Current Events > How the hell they fit Tears of the Kingdom in 16GB?

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Cobra1010
05/11/23 11:27:41 PM
#1:


I think that alone deserves 10/10.

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#2
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Heavy_D_Forever
05/11/23 11:44:20 PM
#3:


It's not exactly a graphical powerhouse. Seeks like that art style would really cut down on space.

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BloodMoon7
05/11/23 11:46:54 PM
#4:


They squeezed it really tight.

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Solar_Crimson
05/11/23 11:47:39 PM
#5:


GranolaPanic posted...
Nintendo is really good at compression.
This, and also Nintendo doesn't go for super high-end specs.

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Noumas
05/11/23 11:48:38 PM
#6:


Its a shame we shouldn't have to compress a game and be limited to the crappy hardware to make such great games we should be free to have the best technology and as much gigabyte space as we want
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YellowSUV
05/11/23 11:49:55 PM
#7:


No 4K textures and minimal voice acting help a lot. Those two things take a lot of space. In addition, Nintendo probably knows how to actually compress things unlike most modern game devs.

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Poorly
05/11/23 11:56:26 PM
#8:


YellowSUV posted...
No 4K textures and minimal voice acting help a lot. Those two things take a lot of space. In addition, Nintendo probably knows how to actually compress things unlike most modern game devs.
Xc3 has so many voice acting and it's on switch

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#10
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Punished_Blinx
05/12/23 12:02:35 AM
#11:


To be fair GTAV was around 16GB on the 360 and PS3. Switch is still overall around that spec.

Which makes me curious how they're gonna handle it next generation when they would presumably hit the PS4ish level.

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FL81
05/12/23 1:55:57 AM
#12:


I mean, they were able to fit OoT onto an N64 cartridge

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