Current Events > ITT: Games where difficulties change more than enemy HP

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Garioshi
06/07/20 11:29:53 PM
#1:


Metal Gear Solid 2 is a really good example of this. There are more guards, Fatman plants more bombs and the "skill challenges" like the SEMTEX sniping section have more detonators to hit on highet difficulties, but on lower ones, Olga slows down and loses stamina over time the more you hit her, and you even have Stun Grenades available to you.

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Ser_Jaker
06/07/20 11:42:01 PM
#2:


Bayonetta I believe.

Levels have different enemy placements, certain difficulties remove witch time and I believe the enemies are faster and aggressive.

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"When it's cold, and when it's dark.... The cold can obsess you....."
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IHeartRadiation
06/07/20 11:45:22 PM
#3:


Iirc, increasing the game lighting settings on Alien Isolation Nightmare mode actually makes you easier to spot.

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I don't get it either.
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St0rmFury
06/07/20 11:45:38 PM
#4:


Games I've played so far in recent memory.

Helldivers: More enemies and elite versions appear more often.

Deep Rock Galactic: Swarms are larger, appear more often and enemies also move faster and hit harder.

Killing Floor 2: Enemies are more aggressive and have different movesets. Elite ones spawn in enraged mode (in lower difficulties you have to lower their health to enrage them).

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#5
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boxington
06/07/20 11:49:55 PM
#6:


in Dark Souls 2, more enemies are added to some boss fights, iirc

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