Board 8 > A few more changes to SSF4 AE 2012 posted [ssf4]

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Weakupedia
09/20/11 9:24:00 PM
#1:


http://www.eventhubs.com/news/2011/sep/20/new-blog-details-more-changes-ssf4-ae-v2012/

Nothing TOO major here. Mostly tweaks here and there, lots of simplified commands and easier combos.

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SemiFinal vs Belarus
09/20/11 9:25:00 PM
#2:


poor akuma gets nothing

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KamikazePotato
09/20/11 9:28:00 PM
#3:


Ctrl + F + Dudley

****

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Shoenin_Kakashi
09/20/11 9:34:00 PM
#4:


Hey Gouken finally got a Decent Hit Confirm.

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Nice catch BlAcK TuRtLe.
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ZFS
09/20/11 9:37:00 PM
#5:


hmm

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TheKnightOfNee
09/20/11 10:31:00 PM
#6:


Blanka
[EX Vertical Roll]: Now causes knockdown on hit. However on block, Blanka will now land even closer to the opponent so the risk is greater.


Yessss now I can finally punish that crap on block.

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Weakupedia
09/21/11 7:25:00 PM
#7:


http://www.eventhubs.com/news/2011/sep/21/part-2-beta-changes-ssf4-ae-v2012/

remaining character changes

CAMMY SPIN KNUCKLE GOT BUFFED A LITTLE YAY

also

A new little thing we’ve added but…

When beginning the game, if you hold all 3 punch buttons and then press start….!?


"I can feel it coming over me"??

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Weakupedia
09/21/11 7:27:00 PM
#8:


[Soul Satellite]: Fixed a glitch that caused the EX version to come out when doing the command input and holding up-left on the controller.

is this why i could never do ultra 2 without burning all of my meter

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XS2 is the only good Xenosaga game - Lady Ashe
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LeonhartFour
09/21/11 7:29:00 PM
#9:


[Bushin Muso Renge]: Command has been simplified further, so it is easier to execute now.

Thank goodness.

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TheKoolAidShoto
09/21/11 7:31:00 PM
#10:


[H. Shoryuken]: Changed to be a 1 hit move, from the previous 2 hits.

That's gonna be a b*** to FADC

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Shoenin_Kakashi
09/21/11 7:31:00 PM
#11:


*no changes to Hakan*

gay

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Nice catch BlAcK TuRtLe.
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Weakupedia
09/21/11 7:33:00 PM
#12:


TheKoolAidShoto posted...
[H. Shoryuken]: Changed to be a 1 hit move, from the previous 2 hits.

That's gonna be a b*** to FADC


Ryu can't FADC out of H.SRK anymore. And I don't think he could FADC off the second hit to begin with?

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GranzonEx
09/21/11 7:33:00 PM
#13:


What does Gief's mean? Knockdown damage? What?

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transcience
09/21/11 7:37:00 PM
#14:


why in the hell would they remove hp srk fadc for Ryu

how arbitrary. some of those changes are pretty significant.

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iphonesience
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Weakupedia
09/21/11 8:30:00 PM
#15:


yeah, ryu's change is weird. but i like it just for the sake of mixing things up.

then again, i'm not a ryu player so eh.

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Rad Link 5
09/22/11 12:24:00 AM
#16:




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transience
09/22/11 4:07:00 PM
#17:


I'd say Chun Li being able to link cr.hp into hk sbk is big too, but I don't know.

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xyzzy
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transience
09/22/11 4:11:00 PM
#18:


it's not even about playing Ryu, it's just so arbitrary. nobody uses his fierce dp as an aa anyway because they nerfed it so bad in super, and the damage you're dropping by forcing people to use the medium is pretty minimal. removing the second hit is pretty silly too seeing as how they changed it to that in the first place. it's just a needless change.

there are bigger changes here though. df + mk into u1 for Vega strikes me as a very big deal.

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xyzzy
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Zero_Kuribo
09/22/11 4:14:00 PM
#19:


that constituted a warning, 2 days afterward?

lame.

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Nice catch BlAcK TuRtLe.
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Weakupedia
09/23/11 12:51:00 AM
#20:


oh wow, i managed to miss both of those changes when i skimmed through the changes earlier. good catches, tranny.

except how the heck is either combo possible? both HKSBK and vega's U1 are charge moves and those two attacks require the stick to be in completely different positions

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XS2 is the only good Xenosaga game - Lady Ashe
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Zero_Kuribo
09/23/11 1:33:00 AM
#21:


prolly buffering

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Nice catch BlAcK TuRtLe.
But too bad your ass got SAAAAAAAAAAACKED.*tackles*
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transience
09/23/11 2:46:00 AM
#22:


it's not hard. you could already link jumping hp into cr.mp into mk sbk. with Vega, df + mk is part of the ultra motion.

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xyzzy
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Weakupedia
09/23/11 7:48:00 AM
#23:


oh i forgot about jump ins

wow it has been awhile

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