Current Events > Civ 6s Digital Deluxe Edition adding extra DLCs

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chill02
05/04/17 5:00:23 PM
#1:


https://www.rockpapershotgun.com/2017/05/04/civilization-6-digital-deluxe-edition-better-value/

The ‘Digital Deluxe Edition’ of Civilization 6 is to receive some extra little DLC packs for free, publishers 2K announced today, which is jolly surprising given that the game has been out for six months. 2K say that it wasn’t good enough value, so they’re making it better. And yup, folks who’ve already bought the Digital Deluxe Edition will get ’em too. Digital Deluxe Editions of games tend to strike me as cheeky ways to exploit fandom, offering trinkets and baubles in exchange for an extra £10 or £20, so it’s weird to see a publisher actually care about whether one is good value or not.

Civ 6’s DDE (as all the cool kids call them) costs £20 more than the regular edition (a.k.a. ‘the reg’), in return offering the soundtrack and four DLC packs – a sort of season pass. These four DLCs have added extra civilisations, with their own unique leaders and units and whatnot, along with new scenarios. Bought separately, those come out at £21.46 so the DDE is hardly a bargain considering some DLCs haven’t been great and you can’t pick-and-choose the ones you actually want.

2K now say they’re going to throw in another two future Civilization & Scenario Packs, which “will introduce three new leaders representing civilizations from Africa and Southeast Asia,” into the deal. Assuming those packs follow the same price scheme, that’ll be another £7.98 of Civ.

“It’s important to us that wherever Civilization fans live around the world, that the Digital Deluxe edition provides a great value,” 2K say in today’s announcement. “We saw that prices with certain currencies didn’t live up to the savings we’re looking to deliver,” they explain.

I don’t know if it was great value in any currency before but another £8 of Civ does make it better value.

Those two Civ & Scen Packs (kids and their lingo!) are due “in the coming months.”



Praise Sid Meier
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chill02
05/04/17 5:02:17 PM
#2:


The vikings DLC was basically a "who gives a fuck" since it added no new civs outside the scenario, but I liked the rest. Poland is my favorite civ to win a cultural victory with religion, and Australia's gimmick makes it flexible enough for any type of victory.
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chill02
05/04/17 5:13:35 PM
#3:


@I_Like_Toast
@KILBOTz
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KILBOTz
05/04/17 5:15:21 PM
#4:


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solosnake
05/04/17 5:16:30 PM
#5:


Is civ 6 better than civ 5 yet though?
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chill02
05/04/17 5:16:51 PM
#6:


solosnake posted...
Is civ 6 better than civ 5 yet though?


yes
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KILBOTz
05/04/17 5:17:49 PM
#7:


chill02 posted...
solosnake posted...
Is civ 6 better than civ 5 yet though?


yes

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chill02
05/04/17 5:19:28 PM
#8:


the only things civ 5 have over 6 are more playable civs and a diplomatic victory (that wouldn't work with civ 6's city state system, anyhow)
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solosnake
05/04/17 5:20:02 PM
#9:


What about the warmongering did they ever fix that?
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chill02
05/04/17 5:21:06 PM
#10:


You sort of get less penalties now, but the truth is that if I'm really going to war offensively I don't care what other civs think, since chances are I'll have an army large enough that all they'll do is denounce me every now and then
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LightHawKnight
05/04/17 5:21:14 PM
#11:


chill02 posted...
The vikings DLC was basically a "who gives a fuck" since it added no new civs outside the scenario, but I liked the rest. Poland is my favorite civ to win a cultural victory with religion, and Australia's gimmick makes it flexible enough for any type of victory.


Don't like the new Persia, and Macedonia?
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chill02
05/04/17 5:22:17 PM
#12:


LightHawKnight posted...
chill02 posted...
The vikings DLC was basically a "who gives a fuck" since it added no new civs outside the scenario, but I liked the rest. Poland is my favorite civ to win a cultural victory with religion, and Australia's gimmick makes it flexible enough for any type of victory.


Don't like the new Persia, and Macedonia?


oh, forgot about those

Alexander is amazing for a domination game
Persia... it's not bad by any means, but I'm still trying to figure out how to get more mileage out of them
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LightHawKnight
05/04/17 5:23:28 PM
#13:


chill02 posted...
LightHawKnight posted...
chill02 posted...
The vikings DLC was basically a "who gives a fuck" since it added no new civs outside the scenario, but I liked the rest. Poland is my favorite civ to win a cultural victory with religion, and Australia's gimmick makes it flexible enough for any type of victory.


