Current Events > How come Metroidvania never developed its own subgenre name?

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Hayame Zero
05/05/17 1:12:35 PM
#1:


When FPS started becoming popular, everyone called them "Doom clones" before the term "first-person shooter" became a thing. So why did the term "Metroidvania", which also refers specifically to the games that inspired them, stick as the primary name of the genre?
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D-Lo_BrownTown
05/05/17 1:13:14 PM
#2:


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Megaman50100
05/05/17 1:15:16 PM
#3:


They are called Sidescrolling Action/Adventure.
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snesmaster40
05/05/17 1:17:02 PM
#4:


Nintendo probably sent a DMCA takedown notice to sites trying to use the word.
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The Admiral
05/05/17 1:18:04 PM
#5:


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Kaliesto
05/05/17 1:18:30 PM
#6:


I hate that term, Metroid & Castlevania were different enough from each other at the time, they only shared in some gameplay elements that was prevalent in other games.

It is just basic adventure/action elements.
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green butter
05/05/17 1:21:31 PM
#7:


metroidvania isn't a type of game like an FPS, racing game, RPG, etc

It's just characteristics of a type of game that a lot of developers put into their own ones. kind of like how Dark Souls is a 3D action RPG, but a Soulsborne game is one with brutal high-risk/reward combat, emphasis on exploration, bonfire mechanic, traps, etc
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The Admiral
05/05/17 1:23:26 PM
#8:


The Admiral posted...
It sure did:

http://store.steampowered.com/search/?snr=1_1451_4__12&term=metroidvania


BTW, that Hollow Knight game looks pretty good. Has anyone here played it?
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