Current Events > What are the major criticisms of Breath of the Wild?

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Cotton_Eye_Joe
06/21/20 8:04:15 PM
#1:


I only played it for a bit.

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Smashingpmkns
06/21/20 8:06:04 PM
#2:


Empty open world. Still a great game.
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K181
06/21/20 8:07:13 PM
#3:


Bad criticism: People get overly attached to weapons despite thst fact that they're meant to be used and you will find more good weapons. Thereby they hoarde and ruin the core gameplay loop by their own volition.

Valid criticism: While there are loads of puzzle solving, the breakdown into shrines and samey divine beasts results in not really having memorable dungeoneering compared to past games in the series. Enemies are fantastic and defined, but with a disappointing lack of variety. The upgrade system for armor is also pretty vanilla without any depth and needlessly prolonged (as in the process of upgrading each item, one at a time, one upgrade at a time, each with a semi-skippable cutscene).

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COVxy
06/21/20 8:14:43 PM
#4:


Divine beasts, for the most part, don't really resemble real zelda dungeons.

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LordFarquad1312
06/21/20 8:15:38 PM
#5:


"Mah weapons break and I can't repair them, I hate dat, despite the fact that literally everything I kill drops a new weapon"

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EnragedSlith
06/21/20 8:16:36 PM
#6:


K181 posted...
Bad criticism: People get overly attached to weapons despite thst fact that they're meant to be used and you will find more good weapons. Thereby they hoarde and ruin the core gameplay loop by their own volition.

Valid criticism: While there are loads of puzzle solving, the breakdown into shrines and samey divine beasts results in not really having memorable dungeoneering compared to past games in the series. Enemies are fantastic and defined, but with a disappointing lack of variety. The upgrade system for armor is also pretty vanilla without any depth and needlessly prolonged (as in the process of upgrading each item, one at a time, one upgrade at a time, each with a semi-skippable cutscene).

Basically this. The overworld is also vibrant and alive. Its the first time Ive felt truly immersed since being a kid playing OoT for the first time.

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Turtlemayor333
06/21/20 8:17:24 PM
#7:


The motion control shrines are my only knock on it.

99/100 score for me.

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Stalolin
06/21/20 8:17:37 PM
#8:


I really liked the whole weapon break thing, which seems to be what a lot of people have an issue with. I think it fits for the game.

One thing I would say though is the main dungeons are short, boring and uninspired with copy-paste areas and copy-paste bosses.
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lilORANG
06/21/20 8:18:06 PM
#9:


Breakable weapons
Not a lot of variety in gameplay.
Having to regulate body temp
Climbing in thre rain
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solosnake
06/21/20 8:18:15 PM
#10:


The shrines suck imo, feels like an iOS game. The "dungeons" are also probably the weakest in the series, and the dungeons have always been the main draw for me

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K181
06/21/20 8:19:28 PM
#12:


Turtlemayor333 posted...
The motion control shrines are my only knock on it.

99/100 score for me.

Oh fuck, I blocked that from my mind.

Yes, the motion control puzzle segments are godawful. Thankfully they are very few and far between.

My biggest concern for BotW2 is that they'll double down on that....

To the game's credit though, you can cheese almost any of them by just imagining you're in the situation IRL. Annoying rotating water cube thing? Fire arrows and skip

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pinky0926
06/21/20 8:20:27 PM
#13:


K181 posted...
Bad criticism: People get overly attached to weapons despite thst fact that they're meant to be used and you will find more good weapons. Thereby they hoarde and ruin the core gameplay loop by their own volition.

Valid criticism: While there are loads of puzzle solving, the breakdown into shrines and samey divine beasts results in not really having memorable dungeoneering compared to past games in the series. Enemies are fantastic and defined, but with a disappointing lack of variety. The upgrade system for armor is also pretty vanilla without any depth and needlessly prolonged (as in the process of upgrading each item, one at a time, one upgrade at a time, each with a semi-skippable cutscene).


