Poll of the Day > So, anyone else get fire emblem three houses? (no unmarked spoilers)

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EvilMegas
07/30/19 5:27:49 PM
#51:


RNG stat boost, when you level up it's random still?

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Kimbos_Egg
07/30/19 5:31:50 PM
#52:


i don't think so shwing man.

finish divinity damn it
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EvilMegas
07/30/19 5:37:39 PM
#53:


I just got home boyo give me a minute

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Kimbos_Egg
07/31/19 1:22:28 AM
#54:


i'm up to the time jump
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SpeedDemon20
07/31/19 3:17:32 AM
#55:


I didn't get to play today. Darn printer took an hour to fix and I didn't go to the gym at all last week, so I had to go today. Had some chores to do (and still do), so I didn't get a chance. Maybe tomorrow.
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lorekai
07/31/19 3:39:49 AM
#56:


When it comes to recruiting people do you think it's better to focus on getting them to B-support or getting to the required stats?

I'm still reasonably early on in game, but I don't want to run the risk of missing anyone.
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Kimbos_Egg
07/31/19 3:45:24 AM
#57:


support. i got everyone easily that way
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Raganork
07/31/19 1:38:53 PM
#58:


25 hours in, and I only have one major complaint:

The maps suck.

Looks like they're sticking to the map design of the 3DS games - excluding Conquest - which is a shame. We've got fog of war and damage floors, and while those are nice, we're still dealing with too many open, rectangular maps where you need to route the enemy or kill the leader.

Look at Radiant Dawn, which people shit on for no good reason. You've got that iconic defend the throne mission, another chapter where you need to escape pursuers in a dark forest under fog of war, another chapter that's divided into two parts, where the second requires you to approach a crew of ballistas while an army arrives to support you from the north. All in the first half of the game.

Here, the team is playing it way too safe when it comes to map design and mission structure.

Even when the map layouts could potentially be interesting, that potential is squandered because of baffling design. There's a chapter where you need to circle around to the center to face the boss, and there's a zig-zag route with teleporters on the right that lead to treasures and variors levers. Turns out the levers alter evasion panels on the left side of the screen, where your main force traverses, but why would you want to disable those beneficial tiles? Worse, by the time your unit reaches that lever, your team is past that segment anyway. There's also no rush to get the treasures because there are no reinforcments, and the turn limit is too generous. AND the units protecting the boss can be sniped from the very beginning without fear of counterattack.

Another map that springs to mind is a paralogue involving thieves congregated in the center of town. The premise is to split your group into four to secure the escape points and then defeat the thieves for their treasure. Cool premise, but it doesn't work because the thieves do not ever move until you enter their field of view, so you can take your time instead of splintering into tiny factions. When the escape points are sealed, they don't even attack when you are right next to them. They run into a wall and do nothing. Design oversight.

Another one involving Ingrid gives you two victory conditions: escape or rout the enemy. By the time you reach the escape point, you will have killed most enemies and are better off killing them all anyway for the experience.

Most maps have potential, but the difficulty is tuned way too low for hard mode, and the objectives are squandered by poor enemy placement or map design.

That said, it's still enjoyable, but I hope the second half picks up because I was expecting better.
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Dmess85
07/31/19 9:42:50 PM
#59:


I'm on Chapter 1 part 6
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Kimbos_Egg
08/01/19 1:35:48 AM
#60:


This is a really progressive game. The waifu's make fan art of you!
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The_tall_midget
08/01/19 4:35:58 AM
#61:


Kimbos_Egg posted...
This is a really progressive game. The waifu's make fan art of you!


Bernadetta is best girl and she must be protected.
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TheSlinja
08/02/19 1:11:50 PM
#62:


just finished it, that was a good fucking game
red eagle boyzzzzz
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Dynalo
08/03/19 3:14:01 PM
#63:


Well. There go my two best characters. Completely missed the chance to join Edelgard. Goodbye Hubert. You were an unstoppable killing machine.
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TheSlinja
08/03/19 5:13:41 PM
#64:


how could you miss that?
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SpeedDemon20
08/03/19 6:15:19 PM
#65:


I've had tea with Dorothea so many times now (for her birthday). I always get the last question wrong. I laughed, I nodded, I disagreed, ALMOST EVERYTHING. I have yet to just sip tea or admonish her.
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SilentSeph
08/03/19 10:55:57 PM
#66:


I'm only on chapter 6 but I'm really enjoying it so far. My biggest complaint is that Male Byleth can't romance Claude. Like come on

I'm just gonna stick to using the Golden Deers in combat, but Ignatz kinda blows. I think he gained a strength point once in 10 levels. He always does 5-8 damage while Claude is doubling foes at 15 damage with the same bow and at the same level.
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GanonsSpirit
08/08/19 10:19:41 PM
#67:


I started yesterday. I went with Golden Deer.
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GanonsSpirit
08/10/19 12:50:23 PM
#68:


Did they get rid of the weapon triangle?
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TheSlinja
08/10/19 12:51:10 PM
#69:


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GanonsSpirit
08/10/19 12:52:41 PM
#70:


Oh. I've been playing as if it was still there.
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GanonsSpirit
08/12/19 9:20:30 PM
#71:


My units are all unstoppable monsters. I should have played on hard.
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