Current Events > It's amazing how everyone loves FFXII now.

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Spiderman23JII
08/01/17 2:52:31 PM
#1:


I wonder if 10 years from now everyone will praise FFXIII
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Dustin1280
08/01/17 2:53:00 PM
#2:


What no, FFXII was trash what makes you think everyone loves it now...

I preferred the travesty that was FFXIII to FFXII
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Blue_Dream87
08/01/17 2:53:53 PM
#3:


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MC_BatCommander
08/01/17 2:54:33 PM
#5:


The haters were a vocal minority. The game was a huge hit when it was new
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DezCaughtIt
08/01/17 2:55:01 PM
#6:


FFXII was critically a success. Pretty sure the metacritic score is above a 90
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Dustin1280
08/01/17 2:55:16 PM
#7:


mobilebloechel posted...
The fuck? XII was top tier

You mean the game with the story where the two main characters could have been completely removed from the game and nothing would have changed?

You mean the game that could effectively play itself while you watched?

You mean the game that tried to bring MMO style to a series that had no business trying to be a MMO to begin with?

The last good FF was FFX and that isn't even the best example.
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prince_leo
08/01/17 2:55:30 PM
#8:


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voldothegr8
08/01/17 2:58:58 PM
#11:


Not me, just as garbage now as it was then.
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WizardPowers
08/01/17 3:01:45 PM
#12:


I actually liked 13 when I played it on release

The paradigm system was fun and the story while cheesy was entertaining. Most of the characters were meh but Sazh was funny.
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hollow_shrine
08/01/17 3:02:00 PM
#13:


Critically loved. A lot of initial user reviews were mixed, largely because of the changes the game made to established FF formula. But time passed, people revisited their original opinions, and they changed them.

Would it be too far to compare it to MGS2? Both games were positively reviled by fans of the series until they took a step back to approach the game from a more measured point of view. And now MGS2 is kind of held up as a kind of video game art. I'm not saying FFXII hits all those high points, only that initial audience reaction kept us from enjoying what was actually a pretty good game, and that we should applaud Square Enix's willingness to take risks here.
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Demi-Fiend
08/01/17 3:02:34 PM
#14:


MC_BatCommander posted...
The haters were a vocal minority. The game was a huge hit when it was new

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Renault
08/01/17 3:02:41 PM
#15:


ff12 is the mgsv of ff
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Dustin1280
08/01/17 3:03:17 PM
#16:


A game who's two main characters could be completely removed from the main story CHANGING NOTHING that happened that effectively plays itself, is NOT a good game.

Every FF game since 10 has been lackluster at best.
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Allanon23
08/01/17 3:04:39 PM
#17:


Dustin1280 posted...
A game who's two main characters could be completely removed from the main story CHANGING NOTHING that happened, that effectively plays itself, is NOT a good game.


This.
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nclrwntr
08/01/17 3:05:22 PM
#18:


Dustin1280 posted...
mobilebloechel posted...
The fuck? XII was top tier

You mean the game with the story where the two main characters could have been completely removed from the game and nothing would have changed?

You mean the game that could effectively play itself while you watched?

You mean the game that tried to bring MMO style to a series that had no business trying to be a MMO to begin with?

The last good FF was FFX and that isn't even the best example.


You can't go through the game completely hands off so that's misleading. If you actually want to finish the game without direct input during combat, you have to set up your gambits properly. Sure against trash mobs you can let it play itself but how is that any different than setting your cursor to memory and just hitting X over and over again on attack for every character?
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DezCaughtIt
08/01/17 3:05:29 PM
#19:


Dustin1280 posted...
A game who's two main characters could be completely removed from the main story CHANGING NOTHING that happened, that effectively plays itself, is NOT a good game.

They're not the main characters. They're a vessel for the player to watch the plot unfold


As for the gambit system

You have to adapt it to different situations. You can't use just one set throughout the entire game

Also there's the simple fact of don't fucking use it if it makes you so butthurt
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hollow_shrine
08/01/17 3:06:19 PM
#20:


Time will tell is MGSV manages to distinguish itself in the way MGS2 has. But people are thinking much more critically about these things than we were in 2001, and even now there are some choices made in MGSV that defy reason, and come off as the studio having too big of a budget and losing its way in stylish distractions. Restrictions can hurt game design, but they can just as often really help it.
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Melonfarms
08/01/17 3:07:30 PM
#21:


FFXI was the first FF i skipped due to is being an MMO and FFXII was the first I didn't play to completion since starting with FFV.
I would be willing to give it another chance if it goes on a super cheap sale.
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Inferno Dive Dragoon
08/01/17 3:09:35 PM
#22:


Eh? I loved FF12 even back then, in my top 5 for the franchise for sure.
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Dustin1280
08/01/17 3:09:52 PM
#23:


nclrwntr posted...
Dustin1280 posted...
mobilebloechel posted...
The fuck? XII was top tier

You mean the game with the story where the two main characters could have been completely removed from the game and nothing would have changed?

