Current Events > Detroit: Become Human is QD's best game yet...

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SwayM
06/06/18 4:40:16 PM
#51:


SmidgeIsntBack posted...
SwayM posted...
Heavy Rain really isn't that bad bad at all. You don't have to like the twist, but that doesn't ruin the rest of the game.


How does the reveal being nonsensical not ruin the rest of the story leading up to it


It's possible to still enjoy the good parts of something.

The internet has this way of throwing the baby out with the bathwater. The moment there's anything to criticize, that's it. It's over. Don't even bother defending it.
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SwayM
06/07/18 12:56:27 AM
#52:


60% of people say theyd fuck an android if they could.

Those are conservative numbers fo sho
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Darksaber310
06/07/18 12:58:37 AM
#53:


Omikron was their apex. It's a shame, but it's true.
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Once again snatching defeat,
From the jaws of victory.
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SwayM
06/07/18 5:52:43 PM
#54:


Never even heard of that game actually.
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HiddenLurker
06/07/18 5:56:09 PM
#55:


SwayM posted...
I forgot the internet loves to hate QD for absolutely no reason.

"Hold down two buttons while pressing "X"" to shake a hand. Not to mention several no fail parts where it didn't matter if you got 100% or 0% of the button prompts....
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SwayM
06/07/18 5:56:49 PM
#56:


HiddenLurker posted...
SwayM posted...
I forgot the internet loves to hate QD for absolutely no reason.

"Hold down two buttons while pressing "X"" to shake a hand. Not to mention several no fail parts where it didn't matter if you got 100% or 0% of the button prompts....


This is honestly the worst you can come up with?
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HiddenLurker
06/07/18 6:07:08 PM
#57:


SwayM posted...
HiddenLurker posted...
SwayM posted...
I forgot the internet loves to hate QD for absolutely no reason.

"Hold down two buttons while pressing "X"" to shake a hand. Not to mention several no fail parts where it didn't matter if you got 100% or 0% of the button prompts....


This is honestly the worst you can come up with?

When that one line is pretty much the entire game. Yes it is.
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Darmik
06/07/18 6:25:17 PM
#58:


HiddenLurker posted...
SwayM posted...
HiddenLurker posted...
SwayM posted...
I forgot the internet loves to hate QD for absolutely no reason.

"Hold down two buttons while pressing "X"" to shake a hand. Not to mention several no fail parts where it didn't matter if you got 100% or 0% of the button prompts....


This is honestly the worst you can come up with?

When that one line is pretty much the entire game. Yes it is.


Except you get entire chapters and scenarios that only are available if you fail button prompts.
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Darmik
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brotrrwinner
06/07/18 6:27:31 PM
#59:


https://imgur.com/cIYY8fS
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September 21st, 2008
Never forget
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SwayM
06/07/18 6:42:24 PM
#60:


brotrrwinner posted...
https://imgur.com/cIYY8fS


is this supposed to mean something
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Dragonblade01
06/07/18 8:23:03 PM
#61:


The game industry is better for having games like this and other interactive narratives like the Telltale Games, and even ones without branching narratives like What Remains of Edith Finch.
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Banjo2553
06/07/18 8:29:22 PM
#62:


Dragonblade01 posted...
The game industry is better for having games like this and other interactive narratives like the Telltale Games, and even ones without branching narratives like What Remains of Edith Finch.

Yep. People need to get off their high horse and not make people feel bad for liking games like this. Variety makes the industry better. Would you rather have had yet another open-world game?
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Darmik
06/07/18 8:33:52 PM
#63:


Banjo2553 posted...
Dragonblade01 posted...
The game industry is better for having games like this and other interactive narratives like the Telltale Games, and even ones without branching narratives like What Remains of Edith Finch.

Yep. People need to get off their high horse and not make people feel bad for liking games like this. Variety makes the industry better. Would you rather have had yet another open-world game?


