Current Events > Started Fire Emblem 8, and people aren't kidding about this game being easy.

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Jabodie
05/30/19 5:19:22 PM
#1:


Finished up FE6 for the first time a little bit ago after play FE7 before that, and boy is FE8 easy. I'm on Chapter 10 and the only mistake I've reset for was accidentally killing Joshua before recruiting him.

The exp you get per unit feels kinda insane, but I guess it needs to be like that because there are far fewer units in this game. But I did one of those creature battles and I feel like I got a huge amount of exp, way more than I ought to have for a battle with monsters.

I was looking forward to a more casual FE experience after FE6 but this is a little excessive. Maybe the difficulty ramps up later, but I doubt it'll be by much.

I do like the story and characters so far though. I feel the writing/translation is much improved when compared to FE7.
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Jabodie
05/30/19 9:50:14 PM
#2:


I guess nobody cares.
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Anteaterking
05/30/19 9:51:35 PM
#3:


I think the random encounters on the map just made it trivial, even if you were just casually playing them rather than grinding.
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GallisOTK
05/30/19 9:56:01 PM
#4:


Some of the later chapters in both routes get pretty annoying, especially the phantom ship chapter in Ephraim's route. Try not to grind too much if you don't want to make things too easy. Or just do your second run through the game (through the opposite story route) on Hard difficulty.
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HylianFox
05/30/19 9:57:20 PM
#5:


I found FE7 too hard and FE8 too easy

I don't even wanna touch FE6
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Jabodie
05/30/19 10:51:33 PM
#6:


GallisOTK posted...
Some of the later chapters in both routes get pretty annoying, especially the phantom ship chapter in Ephraim's route. Try not to grind too much if you don't want to make things too easy. Or just do your second run through the game (through the opposite story route) on Hard difficulty.

Right now I'm planning to do any Monster fights with units I typically don't use, and using separate units in the main campaign.

I'm not really too concerned overall though. I have a feeling FE9 won't be a breeze so we'll see.

HylianFox posted...
I found FE7 too hard and FE8 too easy

I don't even wanna touch FE6

FE6 is mostly a struggle in the early game (on normal mode). Late game you have so many good units and equipment, so the last few chapters are a breeze. But getting through the early game was painful.

I know FE10 is supposed to be pretty hard, but idk about FE6. Playing on a console instead of a handheld might make things a bit less convenient, but we'll see how it goes.
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ElatedVenusaur
05/30/19 11:18:36 PM
#7:


The difficulty gets better on Hard later on, but the average character in FE8 is better, and the worst characters aren't half-bad. Plus, even Eirika, the worse of the two lords, crushes Roy...
Our boy Roy: 80/40/50/40/60/25/30
Restoration Queen Eirika: 70/40/60/60/60/30/30
Worse HP growth, equal or better at everything else(including a crucial +20%! in speed), *and* gets a reasonable promotion time!
And yes, it's hilarious that Eirika has a better defense growth than Roy, even if it's only 5%.
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Jabodie
06/01/19 1:58:35 AM
#8:


Ewen got one shot the turn after recruiting him smh. Might leave his recruitment for a later turn.

Used a couple of the monster battles to train up Amelia and Ross, probably will do the same with Ewen. I know it's a waste of time but I kinda enjoy their trainee gimmick and this is the first game I've played with it.
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shokan_warrior
06/01/19 1:59:43 AM
#9:


Play thracia you casuals

Or conqeust lunatic
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FvP
06/01/19 3:03:30 AM
#10:


FE8 is still my favorite because of the class branches.
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Jabodie
06/02/19 1:34:11 AM
#11:


Almost finished the desert map only to find out from a house that the hidden treasures gimmick from the last two is back. After looking up what they were it's time for a restart.

*sigh*

I'll get to it tomorrow.
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FvP
06/02/19 1:47:17 AM
#12:


Gotta get those boots
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Jabodie
06/02/19 3:00:51 PM
#13:


That Silver Card too.
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Lagfile
06/02/19 3:04:12 PM
#14:


And the Body Ring as well. And the Warp staff.
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Jabodie
06/02/19 3:06:21 PM
#15:


I actually did get the warp while killing Caellach. Either way, just started and I'll be flying Rennac around the map.
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Dark_Garioshi
06/02/19 3:07:42 PM
#16:


Ross is the best of the 3 recruits. Promote him to Pirate and then Berserker.
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Jabodie
06/03/19 3:00:38 AM
#17:


Just finished the chapter after the lords promote. Eirika got a couple str level ups after promoting (I also dumped a couple energy rings into her), so she pretty good about one rounding enemies. Much more solid than Eliwood or Roy ever were.

