hit and light up --- The Legend is True! ... Copied to Clipboard!
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Yazarogi 05/14/23 11:52:17 PM #7: |
Oreos74 posted... This is why I loved RDR2 over Skyrim, BOTW and elden ring. straight up I got almost 1.5k hours in RDR2 and RDO, I got maybe 20 in BotW, Im not purchasing Tears until maybe a year or two from now. --- "There will be nothing to show that we were ever here... but stardust." - Pinbacker ... Copied to Clipboard!
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itachi15243 05/14/23 11:59:21 PM #8: |
WalkingLobsters posted... as for the literal caves. I think they're OK, the problem is having to use those light flowers every 20-30 steps which gets really tedious as it requires you to press the start button, equip it, drop it, and then strike it Holy shit. I didn't even know you could do that. Just press l1->up on dpad->a to select and you'll toss them --- I do drawings and stuff https://www.fiverr.com/blueblitz ... Copied to Clipboard!
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Blue_Inigo 05/14/23 11:59:53 PM #9: |
Antifar posted... Puzzles are fun --- "This is your last dance." ... Copied to Clipboard!
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ultimate_reaver 05/15/23 12:03:52 AM #10: |
i didnt like them in botw but the puzzles in totk are a lot more fun so i like them now --- I pray god will curse the writer, as the writer has cursed the world with this beautiful, stupendous creation, terrible in its simplicity, irresistible in truth ... Copied to Clipboard!
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WalkingLobsters 05/15/23 12:04:53 AM #11: |
Antifar posted... Puzzles are funthen they should be open world puzzles --- http://i.imgur.com/fsYJcFn.jpg http://i.imgur.com/SZie71I.jpg Starcraft 2 Username = Gears ... Copied to Clipboard!
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Srk700 05/15/23 12:49:09 AM #13: |
I actually like the shrines in this one. I didn't really care for the BotW shrines since I felt like 98% of them were way too easy to figure out. TotK so far seems like it has way more shrines that actually take some thinking to figure out. ... Copied to Clipboard!
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Blue_Inigo 05/15/23 1:01:27 AM #14: |
WalkingLobsters posted... then they should be open world puzzlesNah --- "This is your last dance." ... Copied to Clipboard!
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Murphiroth 05/15/23 1:02:20 AM #15: |
Nah. ... Copied to Clipboard!
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Solar_Crimson 05/15/23 1:03:27 AM #16: |
WalkingLobsters posted... shit should only give shitty rewards like rupees or arrows.Then there would be no incentive to do them. --- Eat the rich Destroy the GOP ... Copied to Clipboard!
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Unsuprised_Pika 05/15/23 6:12:26 AM #18: |
Srk700 posted... I actually like the shrines in this one. I didn't really care for the BotW shrines since I felt like 98% of them were way too easy to figure out. TotK so far seems like it has way more shrines that actually take some thinking to figure out. BOTW had a chunk of solid ones and most were okay but yeah quite a few that were too easy. Also the shrines here often take some doing to actually execute here. Satisfying to finally nail the building or timing or realize there is a better way then the workable but akward solution you had before --- I post clips of my cool, stupid and glitchy MH Sunbreak and Wild Hearts hunts here just for fun. https://youtube.com/user/linkachu1000 ... Copied to Clipboard!
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scar_the_1 05/15/23 6:16:46 AM #19: |
One of my biggest wishes for totk was that they'd condense shrines into meatier dungeons/temples. Which they didn't, kind of a bummer. But it's all good --- Stop being so aggressively argumentative for no reason. - UnfairRepresent ... Copied to Clipboard!
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Revelation34 05/15/23 6:18:10 AM #20: |
Did they remove the shitty motion control shrines? --- Gamertag: Kegfarms, BF code: 2033480226, Treasure Cruise code 318,374,355, Steam: Kegfarms, Switch: SW-1900-5502-7912 ... Copied to Clipboard!
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Oreos74 05/15/23 3:57:03 PM #21: |
Antifar posted... Puzzles are fun its possible to do puzzles outside. Idk why developers dont think of this --- http://i.imgur.com/e9OCH.jpg http://i.imgur.com/RnA9A.gif Not an alt. ... Copied to Clipboard!