The weird thing is this stigma doesn't seem to be there for Japanese narrative games like Ace Attorney and Danganronpa.
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Darmik
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SwayM
06/08/18 1:12:50 AM
#64:


Darmik posted...
Banjo2553 posted...
Dragonblade01 posted...
The game industry is better for having games like this and other interactive narratives like the Telltale Games, and even ones without branching narratives like What Remains of Edith Finch.

Yep. People need to get off their high horse and not make people feel bad for liking games like this. Variety makes the industry better. Would you rather have had yet another open-world game?


The weird thing is this stigma doesn't seem to be there for Japanese narrative games like Ace Attorney and Danganronpa.


Thats an excellent point. Even telltale games dont get this backlash.
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Monolith1676
06/08/18 1:13:09 AM
#65:


https://www.youtube.com/watch?v=OVyKUnU8GPg" data-time="

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Dragonblade01
06/08/18 1:58:33 AM
#66:


The reason Ace Attorney and similar don't get flack is because you're solving a mystery. So there's still a "challenge." Telltale only manages to get away with it through using popular licenses. And visual novels get away with it by being "those weird weeaboo games."

And it's the history of visual novels that makes Japan more receptive to these sorts of games. Whereas in other countries there's still a strong expectation of "challenge." If that challenge doesn't seem to be there, it "doesn't count" in their minds.
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Darmik
06/08/18 2:05:08 AM
#67:


Dragonblade01 posted...
The reason Ace Attorney and similar don't get flack is because you're solving a mystery. So there's still a "challenge." Telltale only manages to get away with it through using popular licenses. And visual novels get away with it by being "those weird weeaboo games."

And it's the history of visual novels that makes Japan more receptive to these sorts of games. Whereas in other countries there's still a strong expectation of "challenge." If that challenge doesn't seem to be there, it "doesn't count" in their minds.


There's mysteries (along with other win/lose scenarios) in QD games too. The game just continues on if you fail.
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Dragonblade01
06/08/18 2:11:33 AM
#68:


Right, but it's a matter of presentation. In AA, it's presented like you're solving a puzzle. That's what the game is about, and good storytelling helps prop it up. QD games, on the other hand, are primarily about performing the narrative which happens to include mysteries.
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Darmik
06/08/18 2:18:20 AM
#69:


But who actually plays Ace Attorney for the puzzles? You've either got hunting around environments for evidence (where you can't progress through the story until you interact with the right ones) or you present evidence for the correct statement (which sometimes has trial and error because you have to think of the games logic instead of your own). The gameplay is the worst part. If anything I think it would be a better game if they ditched the health bar crap.

Danganronpa is even worse with it.

These games aren't exactly Professor Layton.

On top of that you have several games that have no puzzle solving or anything like Doki Doki Literature Club or Steins Gate. They rely on making narrative decisions just like a Quantic Dream game and no one complains about them in the same way.

I get the impression people see these as more niche games or something so they don't count. Meanwhile gamers get extremely possessive over what a high budget game should be. People even whined about a narrative mode for Mass Effect 3.
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Darmik
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Dragonblade01
06/08/18 2:27:33 AM
#70:


Market penetration is a factor, true. Criticism often comes with mainstream attention. But more to my point, it doesn't matter why fans like the games. It matters how they are billed and presented to consumers. QD bills itself as an interactive narrative game. AA bills itself as a detective puzzle game.
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dave_is_slick
06/08/18 3:28:37 AM
#71:


Dragonblade01 posted...
The reason Ace Attorney and similar don't get flack is because you're solving a mystery. So there's still a "challenge." Telltale only manages to get away with it through using popular licenses. And visual novels get away with it by being "those weird weeaboo games."

So how did Life is Strange "get away with it"?
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Dragonblade01
06/08/18 3:48:48 AM
#72:


dave_is_slick posted...
Dragonblade01 posted...
The reason Ace Attorney and similar don't get flack is because you're solving a mystery. So there's still a "challenge." Telltale only manages to get away with it through using popular licenses. And visual novels get away with it by being "those weird weeaboo games."

So how did Life is Strange "get away with it"?

Lower price point, which adds to Darmik's point about market penetration.
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