You mean the game that could effectively play itself while you watched?

You mean the game that tried to bring MMO style to a series that had no business trying to be a MMO to begin with?

The last good FF was FFX and that isn't even the best example.


You can't go through the game completely hands off so that's misleading. If you actually want to finish the game without direct input during combat, you have to set up your gambits properly. Sure against trash mobs you can let it play itself but how is that any different than setting your cursor to memory and just hitting X over and over again on attack for every character?

Games where hitting X over and over with a memory cursor would work, do not give the illusion that moving around would actually help whatsoever.

They also aren't trying to hide a obviously turn/atb based system within a realtime skin and they also don't add insane travel time to get anywhere meaningful either.
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UrCa1988
08/01/17 3:11:30 PM
#24:


Dustin1280 posted...
A game who's two main characters could be completely removed from the main story CHANGING NOTHING that happened that effectively plays itself, is NOT a good game.

While I agree Vaan and Penelo suck, don't pretend the majority of many FFs isn't just mashing X so you basic attack everything to death. Boss fights still require you to pay attention, as do the occasional tough spawns out in the world.
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DezCaughtIt
08/01/17 3:17:57 PM
#25:


Dustin1280 posted...
they also don't add insane travel time to get anywhere meaningful either.

I'll take "Aerodomes and teleport stones and moogling" for $500, Alex
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Melonfarms
08/01/17 3:18:30 PM
#26:


UrCa1988 posted...
don't pretend the majority of many FFs isn't just mashing X


Wut?
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Dustin1280
08/01/17 3:22:07 PM
#27:


DezCaughtIt posted...
Dustin1280 posted...
they also don't add insane travel time to get anywhere meaningful either.

I'll take "Aerodomes and teleport stones and moogling" for $500, Alex

All they do is help SLIGHTLY with travel time.

Compare the time traveling from point a to point b (lets ignore dungeons in this case) using all avenues accessible to you between FFXII and ANY other FF game (FF10 or before) and FFXII is the raining champion of pointless walking/chocobing.
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VandorLee
08/01/17 3:22:46 PM
#28:


I didnt care to even try it. Everything about it looked bad. Im not one to fairly judge it but when i have no interest in even trying it after seeing trailers and demos i think it speaks for itself.
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MC_BatCommander
08/01/17 3:23:15 PM
#29:


Instant fast travel does not just slightly help with travel time. Most locations in the game are quickly accessible.
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DezCaughtIt
08/01/17 3:24:14 PM
#30:


Dustin1280 posted...
DezCaughtIt posted...
Dustin1280 posted...
they also don't add insane travel time to get anywhere meaningful either.

I'll take "Aerodomes and teleport stones and moogling" for $500, Alex

All they do is help SLIGHTLY with travel time.

Compare the time traveling from point a to point b (lets ignore dungeons in this case) using all avenues accessible to you between FFXII and ANY other FF game (FF10 or before) and FFXII is the raining champion of pointless walking/chocobing.


You literally teleport
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hollow_shrine
08/01/17 3:24:19 PM
#31:


Melonfarms posted...
UrCa1988 posted...
don't pretend the majority of many FFs isn't just mashing X


Wut?

It's true. You're either hitting 'x' through conversations, or navigating menus (status, combat, item, etc.) by hitting 'x.' To be fair, you're still doing this in FFXII, now you're only hitting 'x' in combat when you need to interrupt your gambits.

DezCaughtIt posted...
Dustin1280 posted...
DezCaughtIt posted...
Dustin1280 posted...
they also don't add insane travel time to get anywhere meaningful either.

I'll take "Aerodomes and teleport stones and moogling" for $500, Alex

All they do is help SLIGHTLY with travel time.

Compare the time traveling from point a to point b (lets ignore dungeons in this case) using all avenues accessible to you between FFXII and ANY other FF game (FF10 or before) and FFXII is the raining champion of pointless walking/chocobing.


You literally teleport

Yeah, I hardly walked anywhere once I'd explored the whole map. Maybe the worst of this is in places like the Great Crystal or Henne/Lhusu Mines, because they have secret late game levels/rooms that take a bit of exploring to reach. The rest of the game is just teleportation.
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Kajagogo
08/01/17 3:26:53 PM
#32:


Dustin1280 posted...
A game who's two main characters could be completely removed from the main story CHANGING NOTHING that happened that effectively plays itself, is NOT a good game.


