Current Events > Best Zelda Game?

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Umbreon
02/21/22 7:40:49 PM
#51:


Ocarina of Time vs Windwaker for me.

Link's Awakening is up there as well.

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TyVulpine
02/21/22 8:18:01 PM
#52:


King0fSTL posted...
I'm not saying I think it's the best, but saying it's clearly not a contender is just trying too hard to be contrarian.
And exactly how is it "a contender"? Graphics haven't exactly aged well, dungeons aren't that well done (especially the Water Temple), some bosses are overly frustrating (again, the Water Temple and the Fire Temple), some side quests are literally pointless (see racing across Hyrule only for guy to tell you he beat you by one second), and so on. I'm not "being contrarian", I'm just pointing out the flaws the game has. You know, the things the fanboys don't like to admit because as I've said before, they love to act like OoT is the Holy Grail.

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King0fSTL
02/21/22 8:38:01 PM
#53:


TyVulpine posted...
And exactly how is it "a contender"? Graphics haven't exactly aged well, dungeons aren't that well done (especially the Water Temple), some bosses are overly frustrating (again, the Water Temple and the Fire Temple), some side quests are literally pointless (see racing across Hyrule only for guy to tell you he beat you by one second), and so on. I'm not "being contrarian", I'm just pointing out the flaws the game has. You know, the things the fanboys don't like to admit because as I've said before, they love to act like OoT is the Holy Grail.
Well, first, we're talking about the Legend of Zelda series and literally every complaint you have is universal across the series.

Second, when talking about "greatest ever" context always matters. Was Jordan the greatest? Could he compete in today's NBA? OoT was groundbreaking in away that other Zelda games weren't, save the original and maybe LttP and BotW. And that matters. That's not the end-all-be-all, which is why I don't say it's definitely the GOAT but that matters when having the conversation.

Third, the game is immensely replayable, even today, and incredibly well designed for the most part. One of the biggest problems it has is that it set the template not just for Zelda games but for other series as well. That means today it comes across as stale, but only because so much does what it did, but it did it first.


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King0fSTL
02/21/22 8:38:49 PM
#54:


Again, I'm not saying it's perfect or that it's even the best Zelda, I'm just not turning my nose up at it because fanboys really like it.

My favorite is Wind Waker, btw

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MI4 REAL
02/21/22 8:43:47 PM
#55:


picking a fav is hard.

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Gobstoppers12
02/21/22 11:42:34 PM
#56:


TyVulpine posted...
And exactly how is it "a contender"? Graphics haven't exactly aged well, dungeons aren't that well done (especially the Water Temple), some bosses are overly frustrating (again, the Water Temple and the Fire Temple), some side quests are literally pointless (see racing across Hyrule only for guy to tell you he beat you by one second), and so on. I'm not "being contrarian", I'm just pointing out the flaws the game has. You know, the things the fanboys don't like to admit because as I've said before, they love to act like OoT is the Holy Grail.
This is pretty much all just a personal preference on your part, and none of these things are objectively problematic. The water temple gets a lot of complaints, granted, but it's not actually poorly designed--it's just complex, and a lot of people criminally underrate the usefulness of Farore's Wind in that dungeon. Which I know isn't really immediately apparent for a first-time player, but still.

The atmosphere is amazing. Between music, visuals, thematic elements, and just an overall "vibe", OOT had the best mood-setting in the business back in the day. And all those elements still hold up in 2022 if you can accept that the graphics are a bit muddy and pixelated. But honestly? Let's be real--OOT holds up visually, too. For an N64 game, it made stunning use of the hardware. It's right there with games like Star Fox 64 in terms of pushing the N64 to its maximum potential. Some of the particle effects and lighting techniques are still impressive. One of the best examples being the Twinrova battle in the Spirit Temple. The fire and ice each have unique textures and lighting, as well as particle effects on Link's body when he gets hit. The way the ice slowly climbs up his legs in little spider-web patterns is so well-done it would've looked good on the PS2 or GameCube.

