Current Events > I'd rather have a Fallout New Vegas remake than a fallout 5

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Oreos74
04/24/23 1:02:07 AM
#1:


got that game was amazing. And it would be the perfect time to do it in this age of remakes.

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catfan2008
04/24/23 1:03:20 AM
#2:


One of the worst games I've ever played
So many stories just end without an actual logical reasoing

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Ratchetrockon
04/24/23 1:06:33 AM
#3:


I want fallout 5 isometric rpg style

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Shotgunnova
04/24/23 1:42:38 AM
#4:


  • yes
  • sarcastic yes
  • no, but yes
  • [Science 100] Indubitably.
  • repeat the question

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SoIidLegacy
04/24/23 10:09:45 AM
#5:


At this point I'd only be curious to play a new Fallout game if it's developed by Obsidian (including Chris Avellone). They give Fallout what makes it Fallout.

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masterpug53
04/24/23 10:10:26 AM
#6:


catfan2008 posted...
One of the worst games I've ever played
So many stories just end without an actual logical reasoing

Such as?

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Payzmaykr
04/24/23 10:10:34 AM
#7:


Im tired of everything being a remake.
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radical_rhino
04/24/23 10:12:25 AM
#8:


Played it on my PS3 and loved it. Couldnt finish more than 75% of the game before the crashing and freezing got so out of control I couldnt proceed.

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Oreos74
04/24/23 10:14:52 AM
#9:


radical_rhino posted...
Played it on my PS3 and loved it. Couldnt finish more than 75% of the game before the crashing and freezing got so out of control I couldnt proceed.
Worst platform to play it on lol

Ratchetrockon posted...
I want fallout 5 isometric rpg style

yeah you hipster gamers need stop trying to bring old school back

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AloneIBreak
04/24/23 10:16:36 AM
#10:


Ratchetrockon posted...
I want fallout 5 isometric rpg style
What's that mean?

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SoIidLegacy
04/24/23 1:07:44 PM
#11:


AloneIBreak posted...
What's that mean?

That it plays like Fallout 1 & 2, view-wise.

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Crimsoness
04/24/23 1:09:17 PM
#12:


I'd take either at this point

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MrResetti
04/24/23 1:10:05 PM
#13:


Ok boomer

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JaiCSC
04/24/23 1:21:24 PM
#14:


On paper Fallout NV should have been the better game to me.

But it wasn't, I thought it was far less interesting to explore than the capital wasteland. Missions and quests weren't as cool as the ones in Fallout 3. The multiple factions and endings were a great idea but didn't work for me. And the bugs. It was so frustrating to play.

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wackyteen
04/24/23 1:24:46 PM
#15:


Last time I played New Vegas, I played it with a mod set Viva New/Las(?) Vegas and I just didn't get as nearly into the game as I had the handful of times I had before.

It's far from a bad game, but idk if you could remake it in a way that appeals to modern sensibilities without pissing off the Super die hards.

If you want to play the game with updated graphics and some gameplay tweaks, there's more than enough mods out there to make the game into something better than a Bethesda remake would give us

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NecroFoul99
04/24/23 1:47:02 PM
#16:


Im playing it again currently.

I really, really love this game. Its my favorite of the three without question.

Dont get me wrong, I love the other two as well.

New Vegas has my favorite leveling system out of the three. Its also my fave in regard to questing. Quests are everywherethere are so many and they can be gotten from multiple sources. Just seems so much more like real life the way it works.

4 has my favorite scavenging and crafting of the three and of course the gunplay is pretty great.

3..I dunno if 3 is my favorite in any regard, but its still really fun and it was my first WRPGit blew me away.

NV 2 wouldnt be Obsidian, so I dunno if Id really want it.

Just need a new Bethesda game! Cant hardly wait for Starfield!


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CADE_FOSTER
04/24/23 1:50:56 PM
#17:


I would rather have fallout 5 than tc ever posting again
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Thompson
04/24/23 3:25:11 PM
#18:


Overall I like NV over F03, but while the former has the better game world, the latter has the better game world to explore.
Let me explain.

Vegas is the hub, with a road to the west leading up to Jacobstown. To the east of Vegas is Lake Mead, but there's little there but an NCR camp or two.
To the south of Vegas are two paths, one down to Novac and the other to Goodsprings, Primm, and then the Mohave Outpost. These two paths are seaparated by a mostly impassable mountain range.
All in all, the Mohave, when you look at it, is rather linear. There's one or two paths to reach one place, but very little of interest inbetween or beyond them. What also makes the game feel linear is that from the player's initial starting location, the only route toward New Vegas is the one that takes a huge detour and is not blocked by goddamn lethal creatures that eat low-level players for breakfast.
In a sense, Mojave doesn't promote exploration, and has little to offer for those who do. There might be a duffel bag tucked away behind a monster or two in a cave to yield a few healing items and some ammo, maybe even a gun at average condition. The unique weapons and gear tend to be where a quest takes the player to, or is literally adjacent to the common paths a player takes.
So yeah, I like to call the Mojave linear. You got to B from A because a quest takes you there, and along the way you check out an abandoned building where you kill some giant ants and walk out with a few more Nuka-Colas.