It doesn't matter that you play as Vaan the most, the main character is Balthier.
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yusiko
08/01/17 3:27:32 PM
#33:


nostalgia does that
when ff9 was new there were a bunch of people bashing it online. people who grew up on the older final fantasy games.


now that its mostly people who grew up with ff9 on here you see nothing but praise for it.


that happens with ff12. the game had a lot of flaws to be sure but it wasnt a terrible game it was still solid.
and now people who grew up with it are the ones who are talking about it now.


hopefully this never happens with ff13 because ff2 and 13 are the final fantasy games that are legit awful.

ff13 is pretty but its not good.
13-2 actually is a good game though
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UrCa1988
08/01/17 3:31:02 PM
#34:


hollow_shrine posted...
Melonfarms posted...
UrCa1988 posted...
don't pretend the majority of many FFs isn't just mashing X


Wut?

It's true. You're either hitting 'x' through conversations, or navigating menus (status, combat, item, etc.) by hitting 'x.' To be fair, you're still doing this in FFXII, now you're only hitting 'x' in combat when you need to interrupt your gambits.

I meant it in the sense that most overworld battles consist of attack, attack, attack, occasionally use a spell to deal greater damage to beat enemy faster. All Gambits are is letting you automate these routine things but because you don't have to mash X to have it happen makes it terrible somehow?
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Dustin1280
08/01/17 3:31:22 PM
#35:


Kajagogo posted...
Dustin1280 posted...
A game who's two main characters could be completely removed from the main story CHANGING NOTHING that happened that effectively plays itself, is NOT a good game.


It doesn't matter that you play as Vaan the most, the main character is Balthier.

That's a copout and incorrect by any media publications. Vaan and Penelo shouldn't have EVER even existed.

It would have been a FAR better game if Vaan and Penelo never existed, and they didn't try to hide an obvious atb based system besides a fake realtime system. The gambits only made this awful conglomeration of genres worse.

I will concede to the fast travel thing, I remember FF12 specifically annoying me because of the travel times, but that memory may just exist because I hate that game so much.

I remembered why I hated the travel system in FFXII so much. IT made it seem like you had a huge world to explore but everything was gated off by story stop points. So you could grab a hunt, and run 30 minutes to where you need to be for that hunt or longer (couldn't teleport to hunt locations easily) and realized you are completely blocked and just wasted that time traveling...
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yusiko
08/01/17 3:37:58 PM
#36:


dont compare penelo to vaan
she wasnt obnoxious like vaan

penelo is fine she just had nothing to do
at best you can say her friendship with larsa was relevant

i also like her design
penelo and balthier take turns being my party leader
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The-19th-Sparta
08/01/17 3:42:38 PM
#37:


FF12 was the best main title FF. The only better FF than 12 was Tactics.
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hollow_shrine
08/01/17 3:55:35 PM
#38:


yusiko posted...
dont compare penelo to vaan
she wasnt obnoxious like vaan

penelo is fine she just had nothing to do
at best you can say her friendship with larsa was relevant

i also like her design
penelo and balthier take turns being my party leader

I always keep Ashe and Vaan in the party because they're the two best well rounded party members. The last person is either Penelo as the party's best mage, or Basch as it's strongest attacker/tank. Balthier and Fran were the worst cast members and Fran was particularly bad because her slightly longer attack animations made her dps even worse than it already was with her lackluster strength stat. Bare in mind this is all vanilla FFXII, and that all of these have been a bit rebalanced by the job system, and stat reallocations. From the sounds of things, Ashe and Vaan are still clearly the best party members being good at everything with no weaknesses.
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Dustin1280
08/01/17 3:58:09 PM
#39:


Reasons FF12 sucked:

You could remove Vaan and Penelo from the game and everything would have happened the same way. It actually would have been better if they did so.

It tried to hide a obvious ATB battle system in a game that looked like it was realtime (oh you think moving actually prevents you from getting hit? Hah!).

I swear you spent more time walking around in the game then any FF up to that point. At the same time you were completely blocked constantly throughout the story from truly exploring because of storyline blocks.

The gambit system was terrible

It tried to turn FF into a quasi-mmorpg style game

The character development was lackluster at BEST.

You had to level up just to be able to equip different gear.

