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Verdekal 08/21/17 6:33:56 PM #1: |
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Go_Totodile 08/21/17 6:34:21 PM #2: |
Tag
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CableZL 08/21/17 6:34:51 PM #3: |
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DevsBro 08/21/17 6:34:56 PM #4: |
Oh good, the top ten games I will never play.
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DevsBro 08/21/17 6:38:16 PM #5: |
Surprised they didn't end with No Man's Sky.
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Ammonitida 08/21/17 6:38:49 PM #6: |
Nice troll at the end.
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glitteringfairy 08/21/17 6:39:37 PM #7: |
Can I get this in a text format because fuck videos
--- "How come you can believe in God but not Bigfoot?" V-E-G-Y http://i.imgur.com/AqR3aeX.jpg http://i.imgur.com/vvuUXpp.jpg ... Copied to Clipboard!
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Ammonitida 08/21/17 6:39:59 PM #8: |
DevsBro posted...
Surprised they didn't end with No Man's Sky. Elite Dangerous has planet-sized planets. Some three times the size of Earth. ... Copied to Clipboard!
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Verdekal 08/21/17 6:42:08 PM #9: |
DevsBro posted...
Surprised they didn't end with No Man's Sky. Maybe since it's 3 dimensional. --- Don't tease the octopus, kids! ... Copied to Clipboard!
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Go_Totodile 08/21/17 6:50:51 PM #10: |
San Andreas was one of the first ones, but it's always felt like one of the biggest maps to me. Even to this day.
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OnlyAHobo 08/21/17 6:53:15 PM #11: |
One thing I always preferred about GTAIII (and to a lesser extent Vice City) was that the map was big, but small enough that I could remember where everything was through normal play. The maps got too big and eventually you're left just following the GPS.
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Go_Totodile 08/21/17 6:56:04 PM #12: |
OnlyAHobo posted...
One thing I always preferred about GTAIII (and to a lesser extant Vice City) was that the map was big, but small enough that I could remember where everything was through normal play. The maps got too big and eventually you're left just following the GPS. That's a great point. ... Copied to Clipboard!
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CapnMuffin 08/21/17 6:56:16 PM #13: |
How are they scaled? Like is it by pixel or are real world measurements applied and the actual sizes are estimated and extrapolated?
--- "its okay a lizard ate me and elucidated my fate" - MJ_Max on Dark Souls 3DSFC : 0860-3930-2170 | NNID : CapnMuffin | XBGT : Capn Muffin ... Copied to Clipboard!
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1NfamousACE_2 08/21/17 6:57:49 PM #15: |
OnlyAHobo posted...
One thing I always preferred about GTAIII (and to a lesser extant Vice City) was that the map was big, but small enough that I could remember where everything was through normal play. The maps got too big and eventually you're left just following the GPS. Correct --- #Free OJ Simpson ... Copied to Clipboard!
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King Rial 08/21/17 7:01:16 PM #17: |
glitteringfairy posted...
Can I get this in a text format because fuck videos Yeah. I always topiclist.gif Or a poster with a Dragon Ball related name. >_____- --- Your butt is so devastated it has warped itself in over your face and you have become your own butt - P01ntyDmonspank to yem69420 ... Copied to Clipboard!
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Lost_All_Senses 08/21/17 7:02:59 PM #18: |
1NfamousACE_2 posted...
OnlyAHobo posted...One thing I always preferred about GTAIII (and to a lesser extant Vice City) was that the map was big, but small enough that I could remember where everything was through normal play. The maps got too big and eventually you're left just following the GPS. Turn off the minimap and find your own way to the destination --- Did I amuse you? ... Copied to Clipboard!
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HylianFox 08/21/17 7:04:33 PM #19: |
OnlyAHobo posted...
the map was big, but small enough that I could remember where everything was through normal play. This is what I like about BotW The map is huge, but also very dense. Not a whole lot of wasted space or wide open areas of nothing --- I like my beer cold, my TV loud, and my homosexuals FUH-LAMING! - Homer Simpson i.imgur.com/a2EzoIs.gif i.imgur.com/rPcGRiP.gif ... Copied to Clipboard!
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DevsBro 08/21/17 7:05:56 PM #20: |
How are they scaled? Like is it by pixel or are real world measurements applied and the actual sizes are estimated and extrapolated? Sq km. --- ... Copied to Clipboard!
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Verdekal 08/21/17 7:07:41 PM #21: |
DevsBro posted...
How are they scaled? Like is it by pixel or are real world measurements applied and the actual sizes are estimated and extrapolated? I think he knows this. He's wondering how they got the length of a kilometer. I guess they used the latter method. --- Don't tease the octopus, kids! ... Copied to Clipboard!
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DevsBro 08/21/17 7:10:17 PM #22: |
But these things are dumb anyway. If you draw a rectangle around the map and multiply width by height you don't even get lose to the arwa of the actual game world for most of these. Which is generally how they do it because calculating the actual area is hard, even for real cartographers.
But for example, you ever notice how the whole SW quarter of Oblivion's map is inccessible and actually doesn't exist at all? --- ... Copied to Clipboard!
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