Things like polygon count and texture memory are really the only things that held it back visually; the team was insanely creative. The way the Mirror Shield reflected its symbols onto the wall in real time even while on your back, the way the bridge to Ganon's castle shone with the ethereal colors of each Sage, the lightning and drama of the final fight vs. Ganon himself...including destructible environment objects and dynamic lighting...

Like, holy shit. The creators of OOT were masters of their craft. To get so much mileage out of the N64 was nothing short of insane. Compare it to a game like GoldenEye, which looked "good" on the N64 but didn't really have the X-factors of OOT.

You can't act like OOT looks "bad" even though it is obviously dated.


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TyVulpine
02/22/22 12:16:49 AM
#57:


Gobstoppers12 posted...
This is pretty much all just a personal preference on your part, and none of these things are objectively problematic. The water temple gets a lot of complaints, granted, but it's not actually poorly designed--it's just complex, and a lot of people criminally underrate the usefulness of Farore's Wind in that dungeon. Which I know isn't really immediately apparent for a first-time player, but still.

The atmosphere is amazing. Between music, visuals, thematic elements, and just an overall "vibe", OOT had the best mood-setting in the business back in the day. And all those elements still hold up in 2022 if you can accept that the graphics are a bit muddy and pixelated. But honestly? Let's be real--OOT holds up visually, too. For an N64 game, it made stunning use of the hardware. It's right there with games like Star Fox 64 in terms of pushing the N64 to its maximum potential. Some of the particle effects and lighting techniques are still impressive. One of the best examples being the Twinrova battle in the Spirit Temple. The fire and ice each have unique textures and lighting, as well as particle effects on Link's body when he gets hit. The way the ice slowly climbs up his legs in little spider-web patterns is so well-done it would've looked good on the PS2 or GameCube.

Things like polygon count and texture memory are really the only things that held it back visually; the team was insanely creative. The way the Mirror Shield reflected its symbols onto the wall in real time even while on your back, the way the bridge to Ganon's castle shone with the ethereal colors of each Sage, the lightning and drama of the final fight vs. Ganon himself...including destructible environment objects and dynamic lighting...

Like, holy shit. The creators of OOT were masters of their craft. To get so much mileage out of the N64 was nothing short of insane. Compare it to a game like GoldenEye, which looked "good" on the N64 but didn't really have the X-factors of OOT.

You can't act like OOT looks "bad" even though it is obviously dated.
*claims its personal preference, turns around and lists own personal preference*. Pot, meet kettle.
And GoldenEye is way ahead of OoT.

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Gobstoppers12
02/22/22 12:22:58 AM
#58:


TyVulpine posted...
And GoldenEye is way ahead of OoT.
bruh lol

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TyVulpine
02/22/22 12:23:25 AM
#59:


Gobstoppers12 posted...
bruh lol
Okay OoT fanboy.

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Bat178
02/22/22 12:25:36 AM
#60:


Wind Waker.

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Gobstoppers12
02/22/22 12:31:52 AM
#61:


TyVulpine posted...
Okay OoT fanboy.
Show me the best visual from GoldenEye, in your opinion.

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Octans
02/22/22 12:38:36 AM
#62:


Dynasty Warriors Hyrule

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Godshammer666
02/22/22 12:40:53 AM
#63:


Octans posted...
Dynasty Warriors Hyrule

I actually really like that game
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Gobstoppers12
02/22/22 12:42:36 AM
#64:


Octans posted...
Dynasty Warriors Hyrule
Hyrule Warriors kind of slaps as a Dynasty Warriors game, not gonna lie.

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Azardea
02/22/22 1:00:23 AM
#65:


Gobstoppers12 posted...
Let's be real--OOT holds up visually, too.
Good lord no.
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DeathVelvien
02/22/22 1:04:13 AM
#66:


Gobstoppers12 posted...
Let's be real--OOT holds up visually, too.
Look, I love the game, but no, its visuals have aged very poorly like much of that generation.

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Gobstoppers12
02/22/22 2:10:21 AM
#67:


Azardea posted...
Good lord no.

