Board 8 > Ol Pun Plays Dragon Quest VIII *spoilers*

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Snrkiko
06/06/19 11:25:07 PM
#51:


Punnyz posted...
Snrkiko posted...
Punnyz posted...
am I wrong in thinking you like this game, @Snrkiko ?

is good game

why aren't you helping? :(

i remember very little of it
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And theeen, we do stuff like, 'Persona!' with our Personas and beat the crap outta Shadows...
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Uglyface2
06/06/19 11:36:14 PM
#52:


Punnyz posted...
if you were being serious, I'll cover the shipping costs, as long as you don't put it in a fancy, huge, and extravagant box, it shouldn't cost more than 10 bucks. And it should arrive in less than a week


OK. PM me a mailing address, I'll send it along.
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Punnyz
06/06/19 11:46:05 PM
#53:


the crappy thing is I don't remember the name of that dino warrior...or perhaps...Dragon Warrior?

so I can't look him up either
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Punnyz
06/06/19 11:47:18 PM
#54:


alright

so, how many points do you get for abilities?

how many stats can you max out before the game stops giving them to you?

I've been giving the hero boomerang, should I be doing something else?
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Punnyz
06/06/19 11:47:32 PM
#55:


Uglyface2 posted...
Punnyz posted...
if you were being serious, I'll cover the shipping costs, as long as you don't put it in a fancy, huge, and extravagant box, it shouldn't cost more than 10 bucks. And it should arrive in less than a week


OK. PM me a mailing address, I'll send it along.

okay
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ninkendo
06/06/19 11:57:04 PM
#56:


4. Suggested Builds

Hero


42 fisticuffs > 52 swords > 90 courage

This build provides thin air for attacking all enemies, falcon slash for single targets, defending champion for defense, and courage will boost healing with Omniheal and mp cost. Metal slash is in there if you need to level. This build packages in pretty much everything except a critical hit move. In the early game use boomerangs even as you put points in fisticuffs; you can always unequip the boomerang when you need to use an ability.

42 fisticuffs > 59 spears > 90 courage > 9 swords

The main move this build has that the others dont is lightning thrust, a critical hit move that can be used for metal slime hunting and high defense enemies. Spears also have a variety of solid moves that give it more flexibility than swords. Dragon slash is tacked on for the postgame. Once again, use boomerangs early on while youre putting points in fisticuffs.

83 swords > 11 fisticuffs > 90 courage (> 100 courage > 100 sword)

This grabs miracle slash and an attack boost in swords instead of thin air to focus more on boss fights. You can grab gigagash at high levels if you have to have it by increasing swords and courage to 100. Do not use skill seeds for gigagash. It isnt that great of a move but it can be useful in a couple of situations (Gold Boss).

52 Boomerangs > 52 Swords > 11 Fisticuffs >90 Courage

This build gets super throw and some attack power for boomerangs instead of thin air. Super throw costs more mp than thin air but it doesnt have the resistance issues thin air can run into. The attack power boosts between boomerangs are low so keep in mind that you dont need the most current boomerang if your finances are hurting. This build will finish a couple of levels later than the earlier builds so dont use it if you tend to be low leveled.
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ninkendo
06/06/19 11:57:23 PM
#57:


Yangus

16 humanity > 6 axes > 42 fisticuffs > 19 axes > 32 humanity > 82 axes > 82 humanity

This build (and all builds I give) gives Yangus heal right away, which is a big help in the early game. Yangus gets helm splitter early on for bosses and thin air will take out large encounters. Share magic is useful for a certain boss where mp is an issue sometimes. Executioner lets you slime hunt and kill that mean postgame boss while humanities lend support skills.

16 humanity > 6 axes > 42 fisticuffs > 22 scythes > 32 humanity > 80 scythes > 82 humanity

This build is like the one above except it goes scythes instead of deep into axes. Helm splitter is included at 6 axes because its useful even with a crappy axe and no attack boost. Scythe damage is a bit stronger than axes and includes a small chance to steal. If Hero goes spears this build is fine but otherwise the lack of a critical hit move will cause some issues on a certain nasty postgame boss. Also the lack of executioner will make power leveling more difficult if you want to do that, although I dont think power leveling is needed if you play the game well.

16 humanity > 6 axes > 42 fisticuffs > 80 scythes > 66 axes (> 82 axes)

This build also finishes at level 41. This build has all the offensive goodies and lets you steal but lacks some support abilities in humanity. Later in the game when you have both good axe and scythe skills you wont have to worry about the finances of having two weapons because there are good free weapons for Yangus later on. If you level a few extra levels youll pick up another attack bonus in axes.

