Current Events > Did you like the Sphere Grid from FFX?

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PowerOats
01/16/23 4:37:53 PM
#1:


Did you?
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GameGodOfAll
01/16/23 4:38:06 PM
#2:


I loved it.

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meestermj
01/16/23 4:38:36 PM
#3:


Not at all.
Over complicated, and bloated with worthless junk skills.

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VeggetaX
01/16/23 4:38:49 PM
#4:


Hail no I did not. But it's been over like 18 years since I played it. Might changed my mind if I retry it.

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Tyranthraxus
01/16/23 4:39:29 PM
#5:


Nah it was shit.

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DeadBankerDream
01/16/23 4:39:49 PM
#6:


It doesn't really live to its potential as being super open, but I've never tried the advance sphere grid. Next time, I guess.

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ROOTFayth
01/16/23 4:40:18 PM
#7:


it was fine, not great, not terrible
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ThisIsAKnoife
01/16/23 4:41:40 PM
#8:


Its been a while since Ive played but isnt it extremely linear until like end game when you start being able to branch out into other grids to actually customize people?

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PowerOats
01/16/23 4:49:07 PM
#9:


It's linear, unless you hold out till you earn a few key sphere things so you can branch

My last playthrough had Wakka venture into Aurons path, and Hornless into Rikkus path before she actually joined. Was very fun
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#11
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garan
01/16/23 4:55:58 PM
#12:


ROOTFayth posted...
it was fine, not great, not terrible
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Jupiter
01/16/23 4:56:30 PM
#13:


I didn't mind it.

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Kaiganeer
01/16/23 5:01:49 PM
#14:


the expert grid being statistically worse than the normal one always rubbed me the wrong way

also much prefer linear character progression systems where you specialize towards a specific role on each character and by the end of ffx, the only differentiating factor between characters are their limit breaks. everyone can cast firaga and smack the enemy with a normal attack for 99999 damage
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JuanCarlos1
01/16/23 5:15:28 PM
#15:


Loved it.

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Questionmarktarius
01/16/23 5:16:56 PM
#16:


Kaiganeer posted...
also much prefer linear character progression systems where you specialize towards a specific role on each character and by the end of ffx, the only differentiating factor between characters are their limit breaks. everyone can cast firaga and smack the enemy with a normal attack for 99999 damage
Not a FF6 fan either, huh?
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KFHEWUI
01/16/23 5:18:10 PM
#17:


Absolutely not

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VampireCoyote
01/16/23 5:19:31 PM
#18:


It was ok

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s0nicfan
01/16/23 5:20:32 PM
#19:


Interesting concept that was severely in need of balancing. It was way too easy to just shove everyone down auron or yuna's path and call it a day.

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CE_gonna_CE
01/16/23 5:21:18 PM
#20:


Absolutely

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NoxObscuras
01/16/23 5:21:19 PM
#21:


The sphere grid was great until you wanted to max out all of the characters. No idea why they made that process so damn tedious.

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Questionmarktarius
01/16/23 5:25:43 PM
#22:


NoxObscuras posted...
The sphere grid was great until you wanted to max out all of the characters. No idea why they made that process so damn tedious.
"You're supposed to pick a build - not have everyone do everything!!"
...or something like that.
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PowerOats
01/16/23 5:40:10 PM
#23:


Completing the Grid with everyone even with all nodes available takes 4 hours. Ridiculous
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ANort175
01/16/23 5:53:30 PM
#24:


The sphere grid was fine, it was the whole "a character has to get an action in battle to get AP" nonsense that was fucking stupid. Sure it let you level all 7 characters if you wanted to, but it also forced you to spend turns every battle having people just defend when you could just one-shot everything with ultima or an overdrive or Bahamut's Impulse.

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Tom_Joad
01/16/23 5:56:27 PM
#25:


No. It was one of the things I hated from FFX.

Along with it's "rock-paper-scissors" combat system.

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DoesntMatter
01/16/23 5:57:14 PM
#26:


yes

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DeadBankerDream
01/16/23 6:01:29 PM
#27:


[LFAQs-redacted-quote]

I like the idea of tinkering with characters in something like the visual representation that is the Sphere Grid, but there has to be a reason for me to spend extra time on something so basic as leveling up. For the majority of the game's storyline there's no reason for level ups to not just be automatic stat gains like in FF4. The only choices you have is if you want to take a small branching path for 3 extra magic defense, which in any level of scheme of things is a minor choice that leaving up to me makes no actual difference. Just give Kimahri the option to reclass at level 10 and the need for the Sphere Grid is eliminated at least until roughly when you reach Mt. Gagazet.

It needed to do more with the idea it had to truly make it worthwhile.

At least it's not pretentious cancer completely designed to waste your time like the Crystarium in FF13.

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NoxObscuras
01/16/23 6:08:41 PM
#28:


DeadBankerDream posted...
At least it's not pretentious cancer completely designed to waste your time like the Crystarium in FF13.
What? The Crystarium was basically the same concept as the sphere grid, where it doesn't open up until the end of the game. Why the strong hatred for one, but not the other?

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DeadBankerDream
01/16/23 6:18:32 PM
#29:


The crystarium is much slower to use than the sphere grid, it's much more rigid, it lacks a reasonable overview and it has even less choices to make. It forces you to level up stats you can't use. You can't choose to not waste EXP on ATK buffs for Hope even though he can't actually use physical attacks. Yes, they both "open up" near the end, but the Crystarium punishes you for walking off the highlighted path even then by making exp costs for walking off it prohibitively expensive. So effectly even though all jobs unlock at Pulse, you are effectively locked out of making functional use of the secondary jobs until the post game. And at least FFX has a post game that is worth playing in which you can fully utilize the Sphere Grid. 13's post game is grinding adamantoises or otherwise leveling up till you're strong enough to grind adamantoises.