Thats all i remember off the top of my head.
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Murayomi
08/01/17 3:58:56 PM
#40:


FFXII has always been one of my favourite games in the series.
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yusiko
08/01/17 4:09:10 PM
#41:


hollow_shrine posted...
yusiko posted...
dont compare penelo to vaan
she wasnt obnoxious like vaan

penelo is fine she just had nothing to do
at best you can say her friendship with larsa was relevant

i also like her design
penelo and balthier take turns being my party leader

I always keep Ashe and Vaan in the party because they're the two best well rounded party members. The last person is either Penelo as the party's best mage, or Basch as it's strongest attacker/tank. Balthier and Fran were the worst cast members and Fran was particularly bad because her slightly longer attack animations made her dps even worse than it already was with her lackluster strength stat. Bare in mind this is all vanilla FFXII, and that all of these have been a bit rebalanced by the job system, and stat reallocations. From the sounds of things, Ashe and Vaan are still clearly the best party members being good at everything with no weaknesses.



i never cared about optimizing characters in that game
its like ff5 the stat differences dont really make a huge difference

the attack animation speed added up in long battles like yaizmet though
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NibeIungsnarf
08/01/17 4:11:00 PM
#42:


What makes you think everyone loves FF12 now? It's just the fans coming out of the woodworks.

The Zodiac Age does improve on the original trash game, but it still have most of the problems. Such as the game forgetting it has a story and other characters than Balthier 1/4th through.
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Dustin1280
08/01/17 4:13:52 PM
#43:


As much as I hate FF12, and really I hate it soo much....

It at least isn't the worst mainline FF now that FF15 came out. Still the second worst though.
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yusiko
08/01/17 4:14:57 PM
#44:


Dustin1280 posted...
It at least isn't the worst mainline FF now that FF15 came out. Still the second worst though.



umm the worst final fantasy games are 2 and 13
to say otherwise is dishonest
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P4wn4g3
08/01/17 4:19:28 PM
#45:


Everybody loves the wolves fully textured buttholes.
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Dustin1280
08/01/17 4:19:36 PM
#46:


yusiko posted...
Dustin1280 posted...
It at least isn't the worst mainline FF now that FF15 came out. Still the second worst though.



umm the worst final fantasy games are 2 and 13
to say otherwise is dishonest

I forgot about 2 because it was so bad.

FF13 > FF12 > FF2 > FF15

FF13 was far more entertaining then FF12 even though it still sucked.

Final Fantasy games have been crap since FF11 and beyond.
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MC_BatCommander
08/01/17 4:20:41 PM
#47:


Dustin1280 posted...
As much as I hate FF12, and really I hate it soo much....


yes we get it, you can stop repeating yourself
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DevsBro
08/01/17 4:21:28 PM
#48:


Oh good, my backlog saved the day.

I bought it when it was a bad game and luckily it became a good game while I was teying to get around to it.
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hollow_shrine
08/01/17 4:22:27 PM
#49:


Dustin1280 posted...
You could remove Vaan and Penelo from the game and everything would have happened the same way. It actually would have been better if they did so.

Vaan and Penelo are useful as foils for Ashe. They represent what's at stake for the common people of Dalmasca should Ashe misstep on her quest. I don't get the Penelo hate here in particular because she doesn't really do much or even have than many lines compared to Vaan, who's contributions are comparatively much more superfluous.

Dustin1280 posted...
It tried to hide a obvious ATB battle system in a game that looked like it was realtime (oh you think moving actually prevents you from getting hit? Hah!).

It didn't try to hide it any more than Secret of Mana or Vagrant Story, and those titles remain universally loved. But whatever.

Dustin1280 posted...
I swear you spent more time walking around in the game then any FF up to that point. At the same time you were completely blocked constantly throughout the story from truly exploring because of storyline blocks.

This is just blatantly untrue. From the moment you escape the Shiva, maybe 30% of the way into the story, the whole game opens up almost. Pharos, Balfonheim, Draklor, Giruvegan, the Great Crystal, the Bahamut, and the secret areas in various dungeons are the only places still locked behind story content at that point. Everything else is explorable. This is why a bunch of power gamers got the Zodiac Spear below level 20.

Dustin1280 posted...
It tried to turn FF into a quasi-mmorpg style game

Fair. This was the thing I hated FFXII for back in 2006. I still dislike this about it now, though I must also admit that the bulk of this content is kept to side quests and it's not at all needed to finish the game or most of the hunts

Dustin1280 posted...
The character development was lackluster at BEST.

Not really that kind of game and never tried to be. Compare it to FFT where only Ramza/Delita/Ashe/Vayne are getting real character development and the rest of the narrative is plot-centric.

Dustin1280 posted...
You had to level up just to be able to equip different gear.

Not exactly. Monsters give out LP. LP can be used to unlock gear. I guess you could say you have to grind for LP, but only if you want to. And the game gives out much more LP than it does exp. You will quickly run out of things to buy with LP at the rate it's awarded. And you can wear gear to literally double LP growth.

Dustin1280 posted...
Thats all i remember off the top of my head.

I'm sure you already know what I'm getting at with all this.
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Aelia
08/01/17 4:27:00 PM
#50:


Ff12 is my favorite FF. Why do people get so butt hurt when someone likes something they don't?
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