16 humanity > 6 axes > 70 scythes > 32 humanity > 80 Scythes > 66 axes > 42 humanity > 82 axes

This build finishes at level 41. It sacrifices all enemy damage for strength in both axes and scythes and some support in humanity. Use this if your other characters are doing a lot of thin air. If not then some of the points are probably better spent on thin air.

Jessica

57 Staves > 78 Sex Appeal > 100 Staves > 23 Whips > 100 Sex Appeal

This gets Caduceus (free healing) as early as possible. 78 in sex appeal gives her support for random battles. Kazing is snatched as early as possible for the postgame. The extra mp and especially the mp regeneration will also be useful then. Twin dragon lash at level 40 lets her do competitive damage versus the postgame bosses. You get hustle dance at level 43 which is late even for the postgame, especially since Jessica slightly lags in levels.

57 Staves > 78 Sex Appeal > 100 Staves > 100 Sex Appeal > 23 Whips

This is a variation of the above build. She gets hustle dance at level 40 instead of 43. If you dont plan on using your orichalcum (You only get 6) for another sages stone (free multiheal, reusable) you can give the free one to Yangus and let Jessica heal the party with hustle dance.

3 Staves > 68 Fisticuffs > 23 Whips > 100 Staves (> 100 fisticuffs)

Accelerate is always useful. This gives her thin air at level 22. She has enough mp to throw this constantly at almost every encounter. Evasion up will give her some more survivability. Twin dragon lash at level 26 is for killing bosses in the second half of the game. This build is more offensive and as a downside she lacks some of her support moves and cannot heal for a long time. You might want to compensate for this with mp friendly builds on other characters (Share magic, Seraphs arrow). She gets magic burst at level 43. Magic burst is gotten because theres not much else to do with her points after kazing; the postgame can be finished without this move.
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ninkendo
06/06/19 11:58:04 PM
#58:


57 Staves > 23 Whips > 16 Sex Appeal > 52 Fisticuffs > 100 Staves

This will give Jessica a healthy mix between healing and offense early on and gives a little support with charm attack. Evasion plus which will be helpful in the postgame. Kazing is helpful as always.

Angelo

40 Swords > 12 Staves > 66 Swords > 13 Charisma > 65 Staves > 21 Fisticuffs (> 68 Fisticuffs)

This build boosts Angelos offensive abilities quickly which is very handy considering his terrible skill growth. Once his offence is taken care of staves and charisma offer several support spells. By the end of the game Angelo will not be attacking nearly as often so the evasion in fisticuffs provides him some nice defense. If you feed him all the skill seeds he should reach this by level 39 or 40. If you keep on leveling in the postgame Angelos skill growth shoots up and you can get defending champion for more defense by level 44. This build has metal slash, Angelos best way to hunt metal slimes.

88 Bows > 52 Charisma > 21 Fisticuffs > 81 Charisma (> 12 Staves)

This focuses more on Angelos mage tendencies than damage early on. Bows will let him worry a lot less about his current mp and will give him decent offense, just not quite as much or as quickly as swords. Charisma gives Angelo a variety of moves that are highly situational but still useful. The evasion in fisticuffs is useful for the postgame and so is charming look. The charisma part finishes at level 42. Bounce and drain magic have situational uses for the postgame bosses but arent crucial.

21 Fisticuffs > 65 Staves > 39 Charisma > 68 Fisticuffs (>81 Charisma)

This will raise Angelos evasion right off the bat and will give him a lot of support spells throughout the game. The downside to this is that Angelos offensive skills are going to be weaker. Bosses will be easier but random battles will be a bit slower. When you pick up decent staves or an icicle dirk you should use them as items (they dont have to be equipped) to boost your offense. You should grab a staff for caduceus for the Dark Ruins boss to conserve mp, but when he isnt using caduceus you should remove the staff. With all the seeds of skill this build will finish at level 40 with defending champion for defense. Charming look is received at level 45 if you keep leveling.

21 Fisticuffs > 65 Staves > 81 Charisma (> 68 fisticuffs)

This build is similar to the above build but goes for charming look before defending champion. This is to be used if you didnt take a build with a critical hit move for Hero or Yangus. This build priorities having a move that bypasses defenses and resistances over having a defensive ability.
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Punnyz
06/06/19 11:59:01 PM
#59:


I see that Hero courage is the constant and Yangus Fisticuffs is

okay, thats all I really needed to know. Unless theres something that the info dump doesn't cover
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Grand Kirby
06/07/19 12:02:05 AM
#60:


Putting all your points into the weapon you like and the character's personal ability is a safe bet. It's not the most optimized way to do it, but if you're playing for the first time and don't want to follow a specific guide it'll work well enough without you worrying about wasting points. And you'll still have some extra points to put in other places/squander.
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That you're a cheater. This is a 12-sided die. Chan
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Punnyz
06/07/19 12:05:03 AM
#61:


specifically I just wanted to know if I would miss out on something

like I wouldn't be able to use the best weapons in the game or something if I didn't have a certain stat or something

but that doesn't seem to be the case
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Punnyz
06/07/19 12:07:29 AM
#62:


Did I miss out on fighting this guy?

