Topic List |
Page List:
1 |
---|---|
Garioshi 06/07/20 11:29:53 PM #1: |
Metal Gear Solid 2 is a really good example of this. There are more guards, Fatman plants more bombs and the "skill challenges" like the SEMTEX sniping section have more detonators to hit on highet difficulties, but on lower ones, Olga slows down and loses stamina over time the more you hit her, and you even have Stun Grenades available to you.
--- "I play with myself" - Darklit_Minuet, 2018 ... Copied to Clipboard!
|
Ser_Jaker 06/07/20 11:42:01 PM #2: |
Bayonetta I believe.
Levels have different enemy placements, certain difficulties remove witch time and I believe the enemies are faster and aggressive. --- "When it's cold, and when it's dark.... The cold can obsess you....." -Per "Dead" Ohlin ... Copied to Clipboard!
|
IHeartRadiation 06/07/20 11:45:22 PM #3: |
Iirc, increasing the game lighting settings on Alien Isolation Nightmare mode actually makes you easier to spot.
--- I don't get it either. ... Copied to Clipboard!
|
St0rmFury 06/07/20 11:45:38 PM #4: |
Games I've played so far in recent memory.
Helldivers: More enemies and elite versions appear more often. Deep Rock Galactic: Swarms are larger, appear more often and enemies also move faster and hit harder. Killing Floor 2: Enemies are more aggressive and have different movesets. Elite ones spawn in enraged mode (in lower difficulties you have to lower their health to enrage them). --- "Average Joe" is a trolling term since it's completely an opinion. "Overachieving" is also an opinion. - SBAllen (Hellhole: 52458377) ... Copied to Clipboard!
|
#5 | Post #5 was unavailable or deleted. |
boxington 06/07/20 11:49:55 PM #6: |
in Dark Souls 2, more enemies are added to some boss fights, iirc
--- b-bb-box ... Copied to Clipboard!
|
Topic List |
Page List:
1 |