Current Events > Super Meat Boy Forever Nintendo trailer

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Drpooplol
08/30/17 1:34:53 PM
#1:


https://www.youtube.com/watch?v=AKjjyDUgGd8&feature=em-uploademail

It looks... meh. But knowing team meat the forest levels are in the first world, and the game will get plenty hard. I don't know how I feel about combat yet.

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Virus731
08/30/17 1:39:26 PM
#2:


So... Super Meat Boy with punching? Yawn.
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Banjo2553
08/30/17 1:43:22 PM
#3:


Fuck that, I saw the Travis Strikes Again trailer in related videos.
So fucking hyped.
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voldothegr8
08/30/17 1:44:49 PM
#4:


Virus731 posted...
So... Super Meat Boy with punching? Yawn.

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refmon
08/30/17 1:46:50 PM
#5:


voldothegr8 posted...
Virus731 posted...
So... Super Meat Boy with punching? Yawn.

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Drpooplol
08/30/17 1:47:24 PM
#6:


You guys have an issue with a sequel to the best platformer of the past decade?
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voldothegr8
08/30/17 1:47:57 PM
#7:


Drpooplol posted...
You guys have an issue with a sequel to the best platformer of the past decade?

Yeah, they added punching.
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Drpooplol
08/30/17 1:50:01 PM
#8:


I mean, at least give it a chance. It looks like it'll mostly be used for air maneuvers different platforming challenges. It's not gonna be a beat em up.
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Banjo2553
08/30/17 6:50:34 PM
#9:


I watched the Nindie Showcase the trailer debuted on, and this one seems to be a randomly generated endless runner (hence the name) that gets harder every time you beat levels. Sounds like Cloudberry Kingdom.
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Darmik
08/30/17 6:52:19 PM
#10:


Auto-runner? Eh?

Banjo2553 posted...
I watched the Nindie Showcase the trailer debuted on, and this one seems to be a randomly generated endless runner (hence the name) that gets harder every time you beat levels. Sounds like Cloudberry Kingdom.


I don't think they're randomly generated (or at least not every single level/mode). I think it's more like Super Mario Run.
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VerisimiIitude
08/30/17 6:55:17 PM
#11:


Is this a "runner" game? For some reason I got strong runner vibes from this.
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Drpooplol
08/30/17 6:56:58 PM
#12:


from the official website:
“Procedurally generated” is an overused term that applies to a wide range of things. While the levels are randomly generated, they aren’t truly random and their creation is heavily based on criteria we’ve designed and tested. Each level consists of hundreds of carefully designed “chunks” that are placed together to create a level. Chunks are selected randomly from pools that are categorized by difficulty by us. Each time you beat a level, an increased difficulty criteria is used to generate the harder version of that level. Also, levels need to have a certain cadence to them so they don’t feel like just random stuff thrown at you. We’ve worked on a system that allows us to give a criteria of difficulty and pacing that makes the levels randomly, but still within the confines of what we want the levels to be presented as. Oh and also, it sounds way cooler than “procedurally generated”.

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Drpooplol
08/30/17 6:57:37 PM
#13:


Also from the official website:
Is This an Auto-Runner?
To describe Super Meat Boy Forever as an auto-runner would be a disservice. It’s like saying that Zelda: Breath of the Wild is a game about a swordsman. Meat Boy / Bandage Girl do always run, but there is so much more to the game than running. They can attack enemies, they can dash through the air, there are tons of levels, there are bosses, there are secrets, and there is a surprising amount of difficulty that doesn’t feel unfair. It’s everything you would expect a Super Meat Boy sequel to be. Super Meat Boy Forever is a Super Meat Boy game that you can play anywhere on pretty much any device that’s powerful enough to run it!

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Drpooplol
08/31/17 11:58:53 AM
#14:


Bump
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ForestLogic
08/31/17 12:12:33 PM
#15:


Wow my excitement for that game went from 9/10 to 1/10 as this topic went on.
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Drpooplol
09/01/17 4:54:54 PM
#16:


https://www.youtube.com/watch?v=vI9nqXfWCK4


I'm no fan of auto-runners, but by looking at these levels, which are the very first levels in the game I bet tommy can make this a great game.

Still apprehensive, though.
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Mernardi
09/01/17 4:58:20 PM
#17:


Drpooplol posted...
from the official website:
“Procedurally generated” is an overused term that applies to a wide range of things. While the levels are randomly generated, they aren’t truly random and their creation is heavily based on criteria we’ve designed and tested. Each level consists of hundreds of carefully designed “chunks” that are placed together to create a level. Chunks are selected randomly from pools that are categorized by difficulty by us. Each time you beat a level, an increased difficulty criteria is used to generate the harder version of that level. Also, levels need to have a certain cadence to them so they don’t feel like just random stuff thrown at you. We’ve worked on a system that allows us to give a criteria of difficulty and pacing that makes the levels randomly, but still within the confines of what we want the levels to be presented as. Oh and also, it sounds way cooler than “procedurally generated”.

Lmao it's a runner
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Timohtep
09/01/17 5:03:38 PM
#18:


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