I fought the "Visible on the world map" Slime Knight twice

why isn't this dragon knight spawning again?

I noticed they drop copper coins or something, did I lose his?
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Waluigi1
06/07/19 12:11:33 AM
#63:


Shine to the rescue.

You're making really want to get back to this game. The last thing I remember is recruiting Angelo I think?
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skullbone
06/07/19 12:15:21 AM
#64:


Waluigi1 posted...
Shine to the rescue.

You're making really want to get back to this game. The last thing I remember is recruiting Angelo I think?


I don't remember much about this game but I feel like that happens within the first 10 hours and this game takes 60-80 hours?
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skull
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ninkendo
06/07/19 12:19:56 AM
#65:


if I recall the visible monsters are rare spawns

just enter and exit towns until you see them
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ninkendo
06/07/19 12:21:18 AM
#66:


I also had to remember DQ8 had random encounters

The 3DS version all enemies are visible on the map
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Punnyz
06/07/19 12:23:42 AM
#67:


the other problem is that I don't remember where I fought him. I know it wasn't through the main entrance, the side one

but I don't remember which direction I went after that

oh botha
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Punnyz
06/07/19 12:27:55 AM
#68:


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Punnyz
06/07/19 12:28:15 AM
#69:


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ninkendo
06/07/19 12:29:42 AM
#70:


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Punnyz
06/07/19 12:30:48 AM
#71:


a few things happened

I found out you can Stack Psyche Ups (THANKS GUISE)

I didn't check to see if you can do it past 3 times (which is 50)

but fucking Yangus stored a 125 non critical hit with that

jesus fucking christ
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Punnyz
06/07/19 12:34:45 AM
#72:


Dragon Quest Fans

while talking to the Priest, have yall ever accidentally said no to saving your game

and then accidentally saying no to continuing your game after that?
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LordoftheMorons
06/07/19 12:40:58 AM
#73:


Punnyz posted...
I found out you can Stack Psyche Ups (THANKS GUISE)

I didn't check to see if you can do it past 3 times (which is 50)

You can do it four times (to 100), though iirc the fourth time can fail
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ninkendo
06/07/19 12:42:45 AM
#74:


There's one level of Tension past 50%, but it's a low chance of actually allowing you to do it and reaching Super High Tension and allowing your character to go Super Saiyan. Once you pull it off the first time though it becomes easier and easier to do the more times you do it.
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ninkendo
06/07/19 12:43:06 AM
#75:


Punnyz posted...
Dragon Quest Fans

while talking to the Priest, have yall ever accidentally said no to saving your game

and then accidentally saying no to continuing your game after that?

just once
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Punnyz
06/07/19 12:45:08 AM
#76:


like I said, I remember talking to a guy in the demo and he commented on my mouse. and he brought up something about cheese, essentially opening up another side quest

but unlike the Raptor guy, I haven't seen a single trace of this guy

I wonder if I'm remembering some other game
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Punnyz
06/07/19 12:45:41 AM
#77:


ninkendo posted...
There's one level of Tension past 50%, but it's a low chance of actually allowing you to do it and reaching Super High Tension and allowing your character to go Super Saiyan. Once you pull it off the first time though it becomes easier and easier to do the more times you do it.

sweet, time to keep doing it
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LordoftheMorons
06/07/19 12:47:40 AM
#78:


Punnyz posted...
like I said, I remember talking to a guy in the demo and he commented on my mouse. and he brought up something about cheese, essentially opening up another side quest

but unlike the Raptor guy, I haven't seen a single trace of this guy

I wonder if I'm remembering some other game

The guy's on top of the hill above the first dungeon
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Punnyz
06/07/19 12:59:26 AM
#79:


LordoftheMorons posted...
Punnyz posted...
like I said, I remember talking to a guy in the demo and he commented on my mouse. and he brought up something about cheese, essentially opening up another side quest

but unlike the Raptor guy, I haven't seen a single trace of this guy

I wonder if I'm remembering some other game

The guy's on top of the hill above the first dungeon

oh wow, okay thanks!
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Punnyz
06/07/19 12:59:41 AM
#80:


also you weren't kidding

this is literally Super Saiyan
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Punnyz
06/07/19 1:00:27 AM
#81:


I can't help but think this single one tree with Red Leaves is important some how
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Punnyz
06/07/19 1:02:49 AM
#82:


*Reaches Super high Saiyan Tension*

*Throws a wooden stick*

Boomerang looks so uncool in this scenario lol
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Punnyz
06/07/19 1:12:38 AM
#83:


