Current Events > Stellaris Megacorp expansion announced

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Doom_Art
10/24/18 2:26:52 PM
#1:


https://www.youtube.com/watch?v=hw50QvQ8-C4" data-time="


List of new features:

Corporate Culture: Chief Executive Officers of a MegaCorp can conduct business on a galaxy-wide scale with a host of new civics. By building Branch Offices on planets within empires they have trade agreements with, the MegaCorp can add a portion of the planets Trade Value to their own network. Using the new Corporate Authority, construct an economic powerhouse and dominate galactic trade - for a brighter future.

City World: With Ecumenopolis, players can increase the population density of core worlds to truly epic proportions, eventually creating a planet-spanning megacity.

Caravaneer Fleets: Keep an eye out for the Caravaneers, nomadic interstellar wheelers-and-dealers who stay aloof from galactic politics, and always have a bargain up their sleeve. Expect surprises when these master traders wander through your space or when you visit their home systems.

More Megastructures: Budget has been approved for your own glorious Matter Decompressor, Mega-Art Installation or Strategic Coordination Center to acquire new scaling capabilities for your megalopolis.

Galactic Slave Market: Buy and sell pops on an industrial scale, set them free or keep them as livestock. The choice is yours!

VIP Status Comes with its Perks: Keep your economy competitive in a cutthroat galaxy with additional Ascension perks!


A nice excuse for me to install the game again in the near future
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Doom_Art
10/24/18 3:19:44 PM
#2:


Obama
Trump
Hillary
Emails
Border wall
Midterms
Russia
Collusion

Is this what you want from me CE
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UnholyMudcrab
10/24/18 3:20:32 PM
#3:


Is this coming with the Le Guin patch, or is it separate?
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Doom_Art
10/24/18 3:22:35 PM
#4:


UnholyMudcrab posted...
Is this coming with the Le Guin patch, or is it separate?


No word on the release date for Le Guin or this but I think they'll be released together like Distant Stars was with Niven or Apocalypse was with Cherryh
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ElatedVenusaur
10/24/18 3:23:28 PM
#5:


I was waiting for a release date to post about it. But, we can ball-park it!
Leviathans announced 15 September, released 20 October
Utopia 02 Februray / 06 April
Synthetic Dawn 03 August / 21 September
Apocalypse 11 January / 22 February
Distant Stars 23 April / 22 May

Based on that, an early December-January release seems most likely.
It's accompanied by the massive Le Guin patch, which is overhauling the game's economic and demographic systems(tiles have been abolished).
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Doom_Art
10/24/18 3:25:18 PM
#6:


ElatedVenusaur posted...
Based on that, an early December-January release seems most likely.

December would make sense since they would probably want it out for the holidays

ElatedVenusaur posted...
(tiles have been abolished).

https://www.youtube.com/watch?v=5KV7gv-QBdc" data-time="

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Doom_Art
10/25/18 2:04:12 PM
#7:


bump
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ElatedVenusaur
10/25/18 3:54:10 PM
#8:


https://forum.paradoxplaza.com/forum/index.php?threads/stellaris-dev-diary-131-megacorporations.1125380/
Today's dev diary on how playing a megacorp works. A few major take-aways:
1) More of a megacorps pops produce trade value
2) Megacorps have their own civic picks. If you don't have the Megacorp expansion, the old generic civic will still be available
3) Megacorps suffer more from going over the empire size cap
4) Megacorps can open branch offices on the worlds of other empire's. This is mutually beneficial, and scales according to how populous the world is. Megacorps can build special buildings on these worlds which primarily benefit them.
5) Even if a civ cuts off trade with a megacorp, their branch offices remain open and must be removed via a special CB(Expropriation). Victory awards the attacker with a lump sum of energy credits based on how many branch offices were removed.
6) Megacorps cannot have normal vassals, only subsidiaries. Subsidiaries are mostly independent, but must join their overlord in all of their wars and pay them 25% of their energy income.

There are two special Megacorp civics:

1)Criminal Heritage(cannot be removed)
Yup, you can play as a gang or cartel, and get your Jabba on!
A) Branch offices work differently: a crime syndicate simply opens up shop without asking anyone's permission, and makes profit from crime. They can build buildings to increase crime(and thus their profits). The host civ can either just accept the crime, or use law enforcement to deal with the problem.

2)Gospel of the Masses
You can be a Megachurch and suck those suckers dry in the name(s) of your God(s). They generally increase Spiritualist ethics attraction in addition to normal Megacorp stuff, so they could be quite the pain for Materialists. And, of course, you can combine this with the above.
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Master_Bass
10/25/18 4:00:00 PM
#9:


I'm looking forward to this expansion. I'm eagerly waiting for it to start a new game.
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UnholyMudcrab
10/25/18 4:07:49 PM
#10:


This expansion, the Iberia update for EU4, Holy Fury for CK2, and Man the Guns for HoI4

Paradox is really putting in work
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