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Duncanwii 06/01/21 12:42:10 PM #1: |
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Trap Card You may activate this card when a Water Attribute monster is summoned, or Special Summoned, to the field. Send all Water Attribute monsters on the field and in your hand to the graveyard, then you may draw 1 card for every 2 Water Attribute monsters sent to the graveyard as a result of this card's effect. You may only use this card once per duel. --- Hello I'm Duncan, I like Video Games and comedies let's be friends "Capcom is the greatest video game company" Veggeta X. ... Copied to Clipboard!
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DB_Insider 06/01/21 12:45:04 PM #2: |
Can it be activated on ur hand?
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Duncanwii 06/01/21 12:49:58 PM #3: |
DB_Insider posted...
Can it be activated on ur hand? No, it's a Trap Card. --- Hello I'm Duncan, I like Video Games and comedies let's be friends "Capcom is the greatest video game company" Veggeta X. ... Copied to Clipboard!
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Proto_Spark 06/01/21 12:51:42 PM #4: |
I thought Trap cards just weren't worthwhile in the current meta because not being able to play from your hand made them take too long?
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Duncanwii 06/01/21 12:55:21 PM #5: |
Proto_Spark posted...
I thought Trap cards just weren't worthwhile in the current meta because not being able to play from your hand made them take too long? You want a effect that can potentially go +5 to be attached to a Spell Card? --- Hello I'm Duncan, I like Video Games and comedies let's be friends "Capcom is the greatest video game company" Veggeta X. ... Copied to Clipboard!
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pastaman44 06/01/21 1:24:58 PM #6: |
You won't be able to activate this to short out an opponent's first turn combo as it's not a hand trap, you won't be able to activate this on your turn going second to break their board as it's a trap AND it requires a specific type of summon. You're probably not going to be able to activate it on any of your turns, since you'd need to summon a water monster and why would you run this card if you have water monsters?
If your opponent has no water monsters it's useless, and you don't know what they have so it's a side deck card. It's once per duel, so either you rarely see it or you run 3 and have two dead draws. Since I'm assuming you have no water monsters you will, at best, trade this one trap to get rid of 6 of your opponents monsters. 7, if they've linked both zones somehow. This only makes you discard water monsters and not the opponent, so you'll draw at 3 cards. That's quite good, assuming they somehow have a 6-7 monster board and no way to negate this or destroy this card. I'm not great at Yu-Gi-Oh, maybe I'm missing something obvious, but I'm not sure why I'd use this card. --- pastaman44 - I can't think of anything to say. I rule the Atari 2600 Pac-Man board ... Copied to Clipboard!
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Lordgold666 06/01/21 5:27:58 PM #7: |
Reminds me of big wave small wave
--- "May the Father of Understanding guide you." http://error1355.com/ce/Lordgold666.html ... Copied to Clipboard!
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