Current Events > 3D fighters are so different to side-scrolling fighters. SO different.

Topic List
Page List: 1
Sunhawk
07/24/18 8:57:17 AM
#1:


I've observed that side-scrolling fighters tend to have a small set of moves for each character, maybe 3 - 10 (sorry, Guile), and although they took quite a lot of skill to pull off, there isn't tons to remember, and they tend to be very different and quite creative moves.

With 3D fighters, the characters often have dozens and dozens of moves, although they're usually easy to pull of if remembered. The moves, however, tend to be very similar, and look the "fanciness" of moves from the other type of fighter, in the sense you don't get things like fireballs, or moves that would be close to physically impossible.

Basically, I think that side-scrolling fighters, e.g. Street Fighter, have the better approach. Remembering dozens of moves for 15+ characters in a game is extremely hard, and when the moves are such small and subtle variations on each other, there seems little point. I mean, I expect that quite a lot of purist fighting fans (if they still exist, outside Japan) prefer the 3D games, but I dunno. I remember spending quite a while trying to get good at VF3TB, and failing, and not always having much fun, either. I've done better with DOA and Soul Calibur, but the sheer number of moves to remember, and how they seem so similar, makes those games (perhaps) less appealing than MK or SF. I've still had quite a lot of fun with them, though, especially playing Soul Calibur 1.

---
It has been 0 days since something interesting happened.
A three hour tour, a three hour tour...
... Copied to Clipboard!
alphagamble
07/24/18 8:59:02 AM
#2:


side schrolers?

how about no
---
ooh
... Copied to Clipboard!
Sunhawk
07/24/18 9:02:24 AM
#3:


What?
---
It has been 0 days since something interesting happened.
A three hour tour, a three hour tour...
... Copied to Clipboard!
Kineth
07/24/18 9:04:53 AM
#4:


They're not that different in terms of the amount of moves. A lot of how Soul Calibur works and how they display the moveset is based off of the direction you're pressing and the button(s) you press, which is no different from games like Street Fighter. They just don't list them all in the movelist. That said, having extra range of motion does increase the amount of available moves due to the direction presses.
---
If you're not looking for any honest discussion, agreement, meeting halfway or middle ground, don't bother arguing with me. Selfish narcissists need not apply.
... Copied to Clipboard!
#5
Post #5 was unavailable or deleted.
Sunhawk
07/24/18 9:17:52 AM
#6:


ClunkerSlim posted...
alphagamble posted...
side schrolers?

how about no

Imagine not even editing this.


You could pay him $1,000 to edit it.

---
It has been 0 days since something interesting happened.
A three hour tour, a three hour tour...
... Copied to Clipboard!
alphagamble
07/24/18 9:58:17 AM
#7:


... Copied to Clipboard!
Sunhawk
07/24/18 10:04:14 AM
#8:


Have tyou seen that Princess game, or something, about to come out on Switch? I had never heard of the series before, but it appears to be a 2.5D fighter with pretty bad graphics, and a half-naked woman who fights lots of enemies.
---
It has been 0 days since something interesting happened.
A three hour tour, a three hour tour...
... Copied to Clipboard!
alphagamble
07/24/18 10:33:28 AM
#9:


Sunhawk posted...
Have tyou seen that Princess game, or something, about to come out on Switch? I had never heard of the series before, but it appears to be a 2.5D fighter with pretty bad graphics, and a half-naked woman who fights lots of enemies.

You mean the one with the kid from Binding of Isacc?

It's made by Nicalis so it is guaranteed to be shit
---
ooh
... Copied to Clipboard!
Topic List
Page List: 1