This is just a mess. After the 4th hour of running long distances and running out of breath every other step just to slowly stab the same zombie for the 1000th time with a pipe, the realization hits that this is not fun. Followed by the realization that this has no business being called a Metal Gear game.
This is ill-conceived on every possible level. A soldier from Mother base gets transported to a nether realm version of earth where he must eat and drink every 10 minutes or he dies. At the behest of Launce Fishburne, he must stab zombies for their sweet nectar which is used as money by robots for some reason. He then must go around nether earth turning on machines which will summon zombies which he must stab with a pipe because those zombies will destroy the machine. And don't forget to eat because you'll die if you don't! That's the entire game.
"Where's the stealth in all this?", you might be asking. There isn't any. "But killing zombies has got to be fun, right?" Should be. It isn't. "The story has got to be interesting, right? It's Metal Gear!" There's a zombie dimension Earth that's completel barren except for Laurence Fishburn, zombies and some animals. You want to leave it. That's the entire story.
That's not even getting issues like being charged extra money ($10) for additional save slots (you get ONE with the game), game must have a constant internet connection to even work, the janky melee system, the microtransactions of $1 to $50 for an in-game currency that effectively allows you to pay to cheat, some truly terrible voice acting, wonky teleporting animals and an entire game of halfeverything despite milking reused assets.
Save your money.
I'm to put this in the simplest terms that I can. The game is shallow, and very VERY grindy.
There isn't much content beyond "run out and collect resources and recipies". The grind wouldn't even be that bad if the combat was fun, however instead it's as simple as hammer the left mouse button while you hide behind a fence, and once the fence breaks climb up onto a cliff and crouch down to stab them in the head so they can't reach you and do anything. Co-op would be ok, if it wasn't for the prior complaints, I like the idea of playing with my friends to fend off a horde, but once again, it isn't enjoyable with the combat presented in the game.
It's a shame, because I did want to like this game, I wanted to see how Konami would handle Post-Kojima Metal Gear. I can now see though that this is going to be a dark era for the Metal Gear series, if it even makes it past this mess.
This is just a mess. After the 4th hour of running long distances and running out of breath every other step just to slowly stab the same zombie for the 1000th time with a pipe, the realization hits that this is not fun. Followed by the realization that this has no business being called a Metal Gear game.
This is ill-conceived on every possible level. A soldier from Mother base gets transported to a nether realm version of earth where he must eat and drink every 10 minutes or he dies. At the behest of Launce Fishburne, he must stab zombies for their sweet nectar which is used as money by robots for some reason. He then must go around nether earth turning on machines which will summon zombies which he must stab with a pipe because those zombies will destroy the machine. And don't forget to eat because you'll die if you don't! That's the entire game.
"Where's the stealth in all this?", you might be asking. There isn't any. "But killing zombies has got to be fun, right?" Should be. It isn't. "The story has got to be interesting, right? It's Metal Gear!" There's a zombie dimension Earth that's completel barren except for Laurence Fishburn, zombies and some animals. You want to leave it. That's the entire story.
That's not even getting issues like being charged extra money ($10) for additional save slots (you get ONE with the game), game must have a constant internet connection to even work, the janky melee system, the microtransactions of $1 to $50 for an in-game currency that effectively allows you to pay to cheat, some truly terrible voice acting, wonky teleporting animals and an entire game of halfeverything despite milking reused assets.
Save your money.
I'm to put this in the simplest terms that I can. The game is shallow, and very VERY grindy.
There isn't much content beyond "run out and collect resources and recipies". The grind wouldn't even be that bad if the combat was fun, however instead it's as simple as hammer the left mouse button while you hide behind a fence, and once the fence breaks climb up onto a cliff and crouch down to stab them in the head so they can't reach you and do anything. Co-op would be ok, if it wasn't for the prior complaints, I like the idea of playing with my friends to fend off a horde, but once again, it isn't enjoyable with the combat presented in the game.
It's a shame, because I did want to like this game, I wanted to see how Konami would handle Post-Kojima Metal Gear. I can now see though that this is going to be a dark era for the Metal Gear series, if it even makes it past this mess.
The irony is that Survive should be loved by most of the people that hate it since those are the types that always defend MGS V for it's great gameplay and the engine and it's pretty much just more great gameplay and use of the engine.
I've heard some people say that the story is refreshing and more like previous MGS games. I mean, that's true in the sense that most of the dialogue is told through a codec screen, but like so far the actual story is just kind of okay. I would actually rank it right there with MGS V just because everything is kind of bare bones and feels pointless in the grand scheme of things. But hey, at least there *is* dialogue outside of cassette tapes (although there are those too ugh)
But, I'm still having fun with the game. Playing the beta, I thought they could of done something closer to MGS. Now that I'm playing the story, I still kind of think that but I am enjoying what they are giving me and understand why they did it because I think they wanted it to feel different after MGS V. ---
The irony is that Survive should be loved by most of the people that hate it since those are the types that always defend MGS V for it's great gameplay and the engine and it's pretty much just more great gameplay and use of the engine.
I've heard some people say that the story is refreshing and more like previous MGS games. I mean, that's true in the sense that most of the dialogue is told through a codec screen, but like so far the actual story is just kind of okay. I would actually rank it right there with MGS V just because everything is kind of bare bones and feels pointless in the grand scheme of things. But hey, at least there *is* dialogue outside of cassette tapes (although there are those too ugh)
But, I'm still having fun with the game. Playing the beta, I thought they could of done something closer to MGS. Now that I'm playing the story, I still kind of think that but I am enjoying what they are giving me and understand why they did it because I think they wanted it to feel different after MGS V.