Current Events > Real Talk - I enjoy Red Dead Redemption 2 a lot, but it won't be for everyone.

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Jeff AKA Snoopy
10/31/18 12:30:27 AM
#1:


Especially people who liked the frenetic pace of GTA.

This is a very slow, methodical game. It rewards you for taking your time and really living in the world as opposed to being a maniac within it. Getting to know people, places, animals, etc. etc. all take time and investment from you. The world as a whole is only really going to be as good as you are willing to take that time and investment.

Yeah, it's got some odd decisions at times. I had a guy get mad at me and run away because while I was bringing a horse to him, I bumped into him. He freaked out and ran away. I've had times where someone pulled a gun on me, I killed them, and then I took a hit to my morality by looting his body. Of course I'm gonna loot his body.

But the rewards for all that investment are the first time in a LONG time where I felt the world was alive around me as opposed to being centered around me. I feel like a cog in this machine... that the world wouldn't even really notice if I was gone. Compare that to something like Breath of the Wild that felt so static and boring... it's a real breath of fresh air.

It won't be for everyone. If you care more about a fast narrative, a world that revolves around you and your story, I would maybe give this a hard pass.
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I4NRulez
10/31/18 12:33:28 AM
#2:


Jeff AKA Snoopy posted...
Yeah, it's got some odd decisions at times. I had a guy get mad at me and run away because while I was bringing a horse to him, I bumped into him. He freaked out and ran away. I've had times where someone pulled a gun on me, I killed them, and then I took a hit to my morality by looting his body. Of course I'm gonna loot his body.


GTA did this shit to me a lot
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Muffinz0rz
10/31/18 12:38:11 AM
#3:


Jeff AKA Snoopy posted...
that the world wouldn't even really notice if I was gone

fz3ufzb
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pres_madagascar
10/31/18 12:41:41 AM
#4:


Yup I agree. I'm the dork that walks, yes walks, around towns role playing as a gunslinger living a day in his life
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Darmik
10/31/18 12:48:30 AM
#5:


For sure. It's pretty amazing how Rockstar is so huge they can get away with this and still have their game sell millions. Some of these mechanics would be a total niche game for most other publishers and they probably wouldn't even be able to afford to implement them.
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Dash_Harber
10/31/18 12:52:45 AM
#6:


I feel like you are saying that it's only a game for smart people.

Either way, I was going to check it out, but the slow pacing and linear narrative sort of turned me off. It's not that I don't 'get it' or that I don't have 'patience', it's just that I prefer games that allow more freedom and creativity, and that is fine.
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Guerrilla Soldier
10/31/18 12:55:20 AM
#7:


i mean, there are those people that actually critique things that are wrong with games

and people that just like games because they just like them without any real reason

heres my topic of how i love this game just because and ... yeah. thats my opinion. here you go. i'm totally not selling this game to everyone. totally not.

just letting you all know that there are people out there that don't judge a game on how it makes mistakes or does things wrong, but judges them on ... yknow. here's my topic, enjoy!
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Jeff AKA Snoopy
10/31/18 12:55:46 AM
#8:


Dash_Harber posted...
I feel like you are saying that it's only a game for smart people.

Either way, I was going to check it out, but the slow pacing and linear narrative sort of turned me off. It's not that I don't 'get it' or that I don't have 'patience', it's just that I prefer games that allow more freedom and creativity, and that is fine.


Absolutely. I'm not putting a value on it. Just different strokes for different folks. I cannot play or even enjoy real time strategy games. That still doesn't make Starcraft a shit game.
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Prestoff
10/31/18 12:57:31 AM
#9:


Dash_Harber posted...
I feel like you are saying that it's only a game for smart people.

Either way, I was going to check it out, but the slow pacing and linear narrative sort of turned me off. It's not that I don't 'get it' or that I don't have 'patience', it's just that I prefer games that allow more freedom and creativity, and that is fine.


I mean the game eventually doe open up and allows you to do whatever you want, but this time around the consequences are a little more severe if you're trying to be a dick. My biggest complaint in this game is that even if you're not a dick, sometimes the game punishes you for no reason at times.
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Dash_Harber
10/31/18 12:57:52 AM
#10:


Jeff AKA Snoopy posted...
Dash_Harber posted...
I feel like you are saying that it's only a game for smart people.

Either way, I was going to check it out, but the slow pacing and linear narrative sort of turned me off. It's not that I don't 'get it' or that I don't have 'patience', it's just that I prefer games that allow more freedom and creativity, and that is fine.


Absolutely. I'm not putting a value on it. Just different strokes for different folks. I cannot play or even enjoy real time strategy games. That still doesn't make Starcraft a shit game.


Yeah, definitely. I can respect that.
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pres_madagascar
10/31/18 12:58:21 AM
#11:


I prefer slower games. I suck at online shooters, I hate fighting games. I like slow methodical games.
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Darmik
10/31/18 1:02:36 AM
#12:


I think some people struggle with the idea that a game mechanic or the way the game is structured isn't necessarily a flaw in the game if they don't like it. The timer in Dead Rising. The durability in BOTW. The camp system in RDR2. Even stuff like stealth or whatever.

