Current Events > If buying Loot Boxes is considered gambling

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Anisoptera
11/20/17 12:10:22 PM
#1:


then so is putting a quarter in a gumball machine.
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Muffinz0rz
11/20/17 12:11:20 PM
#2:


Yeah but you can't get to a gumball machine by sitting at the computer and spending money with one click.
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LordRazziel
11/20/17 12:11:28 PM
#3:



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#4
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Santorin
11/20/17 12:13:40 PM
#5:


The value of a gumball is subjective because color and flavor.

The value of a lootbox is objective because content highly differs.
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joe_stalin518
11/20/17 12:14:30 PM
#6:


i always kind of felt buying booster pack's was like gambling, never knowing if your going hit it big with a Charizard or exodia
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eston
11/20/17 12:14:53 PM
#7:


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Muffinz0rz
11/20/17 12:17:30 PM
#8:


joe_stalin518 posted...
i always kind of felt buying booster pack's was like gambling, never knowing if your going hit it big with a Charizard or exodia

Yeah but again, booster packs are the whole game, vs. paying $60 in addition to booster packs.

Plus you can buy individual cards much more easily than you can in lootbox games because "muh pay2win"
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Anarchy_Juiblex
11/20/17 12:19:58 PM
#9:


Life is gambling. If we're going to treat vidya games like casinos because my binaries gots real world value then ALLLL drops are gambling.
Meph runs? That's a gamblin. (Also that's about how behind I am on gaming.)
Raid drops? Gamblin
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joe_stalin518
11/20/17 12:22:34 PM
#10:


Muffinz0rz posted...
joe_stalin518 posted...
i always kind of felt buying booster pack's was like gambling, never knowing if your going hit it big with a Charizard or exodia

Yeah but again, booster packs are the whole game, vs. paying $60 in addition to booster packs.

Plus you can buy individual cards much more easily than you can in lootbox games because "muh pay2win"

i think we can both agree they are both a form of childhood gambling, since kids ain't allowed in casinos or to redeem lotto tickets .its the element of you don't know whats inside and could walk away with something worth more then what you put into it
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MC_BatCommander
11/20/17 12:26:28 PM
#11:


joe_stalin518 posted...
Muffinz0rz posted...
joe_stalin518 posted...
i always kind of felt buying booster pack's was like gambling, never knowing if your going hit it big with a Charizard or exodia

Yeah but again, booster packs are the whole game, vs. paying $60 in addition to booster packs.

Plus you can buy individual cards much more easily than you can in lootbox games because "muh pay2win"

i think we can both agree they are both a form of childhood gambling, since kids ain't allowed in casinos or to redeem lotto tickets .its the element of you don't know whats inside and could walk away with something worth more then what you put into it


True, but kids collecting trading cards most likely weren't in it to hopefully get something valuable. As a kid collecting Pokemon cards and Magic cards I just wanted to get stuff that would make a good deck. The best part was you didn't need rares/ultra rares to make strong decks, and since you were playing with friends you didn't have random people with way better stuff constantly shoved in your face like you would while playing a modern online game.

Also I feel like Wizards always did a good job of making the booster packs feel fulfilling. Where as dropping $2.50 on a TF2 crate is almost guaranteed to disappoint because everything that comes out of it that isn't an Unusual hat is worth a ton less than the key.
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Ricemills
11/20/17 12:30:25 PM
#12:


iirc in Japan the gacha aspect of their games are supervised by the same department who supervised pachinko and other gambling machines.
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joe_stalin518
11/20/17 12:38:43 PM
#13:


MC_BatCommander posted...
joe_stalin518 posted...
Muffinz0rz posted...
joe_stalin518 posted...
i always kind of felt buying booster pack's was like gambling, never knowing if your going hit it big with a Charizard or exodia

Yeah but again, booster packs are the whole game, vs. paying $60 in addition to booster packs.

Plus you can buy individual cards much more easily than you can in lootbox games because "muh pay2win"

i think we can both agree they are both a form of childhood gambling, since kids ain't allowed in casinos or to redeem lotto tickets .its the element of you don't know whats inside and could walk away with something worth more then what you put into it


True, but kids collecting trading cards most likely weren't in it to hopefully get something valuable. As a kid collecting Pokemon cards and Magic cards I just wanted to get stuff that would make a good deck. The best part was you didn't need rares/ultra rares to make strong decks, and since you were playing with friends you didn't have random people with way better stuff constantly shoved in your face like you would while playing a modern online game.

Also I feel like Wizards always did a good job of making the booster packs feel fulfilling. Where as dropping $2.50 on a TF2 crate is almost guaranteed to disappoint because everything that comes out of it that isn't an Unusual hat is worth a ton less than the key.

well i grew up poor so i actually was given my first yugioh deck by one of my friends ,shino tetsuki if anyone here remembers him, he's a LUEr. anyway i remember that a lot of people at the yugioh tournaments were grow men (30's-40's) that would buy a box at the beginning and one at the end of the tournament, he had like 4 sets of exodia (2 sets 1st ED) and was kind of a dick. his name was victor and it was in crossgates mall in albany ny
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joe_stalin518
11/20/17 12:41:25 PM
#14:


i did get a 1st ed raigeki from a pack before
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Anteaterking
11/20/17 12:44:09 PM
#15:


Santorin posted...
The value of a gumball is subjective because color and flavor.