DeathVelvien posted...
Look, I love the game, but no, its visuals have aged very poorly like much of that generation.
I want you to take a step back from polygon counts and texture resolution, and really put focus on the style and the design elements. The creativity, not the fidelity. Obviously it doesn't look high definition, but it doesn't look "bad" either.

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DepreceV2
02/22/22 2:11:26 AM
#68:


Links Awakening is the GOAT

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HA4e
02/22/22 2:19:29 AM
#69:


Wind Waker

It feels very calming when I sail around especially at night, the graphics are good and it's fun to explore the vast world.

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King0fSTL
02/22/22 7:08:15 AM
#70:


TyVulpine posted...
Okay OoT fanboy.
Ah it's trolling then

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TyVulpine
02/22/22 8:57:22 AM
#71:


Gobstoppers12 posted...
I want you to take a step back from polygon counts and texture resolution, and really put focus on the style and the design elements. The creativity, not the fidelity. Obviously it doesn't look high definition, but it doesn't look "bad" either.
It does. It really does. Stop kidding yourself.

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Gobstoppers12
02/22/22 10:02:29 AM
#72:


TyVulpine posted...
It does. It really does. Stop kidding yourself.
Lol.

You should try being less obvious, next time.

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TyVulpine
02/22/22 10:31:00 AM
#73:


Gobstoppers12 posted...
Lol.

You should try being less obvious, next time.
Okay, OoT fanboy. Keep deluding yourself that OoT doesn't look like crap.

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#74
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#75
Post #75 was unavailable or deleted.
TyVulpine
02/22/22 10:37:58 AM
#76:


[LFAQs-redacted-quote]

Zelda 1's graphics aren't exactly great either, and it's fairly short by today's standards, but it's still a fun game to play, and the second quest is still challenging.

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#77
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TyVulpine
02/22/22 10:38:51 AM
#78:


[LFAQs-redacted-quote]

How is GE "nigh on unplayable"? Or you just not good at FPS?

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TyVulpine
02/22/22 10:39:55 AM
#79:


[LFAQs-redacted-quote]

What "horrible navigation"? "Oh, no! This game doesn't hold my hand and tell me exactly where I must go! What do you mean I have to use my imagination and figure things out for myself?! I can't do that!"

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Gobstoppers12
02/22/22 10:40:14 AM
#80:


TyVulpine posted...
How is GE "nigh on unplayable"? Or you just not good at FPS?
Lol, spoken like somebody who hasn't played GoldenEye in over two decades

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#81
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TyVulpine
02/22/22 10:42:50 AM
#82:


Gobstoppers12 posted...
Lol, spoken like somebody who hasn't played GoldenEye in over two decades
I still do play GE, and it's my favorite game. A lot of people still do, and speedrun records are still being broken on it.
https://rankings.the-elite.net/goldeneye

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TyVulpine
02/22/22 10:43:44 AM
#83:


[LFAQs-redacted-quote]

Clearly someone has never played 00 Agent level, or tried License To Kill/Dark License To Kill modes.

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Gobstoppers12
02/22/22 11:16:39 AM
#84:


TyVulpine posted...
I still do play GE, and it's my favorite game. A lot of people still do, and speedrun records are still being broken on it.
Speedrunners don't play games because they're fun to play; they play games because they want to break a record. It's the record-hunting pursuit in itself that drives them, not how well the game holds up. Linking to a speed running page doesn't exactly constitute proof of video game quality.

But....if you're gonna use speed runners as 'proof' that a game holds up and is still fun...allow me to direct you to the Ocarina of Time speedrun page: https://www.speedrun.com/oot

The N64 version of GoldenEye does not hold up at all. The controls are sluggish, the frame rate is terrible, the auto-aim makes it one step away from an on-rails shooter, and the manual aim is a hell of a thing with an N64 stick.

Do you play it on an emulator, or something? I find it hard to imagine anybody still plays GoldenEye for fun on an N64 controller.