A lot of my units are still unpromoted, mostly because I trained all the trainee units. Most of them are pretty close to 20, so I might do a couple monster battles to get them to promotion because why not. Surprisingly they're still doing okay in battle as long as I don't expose them too much. Tbh, if there wasn't a post game I probably would have promoted all of them a few chapters ago, but knowing the Creature Campaign is there I feel like I might as well get my units as far as I can get them. And where they'd probably be destroyed in FE6, they were still okay in the last couple chapters.

I'm pretty sure I got lucky level ups with Neimi because she actually puts out decent damage and is near promotion.

The most disappointing unit thus far is Joshua. I think part of me was hoping for another Rutger tbh. Lute is a little underwhelming when compared to Lilina as well, but I made her a Mage Knight so the mount should come in handy.
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gunplagirl
06/03/19 3:10:53 AM
#18:


If nothing else, FE8 has some of my favorite characters.

Purple hair archer girl, Amelia, red hair sword guy.

FE9 is... Okay, so if you're new to the series, it's hard. If you only played ones like 8 and Awakening, it's a bit difficult at least in the early game with one or two tough chapters mid and late game but only because you basically get punished if you let good early recruits die or didn't level them. Otherwise, for thracia players especially, it's quite easy. Mostly just comes down to knowing where certain event reinforcements come in and when (90% are from stepping on X tiles, beating Y enemy, or you reached turn Z).
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Malfunction
06/03/19 3:25:27 AM
#19:


Sacred stones is really not good imho. Probably one of the most disappointing games I've ever played
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Bad_Mojo
06/03/19 3:45:49 AM
#20:


It's alright so long as you don't do the random encounters, just like in Final Fantasy Tactics
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dotsdfe
06/03/19 3:51:39 AM
#21:


I tend to use all three recruits just for the variety they can add to your team.

Ewan in particular can be one of your two black mages (I genuinely forget what they're called in that, Shamans? idk, blanking), and he can eventually access the goofy/terrible/gimmicky/really fun Summoner class.
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Bad_Mojo
06/03/19 3:53:45 AM
#22:


Who here has played Genealogy Of The Holy War? God damn, I love that game

What were your thoughts? Please don't spoil it for others
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dotsdfe
06/03/19 3:56:18 AM
#23:


Bad_Mojo posted...
Who here has played Genealogy Of The Holy War? God damn, I love that game

What were your thoughts? Please don't spoil it for others


Great game, though the long maps can wear on you.

Also, Sleep staves are fucking busted in that game. There are mobs with just lines of sleep holders who will spam undodgeable sleeps at you. The last few chapters were a nightmare at times with those.

Love the game overall. It probably has the best story in the entire series, too.
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Staplersan
06/03/19 4:00:44 AM
#24:


Keep in mind that 9s hardest difficulty is exclusive to the Japanese version. There are ways to play it in English though.
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Bad_Mojo
06/03/19 4:32:39 AM
#25:


dotsdfe posted...

Great game, though the long maps can wear on you.


At least you can save in the middle of them

dotsdfe posted...

Also, Sleep staves are fucking busted in that game. There are mobs with just lines of sleep holders who will spam undodgeable sleeps at you. The last few chapters were a nightmare at times with those.


I agree. I just try to one-shot them with my mounted units. Speaking of which. . .

dotsdfe posted...
Love the game overall. It probably has the best story in the entire series, too.


Yeah, for sure it has the best story in the series. That's one of those S-Rank ones in games, imo

One of my main gripes is that the mounted units are just too good and the foot units are just too slow to keep up unless you know where to place them on the map for when the next section opens up and you can have them all in positions while your OP mounted users ride out to help them

My goal is to try out every child combo in the game, but I never keep track of what I do for I forget, lol
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Guerrilla Soldier
06/03/19 6:39:28 AM
#26:


i thought sacred stones was amazing
lute...amelia...
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Jabodie
06/03/19 11:24:01 AM
#27:


gunplagirl posted...
FE9 is... Okay, so if you're new to the series, it's hard. If you only played ones like 8 and Awakening, it's a bit difficult at least in the early game with one or two tough chapters mid and late game but only because you basically get punished if you let good early recruits die or didn't level them. Otherwise, for thracia players especially, it's quite easy. Mostly just comes down to knowing where certain event reinforcements come in and when (90% are from stepping on X tiles, beating Y enemy, or you reached turn Z).