The value of a lootbox is objective because content highly differs.


Please objectively tell me the value of a typical Battlefront loot box.
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Santorin
11/20/17 12:51:06 PM
#16:


Anteaterking posted...
Santorin posted...
The value of a gumball is subjective because color and flavor.

The value of a lootbox is objective because content highly differs.


Please objectively tell me the value of a typical Battlefront loot box.


The system itself has objectively better cards that's the whole point.
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Anteaterking
11/20/17 12:55:11 PM
#17:


Santorin posted...
Anteaterking posted...
Santorin posted...
The value of a gumball is subjective because color and flavor.

The value of a lootbox is objective because content highly differs.


Please objectively tell me the value of a typical Battlefront loot box.


The system itself has objectively better cards that's the whole point.


Putting rarities on things still doesn't give them objective value.
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#18
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Anteaterking
11/20/17 12:58:51 PM
#19:


JustMyOpinion posted...
Anteaterking posted...
Santorin posted...
Anteaterking posted...
Santorin posted...
The value of a gumball is subjective because color and flavor.

The value of a lootbox is objective because content highly differs.


Please objectively tell me the value of a typical Battlefront loot box.


The system itself has objectively better cards that's the whole point.


Putting rarities on things still doesn't give them objective value.


You lost. Just let it go.


I didn't lose. You can't put a price on what a lootbox is "worth" any more than you can put a price on how much a booster pack in Hearthstone is "worth". It's value can change based on time, the person opening it, etc.
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Santorin
11/20/17 1:00:24 PM
#20:


Anteaterking posted...
I didn't lose. You can't put a price on what a lootbox is "worth" any more than you can put a price on how much a booster pack in Hearthstone is "worth". It's value can change based on time, the person opening it, etc.


Ok Nietzsche.

Here's your gold star now go back to your desk and be a good boy *pats on head*
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I have but one lamp by which my feet are guided; and that is the lamp of experience. Patrick Henry
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Steve Nick
11/20/17 1:02:25 PM
#21:


Yeah sometimes kids spend hours at gumball machines putting thousands of dollars in the machine to get the purple gumball.
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Anteaterking
11/20/17 1:04:04 PM
#22:


Santorin posted...
Anteaterking posted...
I didn't lose. You can't put a price on what a lootbox is "worth" any more than you can put a price on how much a booster pack in Hearthstone is "worth". It's value can change based on time, the person opening it, etc.


Ok Nietzsche.

Here's your gold star now go back to your desk and be a good boy *pats on head*


I'm not trying to be existential or nihilistic about it. Your complaint about the gumball example is that it's all subjective, but there are still general preferences by the population. You're applying those same preferences to say "Opening Darth Vader is objectively better than opening Han Solo" because more people like Darth Vader. It's still subjective. A rare skill for a hero I don't particularly like playing is way less valuable to me than a more common skill for a class I'm good at, both emotionally AND in terms of success in game play.
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Steve Nick
11/20/17 1:06:55 PM
#23:


Anteaterking posted...
Santorin posted...
Anteaterking posted...
I didn't lose. You can't put a price on what a lootbox is "worth" any more than you can put a price on how much a booster pack in Hearthstone is "worth". It's value can change based on time, the person opening it, etc.


Ok Nietzsche.

Here's your gold star now go back to your desk and be a good boy *pats on head*


I'm not trying to be existential or nihilistic about it. Your complaint about the gumball example is that it's all subjective, but there are still general preferences by the population. You're applying those same preferences to say "Opening Darth Vader is objectively better than opening Han Solo" because more people like Darth Vader. It's still subjective. A rare skill for a hero I don't particularly like playing is way less valuable to me than a more common skill for a class I'm good at, both emotionally AND in terms of success in game play.


Opening 40% is objectively better than opening 10% though.
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DevsBro
11/20/17 1:09:22 PM
#24:


Nothing is anything if you look at the details closely enough.
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Anteaterking
11/20/17 1:09:52 PM
#25:


Steve Nick posted...
Anteaterking posted...
Santorin posted...
Anteaterking posted...
I didn't lose. You can't put a price on what a lootbox is "worth" any more than you can put a price on how much a booster pack in Hearthstone is "worth". It's value can change based on time, the person opening it, etc.


Ok Nietzsche.

Here's your gold star now go back to your desk and be a good boy *pats on head*


I'm not trying to be existential or nihilistic about it. Your complaint about the gumball example is that it's all subjective, but there are still general preferences by the population. You're applying those same preferences to say "Opening Darth Vader is objectively better than opening Han Solo" because more people like Darth Vader. It's still subjective. A rare skill for a hero I don't particularly like playing is way less valuable to me than a more common skill for a class I'm good at, both emotionally AND in terms of success in game play.


Opening 40% is objectively better than opening 10% though.


I agree with that. That doesn't make lootboxes not subjective.
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