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Cotton_Eye_Joe 09/05/18 7:27:32 AM #1: |
Hmmm
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DrizztLink 09/05/18 7:28:01 AM #2: |
DB quests were more interesting.
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Doom_Art 09/05/18 7:28:38 AM #3: |
I like the environment and world a lot more.
Cyrodil > Depressing Snow Land The faction questlines were also a lot better --- Not removing this until Mega Man 64 is released on the Wii Virtual Console. Started on: 12/1/2009 https://imgur.com/mPvcy ... Copied to Clipboard!
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Funkydog 09/05/18 7:28:39 AM #4: |
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alphagamble 09/05/18 7:32:06 AM #5: |
Voice acting
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Doom_Art 09/05/18 7:32:52 AM #6: |
alphagamble posted...
Voice acting --- Not removing this until Mega Man 64 is released on the Wii Virtual Console. Started on: 12/1/2009 https://imgur.com/mPvcy ... Copied to Clipboard!
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pinky0926 09/05/18 7:35:09 AM #7: |
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vbty3 09/05/18 7:37:01 AM #8: |
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YOUHAVENOHOPE 09/05/18 7:39:08 AM #10: |
agree, it was mostly the quests and factions that were done better
granted they still had the "why the fuck am i the leader of EVERYTHING" feel by the end of all of them I liked it in Morrowind where joining certain factions meant you couldn't join and finish other one's quests Should have been similar in Oblivion and Skyrim but at least the Oblivion faction plots were interesting and the quests had more interesting approaches than Skyrim's --- ... Copied to Clipboard!
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YOUHAVENOHOPE 09/05/18 8:09:18 AM #12: |
Highwind07 posted...
It was more of an RPG like game than Skyrim but at the same time I got bored faster in Obliviion for some reason than I did for Skyrim. oblivion definitely suffers from too much same-samey shit personally i think they would have done better have a zone that's very Oblivion'd up like, more than just gates standing in random places A whole area where Oblivion spilled out of a gate and is (in-story) getting bigger by the hour --- ... Copied to Clipboard!
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St0rmFury 09/05/18 8:19:25 AM #13: |
I didn't play Oblivion, how did they make the the guild quests more interesting compared to Skyrim?
--- "Average Joe" is a trolling term since it's completely an opinion. "Overachieving" is also an opinion. - SBAllen (Hellhole: 52458377) ... Copied to Clipboard!
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Polycosm 09/05/18 8:24:15 AM #14: |
The Mage's Guild was way more interesting in Oblivion. The landscape was more inviting. Classes had more depth. And the Shivering Isles DLC is arguably the best DLC pack ever released in the history of video games... ever.
--- BKSheikah owned me so thoroughly in the 2017 guru contest, I'd swear he used the Lens of Truth to pick his bracket. (thengamer.com/guru) ... Copied to Clipboard!
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YOUHAVENOHOPE 09/05/18 8:24:51 AM #15: |
St0rmFury posted...
I didn't play Oblivion, how did they make the the guild quests more interesting compared to Skyrim? SPOILERS obviously When you come back to, you find that the place you emptied was full of people It's a little cliche, but it's a nice variation from simple quests. Mages Guild was weaker than the Winterhold College though, I think. But it's not like you have to build a magicka character just to do it, so Dark Brotherhood is WAY better in Oblivion, because it has a pretty fleshed out story from beginning to close --- ... Copied to Clipboard!
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Polycosm 09/05/18 8:31:38 AM #16: |
YOUHAVENOHOPE posted...
Mages Guild was weaker than the Winterhold College though, I think. I'd have to disagree with that, although my memory is hazy. Part of the problem is that the Winterhold quests just weren't very memorable for me. Yet I can remember traveling around to all of the Mage's Guild halls in the different towns in Cyrodill. Maybe they weren't a large-scale as Winterhold, but things like searching for the Khajiit who drank the invisibility potion-- or picking up the I dunno, different flavors I guess. --- BKSheikah owned me so thoroughly in the 2017 guru contest, I'd swear he used the Lens of Truth to pick his bracket. (thengamer.com/guru) ... Copied to Clipboard!
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StarReaper13 09/05/18 8:33:06 AM #17: |
You could make potions that actually boosted stats.
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SnapesOnAPlane 09/05/18 8:34:30 AM #18: |
Guilds, thats it. Maybe magic
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coinstarcad 09/05/18 9:10:45 AM #19: |
You could take a goblin clan's totem to the cave of another goblin clan and they would have goblin jihad.
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Colorahdo 09/05/18 9:14:18 AM #20: |
I thought the thieve's guild in Oblivion was a blast. You just randomly see these signs for some mysterious hooded figure around town sometimes, and by the end you are the mysterious hooded figure
--- But those enemies of mine who did not want me to be king over them - bring them here and kill them in front of me ~Jesus Christ ... Copied to Clipboard!