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Blue_Inigo 05/15/23 3:58:40 PM #22: |
Oreos74 posted... its possible to do puzzles outside. Idk why developers dont think of thisTears has a bazillion puzzles outside tho --- "This is your last dance." ... Copied to Clipboard!
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DarthAragorn 05/15/23 3:59:57 PM #23: |
Revelation34 posted... Did they remove the shitty motion control shrines?I've done 35ish and not one has used motion controls --- Asus ROG Strix Z790-E | Core i9-13900k | 64GB DDR5-6000 | RTX 4090 24GB Dell AW3423DW QD-OLED - 1440p Ultrawide, 175hz, GSync ... Copied to Clipboard!
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voldothegr8 05/15/23 4:10:15 PM #24: |
So far from what I've played, the shrines in TotK have far better quality than BotW. --- Oda break tracker 2022- 13 (3) | THE Ohio State:11-1 | Las Vegas Raiders: 6-9 ... Copied to Clipboard!
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Hayame_Zero 05/15/23 4:11:17 PM #25: |
I like shrines more than dungeons. And I don't mean in BotW/TotK, I mean across the games in general. --- ...I think I'm done here... ... Copied to Clipboard!
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Irony 05/15/23 4:13:43 PM #26: |
Without the shrines Breath of the Wild has literally no content at all. So either have your garbage can full of garbage or have your garbage can with nothing in it --- I am Mogar, God of Irony and The Devourer of Topics. ... Copied to Clipboard!
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Prestoff 05/15/23 4:17:23 PM #27: |
Shrines were my biggest complaint in BotW because the puzzles sucked. I like them a lot better inTotK because they actually are more creative and takes me a little bit to solve. --- DI MOLTO! ... Copied to Clipboard!
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BakonBitz 05/15/23 4:20:44 PM #28: |
Don't really agree with making shrine rewards be shitty. Significant side content should give significant rewards, and tieing them to a part of character progression is...well...the most significant you can make it. --- Game collection: http://www.backloggery.com/bakonbitz Gaming channel: https://www.youtube.com/channel/UCwVQm69J7bGScbv3_50C0dA ... Copied to Clipboard!
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royic 05/15/23 4:36:24 PM #29: |
What was the appeal or RDR2? After two hours of nothing but "Hold X to follow Greg's horse" and "Press X to watch yourself slowly put this can of beans in your pocket" followed by pretty dull and dated shooting mechanics, I put it down. If all there was to look forward to story, idk. My first choice for watching a cowboy movie wasn't going to be watching 2 hours of movie cutscenes stretched over 100 hours of gameplay. --- Steam - Ducksaws ... Copied to Clipboard!
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Revelation34 05/17/23 10:07:32 AM #30: |
BakonBitz posted... Don't really agree with making shrine rewards be shitty. Significant side content should give significant rewards, and tieing them to a part of character progression is...well...the most significant you can make it. Heart pieces were better content than spirit orbs. --- Gamertag: Kegfarms, BF code: 2033480226, Treasure Cruise code 318,374,355, Steam: Kegfarms, Switch: SW-1900-5502-7912 ... Copied to Clipboard!
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BakonBitz 05/17/23 10:12:48 AM #32: |
Revelation34 posted... Heart pieces were better content than spirit orbs.I mean, they're functionally the same thing, it's just that you have a choice between hearts or stamina. --- Game collection: http://www.backloggery.com/bakonbitz Gaming channel: https://www.youtube.com/channel/UCwVQm69J7bGScbv3_50C0dA ... Copied to Clipboard!
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ZMythos 05/17/23 10:16:26 AM #33: |
BakonBitz posted... I mean, they're functionally the same thing, it's just that you have a choice between hearts or stamina.I'm just personally not a fan of having to go to a goddess statue to claim the containers. At the shrine you should get to choose a piece of heart or a piece of stamina imo. --- Rainbow Dashing: "it's just star wars" AutumnEspirit: *kissu* ... Copied to Clipboard!
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BakonBitz 05/17/23 10:20:37 AM #34: |
ZMythos posted... I'm just personally not a fan of having to go to a goddess statue to claim the containers. At the shrine you should get to choose a piece of heart or a piece of stamina imo.That's fair. I hope for the next Zelda game they do away with shrines entirely and just have puzzles built into the environment/caves to find Heart Pieces or Stamina Vessel Pieces. --- Game collection: http://www.backloggery.com/bakonbitz Gaming channel: https://www.youtube.com/channel/UCwVQm69J7bGScbv3_50C0dA ... Copied to Clipboard!