I doubt it'll be easy for me, but I think I'll be okay.

This is pretty far off, but how's the fan translation of New Mystery of the Emblem? I was impressed with FE6's fan translation.
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spanky1
06/03/19 11:25:29 AM
#28:


I wish I could get into fire emblem, but the permanent death just ruins it for me. I hate the idea of playing a whole level then having to restart at the end because one of my guys died.
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Jabodie
06/03/19 11:27:50 AM
#29:


Well I think all the games since Awakening have a mode where there's no permadeath (units come back after dying in battle).
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#30
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Compsognathus
06/03/19 11:35:02 AM
#31:


Jabodie posted...
The most disappointing unit thus far is Joshua. I think part of me was hoping for another Rutger tbh. Lute is a little underwhelming when compared to Lilina as well, but I made her a Mage Knight so the mount should come in handy.


Rutger is probably one of the best Myrmidons in the entire series, if not the best. Very few hold up to him.
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spanky1
06/03/19 11:35:56 AM
#32:


Jabodie posted...
Well I think all the games since Awakening have a mode where there's no permadeath (units come back after dying in battle).

Yeah but the difficulty is balanced around permadeath, so then the game becomes too easy.

What I would like is a game where the difficulty is balanced around no permadeath.
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Alucard188
06/03/19 11:42:41 AM
#33:


Conflict posted...
Why do people call them by numbers instead of their title lol. Just call it Sacred Stones


Because calling it New Mystery of the Emblem, Genealogy of the Holy War, and Thracia 776 are too long to type out.

I've never fully played Sacred Stones. I keep getting turned off by how people say it's pretty easy mode.
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Compsognathus
06/03/19 11:46:39 AM
#34:


Conflict posted...
Why do people call them by numbers instead of their title lol. Just call it Sacred Stones

Habit.

The first Fire Emblem to be localized didn't have a subtitle in English. It was just called Fire Emblem, so it was referred to as FE7 to differentiate it from the other's in the series. Sacred Stones was the next to come out, but people just called it FE8 because they were used to calling Fire Emblem, FE7.

It didn't help that the non-localized games didn't really have officially localized subtitles for years. So calling them numbers also made sense.

Also the referring to games as numbers largely died with Shadow Dragon. You rarely see anyone refer to Awakening as FE13 or Fates as FE14.
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Jabodie
06/03/19 11:48:04 AM
#35:


Compsognathus posted...
Rutger is probably one of the best Myrmidons in the entire series, if not the best. Very few hold up to him.

It may have also been fine if I wasn't feeding kills to trainee units. I was just surprised to see he needed a little babying, but if I promoted him he probably would have been fine. But I'd look at Gerik next to him destroying units at a similar level with much less investment and I didn't feel inclined to field Joshua after a little while. Especially since I haven't seen a map that lets you field more than 12 units.

spanky1 posted...
Yeah but the difficulty is balanced around permadeath, so then the game becomes too easy.

What I would like is a game where the difficulty is balanced around no permadeath.

As long as you don't rely on sending units to die I don't think it'll change the difficulty too much. If you use it to save you time so you don't need to restart if you make a flub in the second to last turn or something, it won't be too bad.

You could also just play on Harder difficulties to make up the difference. If you're new, I don't think a hard mode in FE will be easy even without permadeath.

Alucard188 posted...
I've never fully played Sacred Stones. I keep getting turned off by how people say it's pretty easy mode.

If nothing else it seems pretty short compared to 6 and 7, and the story split is kinda fun imo.
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Jabodie
06/03/19 11:50:41 AM
#36:


I also use the numbers because a) everybody else does whenever I see/hear Fire Emblem discussions and b) I think it makes it easier to mentally sort the 15, soon to be 16, games in the series.
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Malfunction
06/03/19 11:57:36 AM
#37:


tbh i feel like it's rare to see sacred stones referred to as 8. numbering makes sense for the japanese only titles and 7, tends to be subtitles more for later games
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Meganekko
06/03/19 11:58:59 AM
#38:


Compsognathus posted...
Rutger is probably one of the best Myrmidons in the entire series, if not the best.

