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EffectAndCause 06/04/19 6:36:44 PM #1: |
What is the counter to the argument As production values, size and scope have increased, games have become vastly more expensive to make while the retail price has remained at the same $50-$60 bucks for decades, so they need to recoup those expenses somehow.
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SSJCAT 06/04/19 6:37:10 PM #2: |
way more people are buying games than ever before?
--- PSN: SUPER_KITTY_JAM FC: SW-2262-4005-7054 ... Copied to Clipboard!
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Darmik 06/04/19 6:38:36 PM #3: |
Don't make a Games as a Service title.
Or if people don't want those things they shouldn't buy Games as a Service titles. --- Kind Regards, Darmik ... Copied to Clipboard!
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Blue_Inigo 06/04/19 6:40:10 PM #4: |
I didn't ask for developers to make games stupidly costly. They can still make games that dont break the bank but have significant polish. How bout you make some good fucking games and not blow a shitton of money on stupid shit like celebrity actors?
--- "This is your last dance." ... Copied to Clipboard!
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Strider102 06/04/19 6:41:28 PM #5: |
They could always raise game prices to $70-80 and things that would be DLC get included. Plus things patches fix could be already added in.
--- Strider is something of a god of equine necro-brutality--Master ZED ... Copied to Clipboard!
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TheGoldenEel 06/04/19 6:42:34 PM #6: |
Blue_Inigo posted...
I didn't ask for developers to make games stupidly costly. They can still make games that dont break the bank but have significant polish. How bout you make some good fucking games and not blow a shitton of money on stupid shit like celebrity actors? This There are lots of games this gen that did not have microtransaction crap and were also successful because development costs were kept reasonable Big publishers are just chasing that GTA money and in the process spending GTA money developing games --- The words of The Golden Eel have been revealed... Games: http://backloggery.com/wrldindstries302 \\ Music: http://www.last.fm/user/DrMorberg/ ... Copied to Clipboard!
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Darmik 06/04/19 6:43:58 PM #7: |
Strider102 posted...
They could always raise game prices to $70-80 and things that would be DLC get included. Plus things patches fix could be already added in. Ubisoft does that right? I did that with Hitman 2. Then the risk you're taking is that you're buying content you know nothing about. But personally I'm fine with this if it's a great game from a developer I trust. --- Kind Regards, Darmik ... Copied to Clipboard!
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EffectAndCause 06/04/19 6:44:22 PM #8: |
Blue_Inigo posted...
I didn't ask for developers to make games stupidly costly. They can still make games that dont break the bank but have significant polish. How bout you make some good fucking games and not blow a shitton of money on stupid shit like celebrity actors? GTA V is way, way, WAY bigger and WAY more detailed than the PS2 GTA games and only cost $10 more at release. As the years pass, our standards and expectations of being impressed by video game achievements get higher and higher. --- ... Copied to Clipboard!
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Darmik 06/04/19 6:45:53 PM #9: |
I think the biggest reason this excuse doesn't really work is that it doesn't stop a game from flopping. Look at Anthem. Microtransactions won't save that game.
At most it should be used to keep supporting games like Rainbow Six Siege and Overwatch years after release. It makes sense then. But for stuff like Shadow of War they're just trying to make more money. I actually don't have an issue with GTAV either. GTA Online has all of the microtransaction stuff and still gets content but the single player game remains its own thing that's overall traditional. --- Kind Regards, Darmik ... Copied to Clipboard!
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DarthAragorn 06/04/19 6:46:00 PM #10: |
games don't need to cost that much
--- A thousand eyes, and one. ... Copied to Clipboard!
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Gamerguymass 06/04/19 6:47:12 PM #11: |
All the companies are publically traded, which means they are legally required to make their financial history part of the public record. According to their own financials the cost of development has stayed roughly the same for the last 10-15 years. So the claim that microtransactions are needed to makeup costs is an outright lie. It is nothing more then pure corporate greed.
--- Now Playing: "The Hunt for the Two Missing Nintendo 64 Games" An expansion came out, but I'm still a third of the way through! ... Copied to Clipboard!
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Anteaterking 06/04/19 6:47:54 PM #12: |
In general, people have a hard time contextualizing costs that aren't raw material costs (many complaints about overpriced things comes from a "Here's what the components cost!" argument).
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pinky0926 06/04/19 6:50:29 PM #13: |
The best game I played this year was made by 3 guys in a shed and came with a handful of free DLC packs.
Maybe Rockstar should try evolving their shooting mechanics and less time on getting celebrities to voice act walking to the mission scenes. --- CE's Resident Scotsman. https://imgur.com/ILz2ZbV ... Copied to Clipboard!
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nemu 06/04/19 6:50:31 PM #14: |
The thing is there are ways to have included this stuff this whole time without being complete scum lords about it. Random chance shit with no safety net, artificial lengthening of games to encourage spending, time gates in $60 games, etc are all some of the biggest problems in the climate. If they had been fair from the start rather than try to squeeze out every possible dollar, we might not be here.
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PokemonYoutube 06/04/19 7:00:00 PM #15: |
EffectAndCause posted...
What is the counter to the argument As production values, size and scope have increased, games have become vastly more expensive to make while the retail price has remained at the same $50-$60 bucks for decades, so they need to recoup those expenses somehow. God of War Incredible production values, size and scope. Zero paid DLC. Sold 10 million units. Make a great game that isn't some half-assed attempt to nickle-and-dime the consumer with a neverending gameplay loop based on "loot" and people WILL buy it. ... Copied to Clipboard!
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Blue_Inigo 06/04/19 7:02:07 PM #16: |
EffectAndCause posted...
Blue_Inigo posted...I didn't ask for developers to make games stupidly costly. They can still make games that dont break the bank but have significant polish. How bout you make some good fucking games and not blow a shitton of money on stupid shit like celebrity actors? GTA5 is one of the most popular pieces of entertainment ever. It didn't need microtransactions to profit. And like I said before, I didn't ask for developers to balloon the costs of making games. They add microtransactions for greed --- "This is your last dance." ... Copied to Clipboard!
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Darmik 06/04/19 7:04:17 PM #17: |
PokemonYoutube posted...
EffectAndCause posted...What is the counter to the argument As production values, size and scope have increased, games have become vastly more expensive to make while the retail price has remained at the same $50-$60 bucks for decades, so they need to recoup those expenses somehow. I wish. So many great games have flopped this generation. --- Kind Regards, Darmik ... Copied to Clipboard!
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Blue_Inigo 06/04/19 7:10:32 PM #18: |
Darmik posted...
PokemonYoutube posted...EffectAndCause posted...What is the counter to the argument As production values, size and scope have increased, games have become vastly more expensive to make while the retail price has remained at the same $50-$60 bucks for decades, so they need to recoup those expenses somehow. Such is the nature of the market. Some things sell, some things dont. Still, a single player game without microtransactions can sell gangbusters --- "This is your last dance." ... Copied to Clipboard!
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Darmik 06/04/19 7:17:33 PM #19: |
Blue_Inigo posted...
Such is the nature of the market. Some things sell, some things dont. Still, a single player game without microtransactions can sell gangbusters It can but it needs to be long and broadly appealing. Which does limit with a AAA game can be. But that doesn't mean microtransactions are a solution. They aren't. --- Kind Regards, Darmik ... Copied to Clipboard!
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