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Lord_Wombat 09/05/18 9:15:00 AM #21: |
The ability to break the ever loving shit out of it.
You can still break Skyrim, but things like the athletics stat + paintbrush/clannfear claws led to some ridiculous things (like an alternate dimension Arena where you could actually loot yellow rainment)... Oblivion > Morrowind > Skyrim (and I love them all). --- Come become a wrestler in my Fire Pro Wrestling World GFaqs Franchise on YT (no game required): https://gamefaqs.gamespot.com/boards/839-games-n-things/76947060 ... Copied to Clipboard!
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Irony 09/05/18 9:15:05 AM #22: |
Story, world, characters, DLC
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BuckVanHammer 09/05/18 9:28:17 AM #23: |
Doom_Art posted...
I like the environment and world a lot more. This is the big one to me as well --- Minimal, yet feature rich. ... Copied to Clipboard!
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GeneralKenobi85 09/05/18 9:31:47 AM #24: |
Oblivion also had better glitches.
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Seaman_Prime 09/05/18 9:36:43 AM #25: |
Quests were way more interesting and thought out.
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Runeboggle 09/05/18 9:38:11 AM #26: |
To tack on to everything else already said, Knights of the Nine was a great questline. Thieves' Guild actually making you feel like a thief and do thieving to progress it was good, too.
Overall, Oblivion's quests tend to make you travel from city to city more often to accomplish your goal, which is something that I loved. You feel like you're actually working towards a goal instead of just being pointed in the next direction. --- Si || 4670791 ... Copied to Clipboard!
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clearaflagrantj 09/05/18 9:38:41 AM #27: |
Oblivion had that DB quest in the mansion, which was by far the best quest in any ES game
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Lord_Wombat 09/05/18 9:47:51 AM #28: |
clearaflagrantj posted...
Oblivion had that DB quest in the mansion, which was by far the best quest in any ES game The game where --- Come become a wrestler in my Fire Pro Wrestling World GFaqs Franchise on YT (no game required): https://gamefaqs.gamespot.com/boards/839-games-n-things/76947060 ... Copied to Clipboard!
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Mormaurd 09/05/18 10:00:51 AM #29: |
Guild quests, magic and combat, item management (I enjoyed item durability), and Cyrodiil was a much better environment than Skyrim.
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gunplagirl 09/05/18 10:24:03 AM #31: |
Oblivion had that feeling where if you went off the path between cities, especially at night, you worried about things attacking you. Skeletons actually could kick your ass, at least early on. Will o wisp shows up? You're dead without a silver or enchanted weapon of a type it won't resist all of the bonus damage from. Enchantments and spell creation, even without breaking the game via chain spells, would let you do things Skyrim didn't let you. None of those "only can put that on necklace and ring" restrictions. Didn't have to do as much nonsense with moving between shops to sell all your stuff, vendors were more like "I can pay up to X for any single transaction, a transaction being you the player selling an item or stack of said items." The spells that improved carrying capacity instead of needing to carry a million of those rare potions that weren't worth buying and were never really worth crafting since you would want the extra carrying weight to bring stuff back from dungeons to sell, but the components for making those potions could make more expensive ones. Less unique items but many of them felt more unique than in Skyrim if we ignore the "literally just X weapon with a tier higher base stats and Y enchantment" kind for both. Better plot lines. Skyrim doing that "overhear Z has work, general quest log entry for it with a map marker" helps but in Oblivion it was usually "overhear that, have to actually find that person through information gathering if you don't know who they are already, THEN quest log" and that made you feel like you actually did something on your own. Shivering Isles was amazing.
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X-Pac_Heat 09/05/18 10:29:16 AM #32: |
It has better written quests all around.
The music is more ambient which is better if you're into that sort of thing. Uhhhh...you can attack under water? You can't do that in Skyrim, right? Or am I remembering wrong? Sean Bean and Patrick Stewart >>>>>>>> Old man that's in everything, other old man that's in everything and chick from Bourne ... Copied to Clipboard!
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luigi13579 09/05/18 10:43:26 AM #33: |
Factions and cities (not so much the overworld).
Skyrim is better in a lot of different ways, but the factions are such a big part of the games. Morrowind is my favorite overall. It definitely has its issues though. ... Copied to Clipboard!
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Shotgunnova 09/05/18 10:50:00 AM #34: |
Oblivion had:
- spell customization - better Thieves Guild questline - better Dark Brotherhood questline - Shivering Isles (arguably better than all of Skyrim's DLC, including Dragonborn) --- Take me down from the ridge where the summer ends And watch the city spread out just like a jet's flame ... Copied to Clipboard!
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Veggeta X 09/05/18 10:51:22 AM #35: |
Is there a mod that fixes the level scaling for Oblivion?