Jugdral swordmasters outclass him
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Compsognathus
06/03/19 12:05:00 PM
#39:


Meganekko posted...
Compsognathus posted...
Rutger is probably one of the best Myrmidons in the entire series, if not the best.

Jugdral swordmasters outclass him

Jugdral's might have been his statistical superior but not being mounted in Jugdral was way more of a con than not being mounted in FE6. Rutger could generally keep up with the army. FE6 was also the most sword-favorable game in the series so being unmounted and sword-locked, the two biggest banes against myrmidons/swordmasters were largely mitigated.
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Meganekko
06/03/19 12:21:55 PM
#40:


Compsognathus posted...
Jugdral's might have been his statistical superior but not being mounted in Jugdral was way more of a con than not being mounted in FE6.

Mareeta is the GOAT and she's from Thracia
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HylianFox
06/03/19 12:24:57 PM
#41:


Jabodie posted...
If nothing else it seems pretty short compared to 6 and 7, and the story split is kinda fun imo.

FE8 also has a good deal of replayability what with the 2 story paths and branching promotions
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FvP
06/03/19 12:27:45 PM
#42:


At least FE8 has some post game content.
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Compsognathus
06/03/19 12:28:01 PM
#43:


Meganekko posted...
Compsognathus posted...
Jugdral's might have been his statistical superior but not being mounted in Jugdral was way more of a con than not being mounted in FE6.

Mareeta is the GOAT and she's from Thracia

Mareeta starts too slow to be the GOAT. Rutger is one of your best units from the second you recruit him and that never really changes.
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Meganekko
06/03/19 12:38:02 PM
#44:


Compsognathus posted...
Mareeta starts too slow to be the GOAT

She's overpowered the moment you get her
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DevsBro
06/03/19 12:47:55 PM
#45:


I still found it way too hard.

I dunno what it is but strategy games are just straight-up not for me I guess.
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shokan_warrior
06/03/19 10:18:51 PM
#46:


Compsognathus posted...
Meganekko posted...
Compsognathus posted...
Jugdral's might have been his statistical superior but not being mounted in Jugdral was way more of a con than not being mounted in FE6.

Mareeta is the GOAT and she's from Thracia

Mareeta starts too slow to be the GOAT. Rutger is one of your best units from the second you recruit him and that never really changes.

OTHIN

the goat axe user available from chapter 1
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Delirious_Beard
06/04/19 2:27:38 AM
#47:


god i miss the aesthetic of GBA fire emblem so much
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HylianFox
06/04/19 2:47:18 AM
#48:


Delirious_Beard posted...
god i miss the aesthetic of GBA fire emblem so much

me too, the newer games just look... off
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ElatedVenusaur
06/04/19 3:03:10 AM
#49:


Delirious_Beard posted...
god i miss the aesthetic of GBA fire emblem so much

Yeah, the sprites are animated so well. Even the basic attacks. But the crits? Dear God they are great. Like, the way shaman glow ominously while a pentagram blinks briefly into existence. The pleasingly meaty way cavaliers and paladins drive their lances into enemies. The casual way a swordmaster glides into three or how a hero chucks his shield skyward and slams his weapon down into the enemy. Lyn splitting in four, Hectors Armads being so heavy it casually cleaves the floor. The goddamned spin-cycle of DOOM
Theyre so memorable and full of character.
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Malfunction
06/04/19 3:04:20 AM
#50:


ElatedVenusaur posted...
Delirious_Beard posted...
god i miss the aesthetic of GBA fire emblem so much

Yeah, the sprites are animated so well. Even the basic attacks. But the crits? Dear God they are great. Like, the way shaman glow ominously while a pentagram blinks briefly into existence. The pleasingly meaty way cavaliers and paladins drive their lances into enemies. The casual way a swordmaster glides into three or how a hero chucks his shield skyward and slams his weapon down into the enemy. Lyn splitting in four, Hectors Armads being so heavy it casually cleaves the floor. The goddamned spin-cycle of DOOM
Theyre so memorable and full of character.

Yeah it actually makes me sad that whole FE aesthetic is long gone now.
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