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Yazarogi 05/17/23 10:44:59 AM #35: |
BakonBitz posted... That's fair. I hope for the next Zelda game they do away with shrines entirely and just have puzzles built into the environment/caves to find Heart Pieces or Stamina Vessel Pieces. If the games were more like this I'd probably be more into them TBH --- "There will be nothing to show that we were ever here... but stardust." - Pinbacker ... Copied to Clipboard!
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BakonBitz 05/17/23 10:58:35 AM #36: |
Yazarogi posted... If the games were more like this I'd probably be more into them TBHI'd also hope for more intricately-designed dungeons and for all your tools to not be made available right at the start of the game. They can still make the entirety of the map explorable and be able to tackle any of the major areas in any order, but have like, dungeon items or something be for puzzle-solving and also double as traversal options to expand your exploring options. Like say for instance at the start, you won't just be able to climb sheer cliff faces, but one of the dungeons hides picks or climbing gear so you can do just that. I feel like with this, they can keep the Zelda feel while still having a wide open world to explore. You won't be able to go literally anywhere or tackle any obstacle at any angle at the start, but I think it's a good compromise. --- Game collection: http://www.backloggery.com/bakonbitz Gaming channel: https://www.youtube.com/channel/UCwVQm69J7bGScbv3_50C0dA ... Copied to Clipboard!
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Yazarogi 05/17/23 11:00:10 AM #37: |
BakonBitz posted... I'd also hope for more intricately-designed dungeons and for all your tools to not be made available right at the start of the game. They can still make the entirety of the map explorable and be able to tackle any of the major areas in any order, but have like, dungeon items or something be for puzzle-solving and also double as traversal options to expand your exploring options. Like say for instance at the start, you won't just be able to climb sheer cliff faces, but one of the dungeons hides picks or climbing gear so you can do just that. If this is what BotW and TotK were now, I would be singing a different tune entirely from what I am now. They really just look boring and not for me. Thankfully I can go back and play the older titles anytime I want. --- "There will be nothing to show that we were ever here... but stardust." - Pinbacker ... Copied to Clipboard!
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scar_the_1 05/17/23 11:27:45 AM #38: |
Yeah. I'd really like it if the dungeons gave us like, good traversal tools. Maybe climbing gear, sticky gear, a hookshot, idk but it would be nice to have some stronger sense of progression, especially since it's like the number 1 criticism (well maybe #2 after durability) people had of botw. --- Stop being so aggressively argumentative for no reason. - UnfairRepresent ... Copied to Clipboard!
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Proto_Spark 05/17/23 11:42:57 AM #39: |
I like the shrines, though I would prefer if the inside of every single one didn't look exactly the same. I dislike that I can go into a shrine at the volcano area and the top of a frozen peak, and in the middle of Hyrule Castle town, and all of them are indistinguishable once I actually get in there. TotK and BotW typically does a good job actually establishing the world as it is, and yet the shrines feel so out of place. I understand that would probably be a ton of (mostly unnoticed) work for little reward, but I'd really love it. Also, way fewer tutorial shrines. BotW let me figure these things out myself. Don't lock me into an area expecting a puzzle and its actually "oh this is how to throw items!" ... Copied to Clipboard!
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CoyoteTheGreat 05/17/23 11:45:00 AM #40: |
I feel like I'm solving the puzzles the "wrong" way about 90% of the time in these shrines. Like, it can be hard to divine the proper solution for them sometimes. And there are a few I've just outright cheated on using either a bouncy shield or rocket shield. --- Disobedience is the stamp of the hero. -Ragnar Redbeard Also, this is Kagata.. ... Copied to Clipboard!