So are DQ fans crazy enough to know the exact percentage formula for Super High Tension's success rates and how much it permanently raises each time you do it?
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Punnyz
06/07/19 3:06:20 AM
#84:


so I made it to Alexandria and found out Jessica went to some tower. time to save her!

and I was able to afford all of the latest gear, I had like 2000 bucks

but theeeeeeeen I made a detour, I ended up at the port instead. at the very least I can just fast travel here now

YANGUS LEARNED THIN AIR

45 DAMAGE TO ALL ENEMIES

WHO THE FUCK SAID FISTICUFFS SUCKED?!

to be fair I recognize this ability probably gets outclassed at some point, but its probably stupid good right now, especially since I probably shouldn't have it at this point
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Punnyz
06/07/19 3:08:56 AM
#85:


also yangus only has like 10 mp

so he can only do it so many times, and I haven't run into MP restoring items yet
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Lolo_Guru
06/07/19 3:42:36 AM
#86:


Wait, people are talking about the slime controller here?

I've got one of those, but the cord itself is broken, making it useless. :(
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Lolo
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Punnyz
06/07/19 4:01:07 AM
#87:


I'm sure it makes a helluva decoration tho
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Waluigi1
06/07/19 5:00:12 AM
#88:


skullbone posted...
Waluigi1 posted...
Shine to the rescue.

You're making really want to get back to this game. The last thing I remember is recruiting Angelo I think?


I don't remember much about this game but I feel like that happens within the first 10 hours and this game takes 60-80 hours?

Oh I'm aware lol. It's farthest I've managed to make it out of my two attempts <_<. But I just beat DQB and am kinda itching for more DQ while I wait on DQB2. Just gotta force myself.
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Punnyz
06/07/19 12:27:21 PM
#89:


I fought a bull thing who puts you to sleep when he attacks you. I named the main character punny

he killed punny

Punny always dies and Yangus always drags him and his pee stained pants back to town

I even gave him the Slime earrings that increase defense and still dies every once in awhile
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Punnyz
06/07/19 12:31:43 PM
#90:


Punnyz posted...
So are DQ fans crazy enough to know the exact percentage formula for Super High Tension's success rates and how much it permanently raises each time you do it?

I'm still sorta wanting to know this

for example

in SMRPG, The jump attack has a hidden point value that isn't referenced at all in the game where every time you use it, it goes up in strength by one point, and can be raised in total 150 times on top of your Stats and weapons and shit

FFVII theres guide on how to get dates with Yuffie and Barret and people know how many invisible date points you get with each dialog tree

etc
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Punnyz
06/07/19 4:25:15 PM
#91:


I'll probably play here in awhile

catching up on some of my shows

I keep expecting to recruit monsters like in V

I keep forgetting that wasn't a series wide mechanic
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Punnyz
06/07/19 4:27:36 PM
#92:


also, another random b8 DQVIII thing I remembered

I recall Tomnook making a topic a LONG time ago just stating that he would jack it to Jessica and wanted to know if anybody else did
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ninkendo
06/07/19 4:46:16 PM
#93:


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JonThePenguin
06/07/19 4:50:42 PM
#94:


Punnyz posted...
also you weren't kidding

this is literally Super Saiyan

Random fact, this was exclusive to the localized version, much like the pictures in menus, voice acting, and orchestrated music. In the original version Hero just gowed like the rest of the party.
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Punnyz
06/07/19 4:51:17 PM
#95:


There was no voice acting?

oh my GOD, I wouldn't have been enjoying this game as much as i am without that
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Then00bAvenger
06/07/19 5:13:48 PM
#96:


Punnyz posted...
So are DQ fans crazy enough to know the exact percentage formula for Super High Tension's success rates and how much it permanently raises each time you do it?


It's 1 in 3 chance. It doesn't go up from that.

The first time a character goes super high tension has a 100% success rate though so saving the 100% success chance for a hard battle can be a viable strategy
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Waluigi1
06/07/19 5:27:18 PM
#97:


Then00bAvenger posted...
Punnyz posted...
So are DQ fans crazy enough to know the exact percentage formula for Super High Tension's success rates and how much it permanently raises each time you do it?


It's 1 in 3 chance. It doesn't go up from that.

The first time a character goes super high tension has a 100% success rate though so saving the 100% success chance for a hard battle can be a viable strategy

This completely different than what was stated earlier...
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Then00bAvenger
06/07/19 5:28:31 PM
#98:


Someone lied to you
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ninkendo
06/07/19 5:31:02 PM
#99:


Look you can't always believe what I say
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Heroic Bigpun
06/07/19 5:33:34 PM
#100:


Why are you making things up
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