Current Events > Your dream video game(s)?

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ninjarobot_22
12/31/17 2:47:44 PM
#51:


I want naughty dog to make a dark spy game with the uncharted engine, but i want them to incorporate spy stuff like goldeneye 64 perfect dark or mission impossible 64. It should have a mix of stealth and action too.
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ChromaticAngel
12/31/17 2:50:47 PM
#52:


D-Lo_BrownTown posted...
What could have possibly been done to the game to improve it by scrapping the PS3/360 version, but not doing a total re-do?

Like, I don't think the maps being boring was a limitation of PS3/360 hardware.

Generic side missions also don't feel like a limitation of PS3/360 hardware.

I don't think the awful story was a limitation of PS3/360 hardware.


They are limitations of budgets because exorbitant amounts of money was spent getting the games to run playable on old hardware. Most of the Dev budget was spent on QA for the old systems.
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Ilishe
12/31/17 2:52:31 PM
#53:


Divinity Original Sin 3
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~Phoenix Nine~
~Victory needs no explanation; defeat allows none.~
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gatorsPENSbucs
12/31/17 2:52:50 PM
#54:


GTA V with a hell of a lot easier ways to make money or really cheap items. I fuckin love that game, its basically everything I want in a non sports game. Maybe more clothing options, Im weird like that.
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Kisai
12/31/17 3:14:46 PM
#55:


I've always wanted to design a CardCaptor Sakura game. Not a puzzle game or anything, but where you play as Sakura, actually trying to capture the cards. 3D combat similar to Zelda, Kingdom Hearts, things like that, where you can lock onto the card, and use other cards as attacks. You can perform dodge rolls, and things like that. Certain cards, like Firey, Watery, etc. would provide some form of attack, whereas others could be support. Dash would help you run and dodge faster, Shield could defend against some attacks, Jump could give you a high jump, Fly could let you fly around the area.

Even though it doesn't feel like it makes a lot of sense for a CardCaptor Sakura game to have any sort of open world, it would be nice if there were areas you could return to and explore with newly acquired cards. We would either figure out how to make an open-world Tomoeda, or have a world map of Tomoeda, with areas that you can select and explore at your leisure.

As for the cards themselves, I thought it would be neat if you could do them in any order you want. Maybe there would be 4-5 that would show up at once around town, and you could go to the areas that they're in and deal with them. After capturing a few, more cards would show up. I just like the idea of using different abilities on other cards. In the series, we've seen just one or two effects one card might have on another, but what about every single card? It would be cool to see what cards work on others, and what doesn't.

And not every card has to be a battle, either. There were a few cards in the series that were more like solving a puzzle instead of a battle. Things like Thunder, Earthy, Watery, cards like that would be boss battles. Things like Maze, Silent, etc. Would be more of a puzzle.

Then there could be unlockables with certain cards. Like capturing The Create would allow you to fight brand new optional bosses if you wanted. Sakura actually used The Create in the anime to fight against monsters for training. Maybe The Voice or The Song could unlock a sound test or something. The Return could possibly unlock a "boss rush" sort of mode where you can go back "in time" to fight previous bosses again.

It would also be really cool to have a replay mode in the vein of Dissidia, where you can change the camera angles and stuff like that. It would especially be fitting for Tomoyo. And speaking of Tomoyo, there would have to be a giant collection of outfits that you could change Sakura into, created by Tomoyo herself, of course. I'm not sure if they would all be available at once, or if they'd be unlockable as the game progresses.

Those are a few ideas I've had for a CardCaptor Sakura game, but sadly, it'll never happen. ;_; It would be kinda neat to get something that isn't just a puzzle game...
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Kajagogo
12/31/17 3:23:50 PM
#56:


-A core Street Fighter game with Arika characters
-A mega man game where you can play through the game as the robot masters
-Marvel: Ultimate Alliance 3
-Star Tropics 3
-Super Mario Bros 2/Land characters like Wart, Mouser, Clawgrip, Tatanga, King Totomesu to come back.
-More games with Toadette playable.
-Diddy Kong racing 2
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TheGrindery
12/31/17 3:24:44 PM
#57:


Online 30 player F-Zero GX with more tracks.
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TheGrindery
12/31/17 3:29:54 PM
#58:


Visually improved VR version of Mystical Ninja Starring Goemon.
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MrBobGray
12/31/17 3:44:46 PM
#59:


Would take far too long to detail.

Basically a real world MMO zombie survival game that allows you to actually survive. You can bunker down in a presumably safe base of operations. An abandoned house. A movie theater. A mall. A grocery store. You can board the place up. Fortify it to your specifications. Build traps. Scavenge food. Grow food. Accumulate other survivors into your pack. Hell, you can fortify an island. You die? You start with a new character. You can stumble upon your dead character and loot his body, as can others. You can loot other dead bodies. Completely interactive. You have to scavenge and adapt or die.
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Do you have Prince Albert in a can?
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D-Lo_BrownTown
12/31/17 3:49:37 PM
#60:


ChromaticAngel posted...

They are limitations of budgets because exorbitant amounts of money was spent getting the games to run playable on old hardware. Most of the Dev budget was spent on QA for the old systems.


source?

This sounds like a bullshit figure, or at least a dishonest answer considering development *started* on last gen consoles so if a quarter of the development took place on last gen consoles there wouldn't have been any way to not have that cost magically go away.
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Kajagogo
12/31/17 4:05:39 PM
#61:


MrBobGray posted...
Would take far too long to detail.

Basically a real world MMO zombie survival game that allows you to actually survive. You can bunker down in a presumably safe base of operations. An abandoned house. A movie theater. A mall. A grocery store. You can board the place up. Fortify it to your specifications. Build traps. Scavenge food. Grow food. Accumulate other survivors into your pack. Hell, you can fortify an island. You die? You start with a new character. You can stumble upon your dead character and loot his body, as can others. You can loot other dead bodies. Completely interactive. You have to scavenge and adapt or die.


Sounds good in theory but I'm sure everyone will just start killing each other making it PUBG with zombies.
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ultimate reaver
12/31/17 4:09:54 PM
#62:


Resident Evil 2 remake in REmake style

Megaman Legends 3
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TheGrindery
12/31/17 4:49:39 PM
#63:


Properly done VR Jurassic Park.
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TheDarkCircle
12/31/17 5:01:20 PM
#64:


TheGrindery posted...
Visually improved VR version of Mystical Ninja Starring Goemon.


When the eventual N64 classic comes out the only game I need on there is Mystical Ninja
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TheGrindery
12/31/17 5:06:39 PM
#65:


Enough crazy shit happens in the Bible for it to have massive video game potential regardless of what you believe.
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PowerOats
12/31/17 5:09:15 PM
#66:


TheGrindery posted...
Enough crazy shit happens in the Bible for it to have massive video game potential regardless of what you believe.


Biblical Devil may Cry with playable Moses and Jesus
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TheGrindery
12/31/17 5:10:55 PM
#67:


Devil May Christ
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ChromaticAngel
12/31/17 6:46:31 PM
#68:


D-Lo_BrownTown posted...
ChromaticAngel posted...

They are limitations of budgets because exorbitant amounts of money was spent getting the games to run playable on old hardware. Most of the Dev budget was spent on QA for the old systems.


source?

This sounds like a bullshit figure, or at least a dishonest answer considering development *started* on last gen consoles so if a quarter of the development took place on last gen consoles there wouldn't have been any way to not have that cost magically go away.


https://imgur.com/a/NbIbL
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