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Proto_Spark 05/17/23 11:49:45 AM #41: |
CoyoteTheGreat posted... I feel like I'm solving the puzzles the "wrong" way about 90% of the time in these shrines. Like, it can be hard to divine the proper solution for them sometimes. And there are a few I've just outright cheated on using either a bouncy shield or rocket shield. Its also often easy to cheese things by just moving an item with UltraHand over/around the obstacle, bringing it back, then using Recall. Though I do think it's a good thing when I'm trying to solve the puzzle the "right way" only to find out I actually just cheesed it. Its nice there isn't only one way to solve the actual puzzles there, it fits the whole idea of these games. ... Copied to Clipboard!
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uwnim 05/17/23 11:52:23 AM #42: |
The tutorial shrines in TotK are terrible. Like theres no guarantee youll even enter any particular one when it would be useful. I have liked every other shrine Ive run into in the game so far though. --- I want a pet Lavos Spawn. [Order of the Cetaceans: Phocoena dioptrica] ... Copied to Clipboard!
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WalkingLobsters 05/17/23 12:42:33 PM #43: |
BakonBitz posted... I'd also hope for more intricately-designed dungeons and for all your tools to not be made available right at the start of the game. They can still make the entirety of the map explorable and be able to tackle any of the major areas in any order, but have like, dungeon items or something be for puzzle-solving and also double as traversal options to expand your exploring options. Like say for instance at the start, you won't just be able to climb sheer cliff faces, but one of the dungeons hides picks or climbing gear so you can do just that.disagree, then it becomes a metroidvania this detracts the immersion of exploration. The best part about these games is like "oh cool what's that waaaaaay over there. Let me go check it out!" knowing full well I won't be gated by an item or progression barrie --- http://i.imgur.com/fsYJcFn.jpg http://i.imgur.com/SZie71I.jpg Starcraft 2 Username = Gears ... Copied to Clipboard!
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Yazarogi 05/17/23 5:08:07 PM #44: |
WalkingLobsters posted... disagree, then it becomes a metroidvania they legit explained how to implement it without it being metrodvania. --- "There will be nothing to show that we were ever here... but stardust." - Pinbacker ... Copied to Clipboard!
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WalkingLobsters 05/17/23 5:45:10 PM #45: |
Yazarogi posted... they legit explained how to implement it without it being metrodvania.They didnt explain a thing. Backtracking to redo previous unreachable or incomplete areas with new equipment is the definition of metroidvania --- http://i.imgur.com/fsYJcFn.jpg http://i.imgur.com/SZie71I.jpg Starcraft 2 Username = Gears ... Copied to Clipboard!
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BakonBitz 05/17/23 5:59:32 PM #46: |
I adore Metroid and similar games so that's probably why my idea sounds like one, lol. Fair enough to your point though. --- Game collection: http://www.backloggery.com/bakonbitz Gaming channel: https://www.youtube.com/channel/UCwVQm69J7bGScbv3_50C0dA ... Copied to Clipboard!
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VirtuousWrath 05/17/23 6:27:16 PM #47: |
Zeldas were better when they were Metroidvanias. I'm so sick of open world games. Pls, devs, give me something that's not 200+ hours. Give me like a 30 hours experience with some sidequests and NG+. --- "I sung of chaos and eternal night, taught by the heav'nly muse to venture down the dark descent, and up to reascend... ... Copied to Clipboard!
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YellowSUV 05/17/23 6:39:00 PM #48: |
I think the biggest problem is that since all the shrines can be solved right away, it limits the puzzle possibilities based on the tool set you have when you complete the tutorial area. Would prefer have fewer shrines and more dungeons that require new items. --- We all live in a Yellow SUV! a Yellow SUV! ... Copied to Clipboard!
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Yazarogi 05/17/23 6:46:05 PM #49: |
WalkingLobsters posted... They didnt explain a thing. Backtracking to redo previous unreachable or incomplete areas with new equipment is the definition of metroidvania They actually clarified that story progression wouldn't be locked behind that. I think they are just talking about better exploration rewards in general. But go off. --- "There will be nothing to show that we were ever here... but stardust." - Pinbacker ... Copied to Clipboard!
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WalkingLobsters 05/17/23 11:02:35 PM #50: |
Yazarogi posted... They actually clarified that story progression wouldn't be locked behind that. I think they are just talking about better exploration rewards in general. But go off.right and you completely missed my original point --- http://i.imgur.com/fsYJcFn.jpg http://i.imgur.com/SZie71I.jpg Starcraft 2 Username = Gears ... Copied to Clipboard!
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