The Crystarium is worse than the Sphere Grid in every conceivable way.

The FFXIII-2 Crystarium is ace, though.

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PowerOats
01/16/23 6:27:18 PM
#30:


Pretentious?

The Crystarium does needs a better design tho.
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Big_Nabendu
01/16/23 6:41:20 PM
#31:


I just don't know where to bring the blue guy

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s0nicfan
01/16/23 6:41:54 PM
#32:


Big_Nabendu posted...
I just don't know where to bring the blue guy

The dump.

Alternatively, when in doubt, always force him down Auron's path.

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DeadBankerDream
01/16/23 6:42:30 PM
#33:


s0nicfan posted...
The dump.
His overdrives, man...

They're so bad.

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Trumble
01/16/23 6:43:16 PM
#34:


I like the result, but I do wonder if there couldve been an easier-to-grasp way to achieve the same flexibility.

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Irony
01/16/23 6:43:27 PM
#35:


It was awful

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VerisimiIitude
01/16/23 6:53:22 PM
#36:


NoxObscuras posted...
What? The Crystarium was basically the same concept as the sphere grid, where it doesn't open up until the end of the game. Why the strong hatred for one, but not the other?
Same concept but worsened by the fact that its even more linear throughout the game and even more tedious to allow characters to branch out to different roles.

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Shotgunnova
01/16/23 6:55:09 PM
#37:


It was okay, but kinda tiresome.

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WizardofHoth
01/16/23 7:03:36 PM
#38:


sphere grid leveling up was/isnt too bad just gets a little messy and annoying if you have to backtrack to get back to a sphere to try to reach some other move.

interesting, creative way for leveling up to gain moves or whatever? Great but to some people it ends up a big complicated frustrating mess
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Blue_Inigo
01/16/23 7:05:01 PM
#39:


Big_Nabendu posted...
I just don't know where to bring the blue guy
Kimahri was made to stand around and look pretty.

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mattfrank
01/16/23 7:06:37 PM
#40:


I only like it until I hit the end-game where trying to maximize it becomes a chore.


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Prismsblade
01/16/23 7:12:11 PM
#41:


It's pretty boring and braindead to be honest. With the only hard aspect ebing grinding for the keys, to ublock the nodes. Same for the license board in 12, and the crystal thing in 13.

I also hate the trend in FF games of all characters being able to learn all skills abilitys or spells, use all weapons, Max every stat and become a master in all.

Why bother swapping at all when their all equally capable at all times?

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Blue_Inigo
01/16/23 7:15:40 PM
#42:


Prismsblade posted...
It's pretty boring and braindead to be honest. With the only hard aspect ebing grinding for the keys, to ublock the nodes. Same for the license board in 12, and the crystal thing in 13.

I also hate the trend in FF games of all characters being able to learn all skills abilitys or spells, use all weapons, Max every stat and become a master in all.

Why bother swapping at all when their all equally capable at all times?
Well FFX characters still had their unique gimmicks. I understand what you mean though. It's kinda the weakest part of original FF7 to me. It just becomes about spamming high tier spells with whatever character you want

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Irony
01/16/23 7:16:56 PM
#43:


The only character with a unique gimmick was Yuna and 3 swimmers. Everyone else the only thing that separated them was their overdrives which is a problem with games like Final Fantasy 7 and 8 where everyone is basically the same.


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MagnusDJL
01/16/23 7:17:40 PM
#44:


ROOTFayth posted...
it was fine, not great, not terrible

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Blue_Inigo
01/16/23 7:19:05 PM
#45:


A regular playthrough of FFX is gonna involve you constantly switching between characters because enemies have rock paper scissor weaknesses to each party member. It's not like FF7 which devolves into spam spells for majority of the playthrough

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Irony
01/16/23 7:19:39 PM
#46:


That's really only the case for like 30 minutes

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ANort175
01/16/23 7:21:48 PM
#47:


Blue_Inigo posted...
A regular playthrough of FFX is gonna involve you constantly switching between characters because enemies have rock paper scissor weaknesses to each party member. It's not like FF7 which devolves into spam spells for majority of the playthrough

Let's be real, you can get through virtually all the game with just Tidus, Auron and Lulu with a rare swap in for Wakka for flying enemies until Tidus has enough accuracy to make him redundant.

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NoxObscuras
01/16/23 7:22:46 PM
#48:


DeadBankerDream posted...
The crystarium is much slower to use than the sphere grid, it's much more rigid, it lacks a reasonable overview and it has even less choices to make. It forces you to level up stats you can't use. You can't choose to not waste EXP on ATK buffs for Hope even though he can't actually use physical attacks. Yes, they both "open up" near the end, but the Crystarium punishes you for walking off the highlighted path even then by making exp costs for walking off it prohibitively expensive. So effectly even though all jobs unlock at Pulse, you are effectively locked out of making functional use of the secondary jobs until the post game. And at least FFX has a post game that is worth playing in which you can fully utilize the Sphere Grid. 13's post game is grinding adamantoises or otherwise leveling up till you're strong enough to grind adamantoises.

The Crystarium is worse than the Sphere Grid in every conceivable way.

The FFXIII-2 Crystarium is ace, though.
So, I agree with you that it was very rigid, but I can't agree that it was worse than the Sphere Grid in every way. The Sphere Grid, was sooo damn grindy in the post game. And adding that "Perfect Sphere Master" trophy in the HD Remaster was rude!

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PowerOats
01/16/23 7:23:23 PM
#49:


I don't think I bothered with switching in everyone for battle.

Tidus and Wakka maybe had a extra level or 3 but nothing too drastic. the RPS enemy types kept everyone in a nice rotation alone
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