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Seaman_Prime
02/22/22 11:26:26 AM
#85:


Ocarina of time, I still replay it every couple years
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GrandConjuraton
02/22/22 11:28:30 AM
#86:


B18Champ posted...
Easily Majora's Mask


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TyVulpine
02/22/22 11:31:55 AM
#87:


Gobstoppers12 posted...
Speedrunners don't play games because they're fun to play; they play games because they want to break a record. It's the record-hunting pursuit in itself that drives them, not how well the game holds up. Linking to a speed running page doesn't exactly constitute proof of video game quality.

But....if you're gonna use speed runners as 'proof' that a game holds up and is still fun...allow me to direct you to the Ocarina of Time speedrun page: https://www.speedrun.com/oot

The N64 version of GoldenEye does not hold up at all. The controls are sluggish, the frame rate is terrible, the auto-aim makes it one step away from an on-rails shooter, and the manual aim is a hell of a thing with an N64 stick.

Do you play it on an emulator, or something? I find it hard to imagine anybody still plays GoldenEye for fun on an N64 controller.
I find it hard to believe anyone still thinks OoT looks good. LMAO talk about the pot calling the kettle black.
No, I still play on an N64. I dont support illegal emulators.

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Gobstoppers12
02/22/22 11:52:37 AM
#88:


TyVulpine posted...
No, I still play on an N64. I dont support illegal emulators.
There's nothing illegal about an emulator if you own a copy of the game, for one. For two...why on earth would you still play GoldenEye--of all the outdated games--on the original N64? That's just self-punishment. Maybe I don't want to know why you think you deserve such a thing, but trust me...you've suffered enough. You can stop.

TyVulpine posted...
I find it hard to believe anyone still thinks OoT looks good
You never showed me an example of GoldenEye looking good.

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TyVulpine
02/22/22 11:58:51 AM
#89:


Gobstoppers12 posted...
There's nothing illegal about an emulator if you own a copy of the game, for one. For two...why on earth would you still play GoldenEye--of all the outdated games--on the original N64? That's just self-punishment. Maybe I don't want to know why you think you deserve such a thing, but trust me...you've suffered enough. You can stop.

You never showed me an example of GoldenEye looking good.

why do you still play OoT? Its even more outdated. Again, you point fingers at others while you yourself are being a hypocrite. Its clear you still play it.
Just because GE is 25 years old doesnt mean I cant play it. I love the game and how challenging it still is. Just try License To Kill mode on any stage in GE just once. I challenge you. But I know you wont.


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Gobstoppers12
02/22/22 12:13:03 PM
#90:


TyVulpine posted...
why do you still play OoT? Its even more outdated.
It's not really outdated, though. Its control scheme and basic gameplay elements are tight and responsive. The Zelda series still uses its system of targeting/blocking/dodging/attacking, including its C-button (or whichever button is analogous on the hardware) item mapping. The controls do what you want them to do, the automatic jumping is seamless, using Z to center the camera behind you is a great solution to only having one stick, and holding Z allows strafing and dodging without a target.

Seriously, show me an example of good visuals in GoldenEye. I'll show you one of the best examples from Ocarina of Time:

(HEAVY SPOILERS)

https://youtu.be/z28cILUF3WM

Just watch the first two minutes or so. Pay attention to the lighting, the camera work during the cutscene, the music, the elements of the story itself. That's the kind of dramatic setup that I'm talking about--apart from the polygon and texture limitations, that scene is incredible.

There's nothing even close to that in GoldenEye.

TyVulpine posted...
Just try License To Kill mode on any stage in GE just once. I challenge you. But I know you wont.
I played all that stuff when I was a kid. I unlocked most of the cheat codes with legitimate level completions. I just think the game aged like milk and is borderline unplayable. It was an important stepping stone for bringing FPS games to consoles, but even its follow-up Perfect Dark is way, way better. If your argument was Perfect Dark, maybe you'd have something, but GoldenEye is just worse Perfect Dark, and Perfect Dark is just barely passable as an FPS by today's standards.

Meanwhile...the controls, item menus, and general format of Ocarina of Time are still used to this day in Zelda games. If you know how to play Ocarina of Time, you pretty much know how to play Breath of the Wild, minus the new mechanics like durability and climbing. The combat controls are almost identical in a ton of significant ways.

