Current Events > Why the FUCK arent you playing Dragon Quest XI

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thronedfire2
09/06/18 7:56:34 PM
#51:


I don't finish 80% of the games I buy so a console would be a pretty huge waste of money for me. the last one I bought was a 360, because I needed a good dvd player and I wanted a controller to use on my PC anyway
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solosnake
09/06/18 7:56:49 PM
#52:


Shorter introduction: A player could easily sink in two hours chasing Prince Keifer around the starting island before ever seeing combat. The new introduction is still long, but also cuts out unnecessary conversations and a few red herring fetch quests.

The ruins that house the fane/assembly room have been transformed into two different locations. The new game moves the armor pieces the hero must gather to unlock the assembly room to a grave yard. This is good because it cuts down a lot of tedious walking (and ladder climbing) to reach the tablet pedestals (a place you return to frequently throughout the adventure).

The remake has also introduced a new NPC. There's an imp who takes your tablet fragments and provides minor plot-line exposition. This reduces the assembly room into a single menu. In the old game the player had to run across four separate rooms in order to pair stone fragments with their matching pedestals.

The bad? Developers cut out all the introduction puzzles. The armor gathering task is now a handheld fetch quest that requires zero critical thinking skills. Some players see this as a plus as it shortens the prologue.

Walking to the ruins is still a bit tedious as developers added a long empty corridor/cliff-side forest that players have to run through to reach the shrine. Still faster than climbing through the old ruins though.

Name changes: many non-player characters have had their names changed. For example the Hero's mom was changed from Mollie to Pearl, and his sleazy uncle Honduras is now called Pike.

The hero's pet lizard is gone completely. In the original game the lizard showed up in character art and the opening cut-scene never to be seen or heard from again.

Dialogue changes: Modern Dragon Quest games use written phonetic accents to differentiate between cultures and the remake uses this technique specifically to signify people from the past (spoiler: DQ7 is all about time travel).

World map: the over-world is gone, and the islands are now big explorable environments.

Visible enemies: the Dragon Quest series no longer uses random encounters and this new release is no exception. Monsters spawn in the dungeons giving the player the (slight) chance to run around them before triggering a combat encounter. Dead monsters re-spawn quickly, you'll never have to wander far to grind.

Party members are visible in combat. You can see their backs in combat, and their weapons change to match their equipment.

Fragment locator: without a guide, locating all the mandatory fragments in the original game was like hunting down needles in a field of haystacks. The new game gives you a locator graphic on the bottom screen map that lights up when a fragment is close by.

Classes: In the PSX game characters retained all class skills learned. In the remake base skills and monster skills stick around but character forget the over-powered advances skill when switching to a new profession. Leveling up classes is different as well - used to be based on the number of battles fought. This led to a lot of grinding around Dharma temple. Now it's XP based and each region has a level cap for job levels.

Haven: The build-your-own township is still included - except now all the lost villagers are reformed-monsters-turned-human and recruiting them nets the player special tablet fragments that lead to special dungeons that can be explored for item rewards. Sadly the town variations are gone too. In the old game there were multiple town types you could grow organically by recruiting certain types of villagers. Find a bunch of farmers and you had a rural village to buy special items from, or bring in bards and dancers to build a casino. No more, Haven is one town regardless of who moves in.

Also the leveling curve has been reduced for faster story progression.
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Zodd3224
09/06/18 7:57:56 PM
#53:


Maybe when its cheaper
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Blue_Inigo
09/06/18 8:00:28 PM
#54:


thronedfire2 posted...
I don't finish 80% of the games I buy so a console would be a pretty huge waste of money for me. the last one I bought was a 360, because I needed a good dvd player and I wanted a controller to use on my PC anyway

The game is on PC too
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EternalDivide
09/06/18 8:07:24 PM
#55:


I simply do not have the extra cash this month to buy it.
I'll wait until it's $40 anyway.
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thronedfire2
09/06/18 9:27:39 PM
#56:


Blue_Inigo posted...
thronedfire2 posted...
I don't finish 80% of the games I buy so a console would be a pretty huge waste of money for me. the last one I bought was a 360, because I needed a good dvd player and I wanted a controller to use on my PC anyway

The game is on PC too


is it really?

how weebish is it

actually nvm my steam backlog is like 100 games but I just keep playing WoW and overwatch instead
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Blue_Inigo
09/07/18 2:52:23 PM
#57:


thronedfire2 posted...
Blue_Inigo posted...
thronedfire2 posted...
I don't finish 80% of the games I buy so a console would be a pretty huge waste of money for me. the last one I bought was a 360, because I needed a good dvd player and I wanted a controller to use on my PC anyway

The game is on PC too


is it really?

how weebish is it

actually nvm my steam backlog is like 100 games but I just keep playing WoW and overwatch instead

Not weebish at all. Fuck WoW, buy DQ
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jumi
09/07/18 2:54:50 PM
#58:


Conflict posted...
Someone who doesn't have a PS4

Let me know when the Switch version drops (which probably won't be for like 2 years)

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WendoloKazaki
09/08/18 12:51:22 AM
#59:


Unfortunately I don't have a decent enough PC and don't have a PS4 or I'd be playing DQ11 hypothetically.

EDIT: also i need to get back to DQ9 or something it's the only mainline one I haven't finished that I have access to
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