Current Events > Why does Super Mario Sunshine insist on being annoying

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Darmik
04/07/21 11:36:09 PM
#1:


Who thought up some of these missions? Cool lets herd burning Chain Chomps into water. Twice.

Hey here's a level where you talk to guys who throw you. Hope you initiated that dialogue at the right angle or you die!

Hope you like spraying water on Shadow Mario because you get to do it over and over and over again.

It's even more frustrating that they could have done loads of QOL fixes in the remaster and they did absolutely nothing.

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Irony
04/07/21 11:36:31 PM
#2:


Because it's a Mario game

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Dark_SilverX
04/07/21 11:38:10 PM
#3:


yeah the piantas chuckin sucked butt hole deep

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BloodMoon7
04/07/21 11:38:48 PM
#4:


This is why I fucking hate Mario. All that effort and he never smashes.

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DJquackquack
04/07/21 11:41:31 PM
#5:


It insists upon itself.

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Delirious_Beard
04/08/21 12:01:09 AM
#6:


the game feels really rushed

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Stalolin
04/08/21 12:01:50 AM
#7:


Those ones are particularly bad but overall I really liked Sunshine.

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Darmik
04/08/21 12:05:39 AM
#8:


Hey when you die lets boot you back to the overworld? Why? Beats me. I guess the game will last longer if missions are constantly inconvenient.

Does Hover nozzle need to be toggled instead of having its own dedicated button when jumping? Yeah. Why? Dunno.

Here pick a squid to ride on. We're not going to communicate at all that the colors mean anything or that you can increase the speed on two of them. But they do. Super Mario Sunshine doesn't need to communicate this though.

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Spidey5
04/08/21 7:30:28 PM
#9:


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AwesomeFawful
04/08/21 7:32:25 PM
#10:


Darmik posted...
Hey when you die lets boot you back to the overworld?
Uh. I'm like 99% sure Mario 64 does this too, that's not unique to sunshine.

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viewmaster_pi
04/08/21 7:33:29 PM
#11:


DJquackquack posted...
It insists upon itself.
and it's shallow and pedantic

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refmon
04/08/21 7:35:14 PM
#12:


Remember the watermelon level?

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Darmik
04/08/21 7:35:40 PM
#13:


AwesomeFawful posted...
Uh. I'm like 99% sure Mario 64 does this too, that's not unique to sunshine.

64 was also the first major 3D platformer.

What's Sunshine's excuse?

Hell some small tweaks for stuff like this on All-Stars would have been appreciated.

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AwesomeFawful
04/08/21 7:42:24 PM
#14:


Darmik posted...
64 was also the first major 3D platformer.

What's Sunshine's excuse?

Hell some small tweaks for stuff like this on All-Stars would have been appreciated.
What's Mario 3's excuse? What's Mario World's excuse? What Mario Land's excuse?

Mario games send you back to the overworld when you die. They always have, since the introduction of the overworld. This isn't new to 3D Mario.

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The Catgirl Fondler
04/08/21 7:43:09 PM
#15:


Man, fuck Blue Coins.
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Darmik
04/08/21 7:56:45 PM
#16:


AwesomeFawful posted...
What's Mario 3's excuse? What's Mario World's excuse? What Mario Land's excuse?

Mario games send you back to the overworld when you die. They always have, since the introduction of the overworld. This isn't new to 3D Mario.

The difference with those games is that they just dropped you back in the game when you pressed A and it takes like two seconds.

In Sunshine you have to sit at a Too Bad screen and listen to a jingle. Watch Mario get booted out of the level. Jump back in to the level manually. Watch the intro to the level again. Then finally make your way back to the actual obstacle you died at because the game always re-inserts you at the same place for all 10 missions which is rarely a convenient place to be.

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Darmik
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AvlButtslam
04/08/21 8:01:04 PM
#17:


I remember the pachinko machine level being infuriating with invisible walls everywhere.
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YourLovelyTina
04/08/21 8:02:26 PM
#18:


AvlButtslam posted...
I remember the pachinko machine level being infuriating with invisible walls everywhere.

yes, that's the one sub-level everyone hates

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KFHEWUI
04/08/21 8:03:10 PM
#19:


AvlButtslam posted...
I remember the pachinko machine level being infuriating with invisible walls everywhere.


That level stinks! It feels worse on the Super Mario 3D Collection. Mario kept on getting yeeted randomly.

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YourLovelyTina
04/08/21 8:08:40 PM
#20:


personally, I fucking despise the poisoned lily pad sub-level because if you die you have to do the whole ride-Yoshi-across-the-boats thing over again

even if don't die but still screw up and miss a coin the fucking pipe at the end takes you back to the fucking plaza as if you died! like wtf!?

it pretty much forces you to get on the tiny ledge and work your way slowly back to the start while trying not to fall off and praying to god you don't screw up again....

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DJquackquack
04/08/21 9:10:58 PM
#21:


viewmaster_pi posted...
and it's shallow and pedantic
Hmm, yes, shallow and pedantic.

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Spidey5
04/08/21 9:12:17 PM
#22:


YourLovelyTina posted...
personally, I fucking despise the poisoned lily pad sub-level because if you die you have to do the whole ride-Yoshi-across-the-boats thing over again

even if don't die but still screw up and miss a coin the fucking pipe at the end takes you back to the fucking plaza as if you died! like wtf!?

it pretty much forces you to get on the tiny ledge and work your way slowly back to the start while trying not to fall off and praying to god you don't screw up again....

I always thought the hate for the pachinko machine was overblown. It's that God damn poison river that's the spawn of satan.
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PowerOats
04/08/21 9:24:53 PM
#23:


Nothing is more infuriating than getting all the red coins in pachinko, then dying trying to get to the center

The poison river is BS just for the fact that the water doesn't look dangerous and if you jump to high, the leaf will sink low enough to have you killed.
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PowerOats
04/08/21 9:25:16 PM
#24:


Still love the game though. It's a great summer feel good game
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