The only thing GoldenEye really has in common with modern FPS games is the fact that you run and shoot guns.

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TyVulpine
02/22/22 12:24:50 PM
#91:


My game isnt outdated! *stomps foot*
it is, dude. OoT really is. See how two can play your childish game? Probably not, but anyway, it really is. Take off the rose colored glasses.
And of course, I see you are ignoring my challenge about LTK/DLTK. Guess you dont want such a hard challenge (only 5 people have actually beaten all 20 levels of GE on DLTK mode)

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tommybel89
02/22/22 12:25:44 PM
#92:


The one I played first AKA LTTP

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Ving_Rhames
02/22/22 12:26:13 PM
#93:


Why are you so bent out of shape over this topic, Vulpine

Like, how does this board still attract such unstable people lol

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tommybel89
02/22/22 12:28:26 PM
#94:


[LFAQs-redacted-quote]

I played Metroid 1 with an online map. Ain't got time to discover a new game and memorize everything!

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TyVulpine
02/22/22 12:29:12 PM
#95:


Ving_Rhames posted...
Why are you so bent out of shape over this topic, Vulpine

Like, how does this board still attract such unstable people lol
Im not bent out of shape, I actually find it hilarious that he is so butthurt that someone is calling OoT outdated while at the same time screaming about how bad GoldenEye is.
is GoldenEye great? Yes. Is it perfect? No. The AI is a bit clunky by todays standards and has problems that was limited by the technology available at the time. But even today, is still a fun game to play.

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Gobstoppers12
02/22/22 12:49:31 PM
#96:


TyVulpine posted...
My game isnt outdated! *stomps foot*
it is, dude. OoT really is. See how two can play your childish game? Probably not, but anyway, it really is.
Explain a few mechanics that are outdated in Ocarina of Time. Pinpoint something in the design that shows OOT's age. Keep in mind that basically all of its controls are present in modern Zelda games. Not a single system in OOT has been replaced by something better--in fact, OOT remains the template for every game in the 3D Zelda series that follows it.

The mere existence of games like Halo and the two-stick FPS control scheme makes GoldenEye archaic from a gaming standpoint. Is it still worth playing? Maybe if you want a history lesson. Ocarina of Time is actually an engaging, fun experience to this day in its original N64 incarnation without a single mod or alteration to its controls.

Let's just say there's a very good reason for why people play GoldenEye on emulators and have worked up mouse-and-keyboard mods for it. I'm not blaming the designers; they were limited by hardware. But while GoldenEye suffers terribly from its hardware limitations, Ocarina of Time uses every trick in the book to make it all work perfectly in spite of those exact same limitations.

Again I say...tell me something about Ocarina of Time's controls or gameplay mechanics that makes it outdated.

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TyVulpine
02/22/22 1:09:06 PM
#97:


Yup still being hypocritical with your everyone elses game but mine is outdated! bull. Sad.
If you really knew GE, youd know you could use two stick controls on one scheme. Keep showing your ignorance.

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ROOTFayth
02/22/22 1:13:17 PM
#98:


Gobstoppers12 posted...
In hindsight it's probably not mind blowing, but if you played it when it was new, it was insane how polished and creative the experience was compared to every other game out there of its kind.
yea was comparable to final fantasy back in the day which was in its prime kinda
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Gobstoppers12
02/22/22 1:32:47 PM
#99:


TyVulpine posted...
If you really knew GE, youd know you could use two stick controls on one scheme
I don't know if you know this, but wielding two entire N64 controllers is pretty much the worst possible thing a game can ask you to do.

Edit: You've still yet to name a mechanic that's outdated. I might even give you that the first person aiming isn't ideal, but that's augmented by the existence of Z- targeting, so it's really only used in out of combat or puzzle scenarios with plenty of time to react.

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TyVulpine
02/22/22 1:35:58 PM
#100:


Gobstoppers12 posted...
I don't know if you know this, but wielding two entire N64 controllers is pretty much the worst possible thing a game can ask you to do.
Thats funny, thats how speedrunners play GE. What more lame whining excuses can you offer?

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