Current Events > There should be a game where your moral choices determine the difficulty of the

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Lord_Shadow
04/25/18 4:15:50 AM
#1:


Game like if you make good decisions it will make the game significantly harder but if you make truly evil decisions it gets alot easier and it's a noticeable difference.
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Reis
04/25/18 4:16:42 AM
#2:


Infamous 1 kinda felt this way. Not that it was a hard game or anything but it was waaaaaaaaaaay easier to be bad than good
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chill02
04/25/18 4:20:15 AM
#3:


Fable 3?
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pinky0926
04/25/18 4:21:12 AM
#4:


That seems to be most games with a morality component.

KOTOR - get awesome death powers and just take people's shit, OR get wimpy powers and run around like an errand boy for charity.
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DocDelicious
04/25/18 4:25:19 AM
#5:


Playing evil is always easier in any game that has this system.
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Lord_Shadow
04/25/18 4:25:26 AM
#6:


chill02 posted...
Fable 3?

Lol nopinky0926 posted...
That seems to be most games with a morality component.

KOTOR - get awesome death powers and just take people's shit, OR get wimpy powers and run around like an errand boy for charity.

Eh not far enough I mean like truly a change in difficulty like it would truly be hard thing to be good in this game this game would be doing everything it could to break your morals in Kotor you can play the whole game good and be fine
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pinky0926
04/25/18 4:27:00 AM
#7:


Undertale?
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Lord_Shadow
04/25/18 4:27:53 AM
#8:


pinky0926 posted...
Undertale?

Still need to play that so maybe
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Zack_Attackv1
04/25/18 4:29:19 AM
#9:


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pinky0926
04/25/18 4:30:23 AM
#10:


Lord_Shadow posted...
pinky0926 posted...
Undertale?

Still need to play that so maybe


You can play the entire game not killing anyone but it's significantly more difficult. Or you can be a murderous dick and it's easy, but the outcome is different.
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Lord_Shadow
04/25/18 4:33:20 AM
#11:


pinky0926 posted...
Lord_Shadow posted...
pinky0926 posted...
Undertale?

Still need to play that so maybe


You can play the entire game not killing anyone but it's significantly more difficult. Or you can be a murderous dick and it's easy, but the outcome is different.

That's pretty close to what I mean but more expanded upon
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CiIantro
04/25/18 4:36:16 AM
#12:


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fan357
04/25/18 4:36:52 AM
#13:


The Suffering was a little like this.
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Lord_Shadow
04/25/18 4:38:04 AM
#14:


CiIantro posted...
There is:
https://en.wikipedia.org/wiki/Black_%26_White_(video_game)_

Anything made this decade?
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CiIantro
04/25/18 4:39:20 AM
#15:


Lord_Shadow posted...
CiIantro posted...
There is:
https://en.wikipedia.org/wiki/Black_%26_White_(video_game)_

Anything made this decade?

No, people only want MOBAs these days.
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pegusus123456
04/25/18 4:41:19 AM
#16:


This is the idea of the chaos system in Dishonored, but it's the opposite of what you suggested in the OP.

Murdering people is somewhat easier than stealth, but the drawback is that murder makes your actions more noticeable. So your chaos rating goes up and the government starts posting more and stronger guards everywhere. Up to and including, one of your friends turning on you in the last level and firing off a shot which alerts the entire base to your presence as soon as you get there.

Oh, but I should mention that low chaos is not necessarily good, at least when it comes to the main targets. The high priest, for instance, can simply be killed. Or you can brand him with a mark that brands him as a complete outcast from society. You find him in a later level as a corpse, infected with the plague, and a diary entry detailing how miserable his life has been since then.
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pinky0926
04/25/18 4:43:35 AM
#17:


CiIantro posted...
There is:
https://en.wikipedia.org/wiki/Black_%26_White_(video_game)_


I loved that game but this was mostly because it was horribly balanced. It wasn't even feasible to be good. Spend a whole day looking after crops, healing sick people, building houses, helping people with their tasks, expand your population by 400% and build the biggest metropolis in the land - get 5 good points. But accidentally drop a rock and crush one villager because the physics system was clunky and rudimentary - 100 bad points.
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Lord_Shadow
04/25/18 4:45:56 AM
#18:


pinky0926 posted...
CiIantro posted...
There is:
https://en.wikipedia.org/wiki/Black_%26_White_(video_game)_


I loved that game but this was mostly because it was horribly balanced. It wasn't even feasible to be good. Spend a whole day looking after crops, healing sick people, building houses, helping people with their tasks, expand your population by 400% and build the biggest metropolis in the land - get 5 good points. But accidentally drop a rock and crush one villager - 100 bad points.

Peter molyneux never quite nailed down moral dilemmas
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CiIantro
04/25/18 4:53:14 AM
#19:


pinky0926 posted...
CiIantro posted...
There is:
https://en.wikipedia.org/wiki/Black_%26_White_(video_game)_


I loved that game but this was mostly because it was horribly balanced. It wasn't even feasible to be good. Spend a whole day looking after crops, healing sick people, building houses, helping people with their tasks, expand your population by 400% and build the biggest metropolis in the land - get 5 good points. But accidentally drop a rock and crush one villager because the physics system was clunky and rudimentary - 100 bad points.

Agreed lol. I just gave up. I was tossing my population in the sacrificial altar like a chainsmoker popping them in an ashtray.
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