Xbox 360 aiming feels sluggish to me. I've been playing for about 5 hours now and I'm pretty sure that's the case. Quick search of the game's message board and a bunch of people are complaining about it.
So I'd like to find out if you guys notice it at all if you bought RE4 HD, and what console you bought it for. I know that the 360 controller has a shorter analog range than most other controllers and that messes with 3D games on PC sometimes, and if it was just a straight up port that might be an issue for just the 360 controller. The game is expecting a wider analog stick range and assumes you're not pushing the stick all the way and that you want slower aim movement. So if the feeling is "the controls are sluggish on 360 but not PS3" that would confirm that theory.
Also were there balance changes again, or is it just using the original Gamecube balance or what? I'm sitting on a lot of handgun ammo and not much of everything else, that's usually not the case. Maybe I'm just having weird item drops.
Alright so I did an unfancy test and now I'm convinced.
So when you first start a game and can move, there's a tree almost right in front of you. I thought "well if the stick makes your aim move slower, I should be able to set a metronome and prove it." So I set a metronome to click at quarter=120 or 2 clicks a second. The goal was to aim at the tree, then just hold right on the analog stick until I made a complete circle. I started counting as soon as I hit the analog stick on beat. If they all control the same, it should take the same amount of time to make this circle on all three consoles. I tested 360, PS2, and Wii, with Wii using a GC controller.
I found out my suspicions were correct. Doing a complete rotation (starting at the tree, ending right when your line of sight hits the tree again) my laser hit the tree on the down beat of 6 for Wii. So right at 5 seconds. For 360 it happened just after the down beat of 7, so just over 6 seconds. It takes the 360 slightly more than 1 second longer to make the same complete circle while aiming your gun than it does for the Wii. So that settles it in my mind - 360 version moves slower.
Interestingly enough, the PS2 results mimicked the 360 results. And analog range is not usually an issue on PS2 sticks. So that makes me think my initial theory about why this happens is wrong. All I know is that for whatever reason, the Wii version aiming moves faster than the PS2 or 360, which move at about the same pace. I'll see if I can test the GC version tomorrow. For now at least, I'll have to agree with the "Wii version still the best" sentiment. This could have something to do with the game being designed for a Gamecube controller and that being best suited, who knows.
It's kind of unfortunate, though. Game looks a lot better on 360 than any of the other consoles I own. Playing it on Wii looks ugly in comparison! Guess I can go reinstall the PC version and graphic mods.
360 There were some balance changes to make the game a bit harder, I believe.
Ah interesting! I didn't know that. I had died a few more times than usual on normal and thought "oh that's weird, maybe it's just been a while" but that explains my deaths. Enemies do more damage, more enemies on the screen, or what?
it felt to me that there were a lot more zombies sometimes but I also played the PS2 version the most, which I think limited the amount of zombies on screen at once due to technical reasons. so who knows.
Ah sorry, I meant that as far as the difficulty in general. Other than controls, it seemed similar to the wii version in difficulty as far as I could tell.
Ah I see. Yeah I'm not too sure on what the difference is if any exists. There doesn't seem to be a lot of documentation on what the changes were but I've seen a few other people mention that HD edition seems harder too.
of course pretty much every other version is harder than Wii with the wiimote but I think they mean compared to the other ones.