Don't like the new Persia, and Macedonia?


oh, forgot about those

Alexander is amazing for a domination game
Persia... it's not bad by any means, but I'm still trying to figure out how to get more mileage out of them


Yeah, been trying Persia, the extra trade routes are okay, but nothing really amazing to me. The immortals seem lacking to me as well.
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KILBOTz
05/04/17 5:23:40 PM
#14:


I haven't really found a good answer with Persia either. They can make a late game power just fine but early game is hard with them.

Alexander just runs around pushing everyone's shit in.
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Funkydog
05/04/17 5:24:20 PM
#15:


LightHawKnight posted...
chill02 posted...
The vikings DLC was basically a "who gives a fuck" since it added no new civs outside the scenario, but I liked the rest. Poland is my favorite civ to win a cultural victory with religion, and Australia's gimmick makes it flexible enough for any type of victory.


Don't like the new Persia, and Macedonia?

Ive not tried em yet myself, but both look potentially fabulous for domination victories. Is nice to hear we will get more, as did feel very miffed on what we got.
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prince_leo
05/04/17 5:29:00 PM
#16:


I was already happy with what I got out of the deluxe version, but i'll happily take extra stuff
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chill02
05/04/17 5:30:00 PM
#17:


Persia suffers from poor synergy with their abilities and units

You're given the immortal instead of the swordsman, but the problem is that it makes it harder to capture cities since you're left without a proper melee unit (you can use spearmen, but honestly I never get around building those)

You get the extra trade route early, but chances are you'll use it internally since you can't trade with people you're at war with.

The only thing that seems to work with them for me is building their unique improvement and take advantage of the extra trade route to build income and go with more peaceful means to win the game, but you're basically ignoring half of their abilities.

On the other hand Alexander has great synergy since everything is geared so that you can keep going to war until you capture every capital and you can focus on investing everything into your military without worrying about falling behind in tech or culture (the AI wastes time starting a religion, but that's a different subject, I suppose)
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Funkydog
05/04/17 5:31:29 PM
#18:


chill02 posted...
You're given the immortal instead of the swordsman, but the problem is that it makes it harder to capture cities since you're left without a proper melee unit

Really? Damn, that does dampen em a fair bit then. Presumed they could still do it. :/
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chill02
05/04/17 5:34:41 PM
#19:


Yeah, the problem is that the immortal is just a sturdier archer, which is great for defending cities, but it's mediocre for attacking other civs. And it's not like you're going to declare a surprise war to just sit back and wait for the AI to send units so you can take potshots.

I'd rather just pick Alexander and pretend there's no such thing as warmongering (since you get zero penalties for staying at war forever)
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chill02
05/04/17 5:41:30 PM
#20:


on that note, Spain really strikes me as being the weakest civ at the moment, because you need to start a religion to make use of... well, any of their abilities, but they don't have any bonuses to start a religion compared to everyone else, so if you don't get your own religion you're boned

at least with Poland, another religion focused civ, you can still take advantage of the bonuses to relics even while using someone else's religion
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I Like Toast
05/04/17 10:49:31 PM
#21:


Neat
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prince_leo
05/04/17 10:51:18 PM
#22:


yeah, spain sucks in VI for a similar reason why their bonus in V was so bad -- they have bonuses that not even the best players can guarantee they'll use
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chill02
05/04/17 10:55:22 PM
#23:


At least America got improved somewhat between games, but they could use a bit more focus. They have ways to build up culture, but it comes very late in the game, and they can only really go for domination if every civ is on the same continent to take advantage of their bonus.

Still, it's better than literally cheaper tile purchases.
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chill02
05/05/17 2:23:44 PM
#24:


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#25
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LightHawKnight
05/05/17 2:28:38 PM
#26:


chill02 posted...
https://nowloading.co/p/best-civilization-6-civs-and-leaders-ranked-with-tips-for-each/4134624


Australia is now Poland?
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chill02
05/05/17 2:29:24 PM
#27:


>Kongo ranked 19 out of 20

joke list
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Funkydog
05/05/17 4:37:26 PM
#28:


chill02 posted...
>Kongo ranked 19 out of 20

joke list

Spain and america being top tier seems off too.
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KILBOTz
05/06/17 12:03:53 PM
#29:


i would have top tier civs being:
germany
macedon
russia
greece (both)

for me they are basically impossible to lose with under difficulty 5.
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chill02
05/06/17 12:55:07 PM
#30:


Poland plays a mean culture game, but a few things need to go right so you can win by the industrial era

if not, make sure to build Cristo Redentor and you're golden
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Funkydog
05/06/17 12:57:18 PM
#31:


Australia can be fantastic with its district bonuses i found.

Persias surprise was bonus is massively useful too. Just sucks unique unit cant take cities.
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