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_PandaMaster_ 09/08/22 8:53:37 PM #1: |
https://nintendoeverything.com/snk-says-tech-limitations-holding-back-switch-ports-of-king-of-fighters-xiv-and-xv/ Hmm...... [A] Confirm [X] DOUBT --- https://gamefaqs.gamespot.com/a/user_image/0/0/1/AAdFc_AAApBB.jpg https://i.imgur.com/Em9Xlbu.jpg [#Life&Hometown] https://i.imgtc.com/790csbr.jpg ... Copied to Clipboard!
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WazzupGenius00 09/08/22 9:05:42 PM #2: |
if it can handle Samurai Shodown, it can definitely handle KOF 14. --- http://i.imgur.com/k0v0z3q.gif ... Copied to Clipboard!
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_PandaMaster_ 09/09/22 2:04:37 PM #3: |
WazzupGenius00 posted... if it can handle Samurai Shodown, it can definitely handle KOF 14. [A] Agree [X] Doubt --- https://gamefaqs.gamespot.com/a/user_image/0/0/1/AAdFc_AAApBB.jpg https://i.imgur.com/Em9Xlbu.jpg [#Life&Hometown] https://i.imgtc.com/790csbr.jpg ... Copied to Clipboard!
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UshiromiyaEva 09/09/22 2:06:51 PM #4: |
I'm sure they can make it work, but probably don't want to put in the effort to make it do so. I imagine it was pretty difficult for SamSho to hit 60fps. --- https://twitter.com/OocWTC/status/1348011667976699904?s=19 ... Copied to Clipboard!
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Arti 09/09/22 2:33:47 PM #5: |
WazzupGenius00 posted... if it can handle Samurai Shodown, it can definitely handle KOF 14.note that Samurai Showdown is getting rollback netcode on other consoles and the Switch version is not --- http://backloggery.com/articuno2001/sig.gif ... Copied to Clipboard!
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UshiromiyaEva 09/09/22 2:37:44 PM #6: |
Oh...the network issue could be the real reason, yeah. Fighterz for example isn't getting Rollback on Switch either (though it's also not getting rollback on PS4/Xbone). --- https://twitter.com/OocWTC/status/1348011667976699904?s=19 ... Copied to Clipboard!
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