In contrast, the Capital Wasteland is open in every direction. The game does point to where the main quest should take you to, but you can just say F that and head in the opposite direction to carve your own path to wherever you fancy going. Another contrast is the concentration and sparsity settlements. The Mohave is dsitinctly actiave and populated, with a settlement never too far away from another or the player.

In the Capital Wasteland, the only real settlements (Tenpenny Tower, Megaton, Underworld, and Rivet City) are in the south-southwest. The other settlements (Canterbury Commons, Republic of Dave, Big Town, and Oasis) have each a population of less than ten people. Paradise Falls is more like a gang outpost, and Lamplight Caverns is kid of hidden and is populated by a dozen or so children. The point is, that the Capital Wasteland is notably desolate. You can travel north or east from Big Town (which sits roughly in the lower middle of the game world) and hit the end of the map, never meeting another non-hostile human along the way.

But you will find many decayed locations that have seemingly sat untouched ever since the world ended, each telling some kind of a sad story with their appearance alone.
The building by a waste disposal site looks lived in, but no one is there. A power plant houses a few feral ghouls. Why? Who knows?
Passenger carriages lay by a section of elevated train tracks that have collapsed long ago. Whatever happened to their occupants, none of them are around to tell.
The wasteland is full of these little stories that raise questions with no answers. Time stopped for these locations, but time did not stop for the world. But as much as I like the Capital Wasteland for its non-linearity and desolation, it's kind of ironic that I think the Capital Wasteland loses to the Mojave in the world building department.

The Mohave is a post-post-apocalyptic setting. It's a world that rose out of the ashes. The Capital Wasteland is still piled underneath those ashes... 200 years after the world nuked itself. The inhospitable hellscape where nothing grows and every drop of water is irradiated hardly seems like a place where humanity would survive, least of all for two centuries. It really feels like the initial idea was to have Fallout 3 set a few decades after the nuclear apocalypse, but had that changed so late that in its development, most of the lore couldn't be properly adjusted to reflect it. Case in point, the Naval Research Institute apparently sat around who knows where for almost 150 years before moving into a beached aircraft carrier, because, again, who knows why. Well, I suppose a place that cannot be reached by the wasteland critters and raiders is a very safe place to be in, but wold they not have moved there before their grandkids had grandkids?
And the two settlements, Rivet City and Megaton, have super mutant camps, hostile wildlife, and homicidal humans inbetween them, sometimes literally within eyesight of each other. How these two major settlements can sustain themselves, let alone trade with each other, when the travelling merchants are dead meat if they enocounter anything stronger than a radscorpion. But this is the same world where a drunkard in pyjamas and his two scantily.clad companions live in opulent safety in a building nestled between raiders, supermutants, and mutated crabs. It doesn't make much sense. Oh and the Jefferson satute is a critical component to turning irradiated water into clean water requires. Yeah, the Capital Wasteland has a fantastic atmosphere, but the world building is kind of janky.
Though... the Mojave has Nipton on fire for all perpetuity. Travellers eager to spend their money in Vegas apparently don't make a fuss about passing through a once-bustling town on fire with people languishing on crosses.

...Holy crap? I wrote all that?
Yeah, okay, I will post it, too!

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GeneralKenobi85
04/24/23 4:15:39 PM
#19:


That distinction between post-apocalyptic and post-post-apocalyptic is important. Fallout as a series had established itself as the latter by that point, so Fallout 3 is kind of a mess in hindsight. That was and still is one of the major complaints that game had. I think it's ultimately down to player preference. In my opinion, Fallout 3's world at a glance looks and feels like the more interesting setting. But it's not like the Mojave is lacking or anything either. New Vegas is also a superior game for a number of other reasons unrelated to the setting.

That said, it doesn't need a remake. Mods have given it more life than a remake could ever offer.

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Oreos74
04/24/23 4:16:25 PM
#20:


This man wrote an entire essay

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masterpug53
04/24/23 4:46:56 PM
#21:


Oreos74 posted...
This man wrote an entire essay

I applaud him for the effort. I used to have the motivation to write essays on the subject. At one point I compiled a list of all of NV's sidequests compared to FO3; I even omitted (or at least sub-categorized) all of what could be considered 'fetch quests' from NV's list just to show how badly NV still trounces in both quality and quantity in this regard (hell, just to be extra generous I even omitted one of my favorite sidequests - "I Don't Hurt Anymore" - since on paper it could technically count as a short 'fetch quest').

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