Some of those things just outright don't appeal to people. That's okay. If anything I tend to like these games more. I think if you try to appeal to absolutely everyone you just end up with something uninspired. The best games tend to be ones that do take the risk and risk alienating some people because that tends to deliver a more unique and memorable experience.
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dave_is_slick
10/31/18 1:09:59 AM
#13:


Darmik posted...
The durability in BOTW.

Weapon durability is ALWAYS a flaw. There is never a good reason to include it.
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Darmik
10/31/18 1:15:45 AM
#14:


dave_is_slick posted...
Darmik posted...
The durability in BOTW.

Weapon durability is ALWAYS a flaw. There is never a good reason to include it.


Nope. It's just a mechanic you don't like.

The Dead Rising games and BOTW would not be the same without weapon durability. Removing the ability for players to pick up one overpowered weapon to use for an unlimited duration for the entire game is reason enough.

Personally if the game is designed for weapons to break and force you to use new ones I tend to like it. If it's something like Fallout 3 where you are picking up weapons to repair stuff in your inventory or Witcher 3 where you have to keep constantly going to a blacksmith to get max damage I find it a bit of a time waster.
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dave_is_slick
10/31/18 1:21:00 AM
#15:


Darmik posted...
Nope. It's just a mechanic you don't like.

The Dead Rising games and BOTW would not be the same without weapon durability. Removing the ability for players to pick up one overpowered weapon to use for an unlimited duration for the entire game is reason enough.

Personally if the game is designed for weapons to break and force you to use new ones I tend to like it.

It cheapens every weapon you ever pick up if it's constantly breaking. Dead Rising makes some sense. BOTW makes less than zero sense since these are literally made for combat and they break quicker than paper in water.
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Darmik
10/31/18 1:23:19 AM
#16:


dave_is_slick posted...
It cheapens every weapon you ever pick up if it's constantly breaking. Dead Rising makes some sense. BOTW makes less than zero sense since these are literally made for combat and they break quicker than paper in water.


It's basically the same concept used for shooters applied to melee weapons.
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dave_is_slick
10/31/18 1:24:29 AM
#17:


Darmik posted...
It's basically the same concept used for shooters applied to melee weapons.

The guns aren't breaking, the fuck?
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Trumpo
10/31/18 1:26:04 AM
#18:


This is the GTA4 of the Read Dead series
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Darmik
10/31/18 1:32:12 AM
#19:


dave_is_slick posted...
Darmik posted...
It's basically the same concept used for shooters applied to melee weapons.

The guns aren't breaking, the fuck?


No. But you have ammo which is a limited resource. You can save ammo for better weapons for harder encounters or use more common weapons found on enemies to keep your ammo loaded.

When it comes to a pure gameplay sense they're both about the same thing. Resource management.
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Jeff AKA Snoopy
10/31/18 1:43:16 AM
#20:


I feel overall the game performs exactly as Rockstar wanted it to, as opposed to things being mistakes. There are flaws where lots of NPC's just over-react to shit.

You walk past a Farm just off the main road and the farmer basically shoots at you the second you wander by. Doesn't matter if you try to defuse the situation or even ask a question. He gives you two warnings and then shoots you.
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dave_is_slick
10/31/18 1:49:22 AM
#21:


Darmik posted...
No. But you have ammo which is a limited resource. You can save ammo for better weapons for harder encounters or use more common weapons found on enemies to keep your ammo loaded.

But you never have to worry about it breaking. Something that's clearly made for combat has no business breaking.
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MorbidFaithless
10/31/18 1:50:26 AM
#22:


Honestly all the random shit that seems to happen makes it seem even more realistic and true to life, hahaha.

I don't care for the western setting, and I didn't really like the first game. So there's a lot going against it... but now I'm intrigued

The slower pace sounds like something I would like.
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Banjo2553
10/31/18 2:15:55 AM
#23:


dave_is_slick posted...
But you never have to worry about it breaking. Something that's clearly made for combat has no business breaking.

To be fair weapons can break IRL. They're just not fragile like they are in BotW.
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_TheBlueMonk
10/31/18 2:20:27 AM
#24:


I kinda liked the weapons breaking in botw.
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pauIie
10/31/18 2:22:30 AM
#25:


yeah it defintely won't be. i play games slow to savor them, so it feels like rdr2 was made just for me.
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dave_is_slick
10/31/18 2:22:54 AM
#26:


Banjo2553 posted...
dave_is_slick posted...
But you never have to worry about it breaking. Something that's clearly made for combat has no business breaking.

To be fair weapons can break IRL. They're just not fragile like they are in BotW.

And that's the problem. In every single game that has weapon durability, they're fragile as paper.
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pres_madagascar
10/31/18 2:48:13 AM
#27:


dave_is_slick posted...
Banjo2553 posted...
dave_is_slick posted...
But you never have to worry about it breaking. Something that's clearly made for combat has no business breaking.

To be fair weapons can break IRL. They're just not fragile like they are in BotW.

And that's the problem. In every single game that has weapon durability, they're fragile as paper.

Not in rdr2 or dark souls
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UnfairRepresent
10/31/18 2:53:14 AM
#28:


dave_is_slick posted...
Darmik posted...
The durability in BOTW.

Weapon durability is ALWAYS a flaw. There is never a good reason to include it.

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