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Ballstopshere 12/01/17 8:19:59 AM #1: |
You forced the mob to work with the Joker.
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A_Good_Boy 12/01/17 8:21:47 AM #2: |
Pretty much.
--- Who is? I am! ... Copied to Clipboard!
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Antifar 12/01/17 8:28:42 AM #3: |
I don't think it's piracy; games have gotten significantly more expensive to make while remaining at the same base price for about a decade now.
--- kin to all that throbs ... Copied to Clipboard!
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JE19426 12/01/17 8:35:12 AM #4: |
I dont understand what you are talking about TC.
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Lonestar2000 12/01/17 8:37:00 AM #5: |
@Antifar posted...
I don't think it's piracy; games have gotten significantly more expensive to make while remaining at the same base price for about a decade now. ![]() --- Rumble Roses. Someone enters the room. Them: O_O Me: What?! I always play games without my pants on!- Inmate 922335 #ImpeachTrump ... Copied to Clipboard!
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P4wn4g3 12/01/17 8:44:59 AM #6: |
Antifar posted...
I don't think it's piracy; games have gotten significantly more expensive to make while remaining at the same base price for about a decade now. Seriously. And game piracy is worked against so hard that I doubt it even has a notable impact on the market. It's too much of a hassle to try on your typical console, and while I'm not sure how it's dealt with on PC anymore I can imagine that Steam and the Blizzard App verify your shit. What's more is that software companies have completely done away with the concept of Shareware. You no longer have the option of trying a game for free. Furthermore you rarely see a game open sourced these days. Basically the whole system is designed to fuck the customer without the customer knowing it. --- Hive Mind of Dark Aether, the unofficial Metroid Social Private board. https://www.gamefaqs.com/boards/851-dark-aether ... Copied to Clipboard!
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Antifar 12/01/17 8:47:11 AM #7: |
P4wn4g3 posted...
What's more is that software companies have completely done away with the concept of Shareware. You no longer have the option of trying a game for free. Eh, there are still demos and betas to be found, and from major series to boot. Free to play weekends too. --- kin to all that throbs ... Copied to Clipboard!
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DevsBro 12/01/17 8:49:49 AM #8: |
It's just basic economics, really.
If consumers didn't like the trend, they would stop buying, and in turn, develipers would stop doing it. But customers do like the trend. I'm sorry you disagree with the rest of the customers. --- ... Copied to Clipboard!
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P4wn4g3 12/01/17 8:51:37 AM #9: |
Yeah, but shareware didn't have limitations that were so overarching. You could install it and play whatever content was there as much as you wanted. Demos have time limits, betas have bugs and expire at some point, free to play weekends last 2 days and come up very rarely.
--- Hive Mind of Dark Aether, the unofficial Metroid Social Private board. https://www.gamefaqs.com/boards/851-dark-aether ... Copied to Clipboard!
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The Admiral 12/01/17 8:59:28 AM #10: |
Antifar posted...
I don't think it's piracy; games have gotten significantly more expensive to make while remaining at the same base price for about a decade now. Games have actually gotten significantly cheaper to make since the industry has shifted to digital distribution. The industry has made a deliberate decision to design single, large games that can be milked for revenue via microtransactions for many years rather than just releasing additional titles that (in the past) provided that revenue. This is considerably more profitable for them. --- - The Admiral ... Copied to Clipboard!
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marc55 12/01/17 9:03:59 AM #11: |
Lonestar2000 posted...
@Antifar posted...I don't think it's piracy; games have gotten significantly more expensive to make while remaining at the same base price for about a decade now. ... didnt watch it but does it claim stuff like the cost didnt increase at all ? i find it hard to believe that after years they didnt have to increase salaries or any other costs --- There is no sound, no voice, no cry in all the world that can be heard... until someone listens. ... Copied to Clipboard!
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DevsBro 12/01/17 9:05:25 AM #12: |
The Admiral posted...
Antifar posted...I don't think it's piracy; games have gotten significantly more expensive to make while remaining at the same base price for about a decade now. They still make a good number of physical copies. Either way, I would be interested to see exactly how much manufacturing and shipping a couple million discs cost, compared with a $100 million+ budget for the actual development. --- ... Copied to Clipboard!
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DevsBro 12/01/17 9:08:47 AM #13: |
marc55 posted...
Lonestar2000 posted...@Antifar posted...I don't think it's piracy; games have gotten significantly more expensive to make while remaining at the same base price for about a decade now. Not to mention the shift from "hey marketing department, has anyone here ever acted before?" to "Well Patrick Stewart would charge us $100k but we can get Nolan North for only $80k!" --- ... Copied to Clipboard!
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P4wn4g3 12/01/17 9:08:57 AM #14: |
Er oh, I misread Antifar's post. Yeah I agree with Addy on this one. Most of these cinematic publications are also used to force consumers to buy some new hardware.
Not only that but eshops control the digital market, as if for some reason the handful of publishers out there can determine value of anything with some magic device. This causes some superficiality about what makes a game good, what indie games are better than others, how all AAA titles are worth at least 60 bucks, etc. Don't fool yourself into thinking these people aren't constantly making bank. And gamers are fairly complacent about the whole thing, they let this economy take over rather than keeping a much freer market and would gladly sell a kidney for their next favorite sequel. I'm sure if you actually analyzed this market you'd find a depressing amount of money going to big names. --- Hive Mind of Dark Aether, the unofficial Metroid Social Private board. https://www.gamefaqs.com/boards/851-dark-aether ... Copied to Clipboard!
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The Top Crusader 12/01/17 9:16:36 AM #15: |
The Admiral posted...
Antifar posted...I don't think it's piracy; games have gotten significantly more expensive to make while remaining at the same base price for about a decade now. That's true for manufacturing and distribution, but back in the day the NES or SNES game that cost the same or only slightly less than today's games had a few dozen people working on them at most generally. Now you've got 15 minutes of credits going by at the end of a game. That's a lot more people to pay, plus 20-30 years of cost of living going up. --- -- - ... Copied to Clipboard!
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The Admiral 12/01/17 9:21:31 AM #16: |
The Top Crusader posted...
That's true for manufacturing and distribution, but back in the day the NES or SNES game that cost the same or only slightly less than today's games had a few dozen people working on them at most generally. Now you've got 15 minutes of credits going by at the end of a game. That's a lot more people to pay, plus 20-30 years of cost of living going up. Look at the sales figures for NES games vs. modern games, though. It's not even close. You can make a game as expensive as you want it to be, but this is certainly not necessary. Making the same kind of games that existed 8 years ago is absolutely cheaper today than it would have been then. Games are deliberately more elaborate now so that they can be milked for microtransactions. That's not a rising cost, it's an industry decision to improve their margins. --- - The Admiral ... Copied to Clipboard!
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