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NeuralLaxative
06/21/20 8:22:12 PM
#14:


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boxington
06/21/20 8:25:58 PM
#15:


I don't think having issues with the weapon breaking thing is a "bad" criticism; I personally felt that it added nothing positive to the experience, and I still really enjoyed the game despite all that.

the shrines can also be uninteresting, but they're optional, so I won't knock them.

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LordMarshal
06/21/20 8:28:14 PM
#16:


Im not a fan and nothing about this game looks good or fun. This is my opinion.

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GeneralKenobi85
06/21/20 8:28:16 PM
#17:


You know the more I look back on them, the more I actually like the Divine Beasts. They're not a replacement for traditional Zelda dungeons, but I think they were still enjoyable. And it was a bit refreshing doing dungeons that were almost entirely puzzle focused when combat is so prevalent everywhere else in the game.

Hyrule Castle is what future Zelda dungeons should be like though. Its openness was a perfect reflection of Breath of the Wild as a whole.

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EndOfDiscOne
06/21/20 8:31:09 PM
#18:


My only problem is a lack of enemy variety. I also would have loved to have some unique bosses in the overworld.

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TomNook20
06/21/20 8:31:22 PM
#19:


K181 posted...
Bad criticism: People get overly attached to weapons despite thst fact that they're meant to be used and you will find more good weapons. Thereby they hoarde and ruin the core gameplay loop by their own volition.

Valid criticism: While there are loads of puzzle solving, the breakdown into shrines and samey divine beasts results in not really having memorable dungeoneering compared to past games in the series. Enemies are fantastic and defined, but with a disappointing lack of variety. The upgrade system for armor is also pretty vanilla without any depth and needlessly prolonged (as in the process of upgrading each item, one at a time, one upgrade at a time, each with a semi-skippable cutscene).
People can criticize things they don't like, and just because you don't agree doesn't mean it's not valid.

Anyway, it's one of my favorite games, but I'd say things that could be improved are the story, having true dungeons like past games and making weapon durability less of a concern.

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Stalolin
06/21/20 8:31:59 PM
#20:


Oh also the voice acting is baaaaad. Real bad. Also that weird thing the Zora king does all the time like it's a bad anime.
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Gamerguymass
06/21/20 8:39:46 PM
#21:


It was to short I thought. I finally beat it yesterday, since I was told today was supposed to be the end of the world in another thread, and I wish it was longer. I had fun playing it though so I hope if the sequel plays the same its much longer. Other then that the weapon durability was to weak for a lot of weapons. I mean any kingdom that has swords that break after a dozen hits isn't going to remain in power for very long.

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Compsognathus
06/21/20 9:15:41 PM
#22:


Big Criticisms: Lack of dungeons; limited enemy variety; boring bosses; shrine repetition

Minor Criticisms: Weapon durability only really works well in the more survivally parts in the beginning of the game. During that part it does make you have to be creative and clever with weapons. But before long you'll have so many weapons that it won't matter and then weapon management provides no additional challenge and is just annoying.

The cooking is OP and had almost no drawbacks. Potions on the other hand are underdeveloped.

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Choco
06/22/20 5:26:15 AM
#23:


playing optimally involves opening a menu every 3 seconds
if you want to have fun you have to intentionally not play optimally

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Garioshi
06/22/20 5:34:05 AM
#24:


https://youtu.be/T15-xfUr8z4

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ZevLoveDOOM
06/22/20 5:38:57 AM
#25:


my main criticism is the one that has been brought up multiple times: weapon durability.
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Jeff AKA Snoopy
06/22/20 5:41:26 AM
#26:


- Weapon Durability made almost every weapon feel very pointless. You got no attachment to them, which is a negative for me.

- the open world felt very empty and devoid of life.

- the dungeons were only OK and most of the boss fights weren't even as interesting as fights with common enemies like the Lionels.

- lame final boss IMO.

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