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Mormaurd 09/05/18 10:51:56 AM #36: |
Veggeta X posted...
Is there a mod that fixes the level scaling for Oblivion? 99% sure there was. --- ... Copied to Clipboard!
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luigi13579 09/05/18 10:57:16 AM #37: |
Veggeta X posted...
Is there a mod that fixes the level scaling for Oblivion? I think I used Oblivion XP: https://www.nexusmods.com/oblivion/mods/15619 ... Copied to Clipboard!
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masterpug53 09/05/18 11:01:47 AM #38: |
Looks like I'm too late to inb4 people saying Oblivion was a more interesting worldscape when Skyrim is objectively twice as geographically diverse as Cyrodiil. At least no one made the erroneous claim that Oblivion has better dungeons. Can't say I approve of the claim that Oblivion had better combat, either: remember hacking away for a solid minute on your eighteenth Xivilai of the hour because the enemy scaling was atrocious, or how archery became practically useless after the midgame?
Anyway, Oblivion had better guilds and spellmaking, definitely. And aside from the Glitch of Doom was less buggy overall; Skyrim's insidious lack of polish, even by Bethesda standards, is something that still grinds my gears to this day. --- Simple questions deserve long-winded answers that no one will bother to read. ... Copied to Clipboard!
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X-Pac_Heat 09/05/18 12:43:11 PM #39: |
Yeah Skyrim got rid of Oblivions copy/paste dungeons but fucked it up with copy/paste quests
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YOUHAVENOHOPE 09/05/18 12:51:10 PM #40: |
X-Pac_Heat posted...
Yeah Skyrim replaced Oblivions copy/paste dungeons with Skyrim's copy/paste dungeons --- ... Copied to Clipboard!
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Big_Nabendu 09/05/18 12:54:13 PM #42: |
Morrowind>Oblivion>Skyrim
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Mormaurd 09/05/18 12:57:24 PM #43: |
I really liked Oblivion's version of vampires as well. Feeding actually had importances and gave a good sense of pressure.
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Tsuyoi3 09/05/18 1:03:08 PM #44: |
Hand to Hand upgrades were a skill tree of their own.
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Hyyr 09/05/18 1:39:56 PM #45: |
Spell crafting, as many here have already stated. This was a powerful tool in Oblivion; I used custom spells for everything from leveling up to multiple feather spells.
I hated the perk-leveling up system in Skyrim. Oblivion had a watered-down version of Morrowind's leveling system, but it worked well. Also, limiting you to five training sessions per level helped balance the system in Oblivion. The D-pad selection system in Oblivion that was nerfed from Skyrim. Never understood why. ... Copied to Clipboard!
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YOUHAVENOHOPE 09/05/18 1:50:37 PM #46: |
Hyyr posted...
The D-pad selection system in Oblivion that was nerfed from Skyrim. Never understood why. >playing tes on console --- ... Copied to Clipboard!
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masterpug53 09/05/18 1:54:00 PM #47: |
Hyyr posted...
The D-pad selection system in Oblivion that was nerfed from Skyrim. Never understood why. My guess (based on my own play experience) is that the removal of combining effects thru spellcrafting and addition of Shouts meant that eight favorites was no longer sufficient. I routinely have 20+ favorites in Skyrim, and if all of these things weren't favorited (particularly Shouts), I'd never use them. The two-handed / dualcasting system compounds this, since you can no longer cast magic with sword / shield equipped. A better system is the one that other games have had for years and Fallout 4 eventually adopted, which was cardinal favorites with 3-4 slots per direction. Hopefully something similar gets implemented in ES6; while Skyrim's favorites menu is ultimately necessary for the way the game's structured, it's still quite tedious and needs improvement. --- Simple questions deserve long-winded answers that no one will bother to read. ... Copied to Clipboard!
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frozenshock 09/05/18 1:58:08 PM #48: |
Skyrim improved on Oblivion on most things gameplay related, but I think Oblivion just had better storytelling with the main quest and most of the guild quests. I love the lore of Skyrim, but the civil war and main quest didn't seem nearly as dramatic as they could have
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YOUHAVENOHOPE 09/05/18 2:01:49 PM #49: |
frozenshock posted...
but the civil war and main quest didn't seem nearly as dramatic as they could have it was really weird having a main quest, and a separate imperial/stormcloak quest... sometimes it felt like the Imperial/Stormcloak faction was supposed to be the main quest It's the limitations of the engines that TES use They can't support a large number of NPCs on screen, and the combat isn't geared toward group fighting at all So they couldn't have ludicrously large battles for the same reason cities are the size of two American city blocks and have fewer people --- ... Copied to Clipboard!
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Orthopox12 09/05/18 2:07:35 PM #50: |
Bow and arrow gameplay
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