Current Events > Yay/Nay: Auto combos in fighting games

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Jagr_68
07/03/22 4:53:59 PM
#1:


X, X, X, X, and X


https://gamefaqs.gamespot.com/a/user_image/9/8/7/AAUQbgAADaQj.jpg

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SSJPurple
07/03/22 5:10:42 PM
#2:


I dont care for them so I dont use them. However I am not opposed to the option being there for other people.

At the end of the day when it comes to PvP the better player will still win, autocombos or not.

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SSJKirby
07/03/22 5:18:30 PM
#3:


auto combos are fine to exist, but they should not be optimal

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faizan_faizan
07/03/22 5:21:01 PM
#4:


In the games I play, auto combos are only useful at the complete beginner casual level. Anything past that and you would be crippling yourself for using auto combos.

As a mid level FG player, they couldn't affect me in anyway plus it helps some newcomers.

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kirbymuncher
07/03/22 5:27:20 PM
#5:


sure why not

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FL81
07/03/22 5:37:24 PM
#6:


tbh SoulCalibur has the best input system >_>

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supervaan
07/03/22 5:44:22 PM
#7:


It is good for casual players who don't want to go hard into learning the games and just want to smack around cpus.

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L_Ratio_Cope
07/03/22 5:51:32 PM
#8:


UMK3 had the best auto combos
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ChocoboMogALT
07/03/22 7:35:02 PM
#9:


Auto comvos often make doing optimal combos significantly harder.
Do gattling combos count? I like those, fun to optimize.

They don't remove anything from the game (except sometimes making other combos harder), they add options that are otherwise impossible to add, and often let the barrier to entry.

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Tyranthraxus
07/03/22 7:39:52 PM
#10:


Auto combos are fine as long as they're not the biggest damage combos in the game.

I think melty blood type lumina has a great auto combo system where you actually have to try not to trigger it because it results in a low damage combo and gives the opponent an easy recovery window. Basically it punishes button mashing while still making it easy to chain from a ground to air combo for advanced players who can pull off restands.

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