Board 8 > Has a console add-on ever done well?

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Altimadark
08/14/11 9:24:00 PM
#1:


You know what I mean, those add-ons that allow you to play "better" games. Sega CD, Jaguar CD, 64DD; they all failed.

The only one I can think of which succeeded by any degree would be the SNES CD add-on, which most people know better as the Playstation. Not quite the success Nintendo was hoping for.

But to the point, has there ever been a console add-on which actually succeeded, as intended?

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The_Ps2_Devil
08/14/11 9:28:00 PM
#2:


Would the N64 Expansion pack count?

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LeonhartFour
08/14/11 9:29:00 PM
#3:


The Expansion Pack isn't an add-on in the sense that he's talking about.

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Heroic_CactObo
08/14/11 9:31:00 PM
#4:


gameshark
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Dauntless Hunter
08/14/11 9:32:00 PM
#5:


Kinect seems to be doing well.

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Liquid Wind
08/14/11 9:33:00 PM
#6:


kinect, though that's using a very questionable definition of "better"(that is, it's actually worse, motion controls are a plague)
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TheArkOfTurus
08/14/11 9:52:00 PM
#7:


The Famicom Disk System was pretty successful in Japan, I think.

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Altimadark
08/14/11 10:27:00 PM
#8:


TheArkOfTurus posted...
successful in Japan

That doesn't count.

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StealThisSheen
08/14/11 10:29:00 PM
#9:


Altimadark posted...
TheArkOfTurus posted...
successful in Japan

That doesn't count.



Yet you named the 64DD, which was released only in Japan.



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Grand Kirby
08/14/11 10:40:00 PM
#10:


Super Game Boy was pretty sweet. And the Game Boy Player.

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JaKyL25
08/14/11 10:44:00 PM
#11:


Sega CD was probably a push, to be honest. It was by no means the failure that the 32X was.

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Altimadark
08/15/11 11:18:00 PM
#12:


StealThisSheen posted...
you named the 64DD, which was released only in Japan.

And that tanked. Your point?

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MrSmartGuy
08/15/11 11:19:00 PM
#13:


Playstation started as an expansion, does that count?

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Altimadark
08/15/11 11:52:00 PM
#14:


Mentioned that in the first post.

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OmarsComin
08/15/11 11:59:00 PM
#15:


Sega CD did okay, it wasn't a failure. Most of the library has aged poorly but at the time people were interested. The 32X failed though.
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the icon ownz all
08/16/11 12:04:00 AM
#16:


From: Altimadark | #012
And that tanked. Your point?


His point is that you don't even follow your arbitrary criteria.


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Emporer_Kazbar
08/16/11 12:04:00 AM
#17:


From: Altimadark | #012
And that tanked. Your point?


You're saying you can't include Japanese success', but yet you include a Japanese failure. That is contradictory.

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Altimadark
08/16/11 12:28:00 AM
#18:


Okay, I'll give it a chance. Tell me about the Famicom Disk System.

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MrSmartGuy
08/16/11 1:19:00 AM
#19:


IIRC, you could go put a Famicom game on a disk for a fraction of the price. When you were done, you could have them erase it, and put a new game on there. It was pretty successful, though it was never brought over to the States.

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TimJab
08/16/11 1:45:00 AM
#20:


From: JaKyL25 | #011
Sega CD was probably a push, to be honest. It was by no means the failure that the 32X was.


suck it virtua fighter was awesome

GENESIS KIDS 4 LYFE

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TimJab
08/16/11 1:49:00 AM
#21:


GOOD GOD I CANNOT HANDLE THE AMOUNT OF NOSTALGIA THIS VIDEO BROUGHT ME

http://www.gamefaqs.com/sega32x/584366-motocross-championship/videos/ext_video-4654

it was the only 32x game i had besides virtua fighter and COSMIC CARNAGE

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ChichiriMuyo
08/16/11 4:28:00 AM
#22:


Altimadark posted...
Okay, I'll give it a chance. Tell me about the Famicom Disk System.

Here's the very short story - In Japan, the first two Zelda games were FDS games. That shows the add-on wasn't really necessary, but it also shows that it had some decent selling software where it existed. Both beat a million in Japan, which was quite the feat at the time, and today they don't sell that in Japan even without being attached to add-ons. I can't think of a game released for any other add-on that comes even close. Hell, hitting 1 mil on base hardware in a single region is a mean feat today. The fact that you had to buy the NES, the FDS, and the game to get Zelda past a million in Japan alone is pretty stunning in a market that bought maybe (maybe) 1/3 of what is bought today.

The modern equivalent is like having Oblivion come out on an add-on for the 360 (and the 360 alone) and still being one of the best selling games of the year without a doubt. Your mind would probably be blown if Oblivion sold as much as it did while requiring the 360's HDDVD expansion, and so would mine. And that's what LoZ did. It sold massive numbers at the time (record breaking in some regions) and it did so while requiring specialized hardware on top of general hardware (In Japan, of course).



TLDR version - Zelda sold a **** ton on the FDS in Japan despite everything going against it, and is certainly the exception to the "rule" in this case. It was a huge success in Japan despite doubling up on required hardware, and the volume it sold proves without a doubt that the secondary-level hardware it played on wasn't an utter failure.



Super simple version - unless the FDS sold less than 2 million units in Japan and no one bought anything other than Zelda, then it had to have done decently, even though it doesn't compete with a full console.

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nintendogirl1
08/16/11 5:07:00 AM
#23:


Wii Fit?

Does that count?

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Altimadark
08/16/11 5:30:00 AM
#24:


ChichiriMuyo posted...

Fair enough. Props to the FDS.

nintendogirl1 posted...
Wii Fit?

The Wii Fit doesn't count in this regard any more than the Power Pad or the Zapper does.

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metroid composite
08/16/11 6:58:00 AM
#25:


LeonhartFour posted...
The Expansion Pack isn't an add-on in the sense that he's talking about.

Yes it is; you couldn't play some games without it (notably Majora's Mask, if memory serves).

And notably MM sold like...1 mil to OoT's 8 mil or something like that? ...Yeah, not really a success.

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metroid composite
08/16/11 7:07:00 AM
#26:


Altimadark posted...
The Wii Fit doesn't count in this regard any more than the Power Pad or the Zapper does.

The Zapper came with the system--it was bundled even back before SMB was bundled. So...not an add-on.

The Power Pad seems like a fair comparison, yes, but notably I had never heard of the Power Pad before your post.

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_Regaro_
08/16/11 7:11:00 AM
#27:


Wasn't the Power Glove moderately successful in spite of being terrible in every known way?

Or does that not count here?

From: metroid composite | #025
Yes it is; you couldn't play some games without it (notably Majora's Mask, if memory serves).


DK64, too. And it also improved several other games, like Tony Hawk's Pro Skater series and Rogue Squadron.

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FFDragon
08/16/11 7:13:00 AM
#28:


MM sold 3 million.

3.4 million to OoT's 7.6 million.


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muddersmilk
08/16/11 7:16:00 AM
#29:


And the Game Boy Player.

I don't know how much of a success that was, but I loved it.

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Jukkie
08/16/11 7:21:00 AM
#30:


From: TimJab | #021
GOOD GOD I CANNOT HANDLE THE AMOUNT OF NOSTALGIA THIS VIDEO BROUGHT ME

http://www.gamefaqs.com/sega32x/584366-motocross-championship/videos/ext_video-4654

it was the only 32x game i had besides virtua fighter and COSMIC CARNAGE




Haha, that was a real cluster**** at the beginning of that race. A! A! A! A!

Nice.

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Tom Bombadil
08/16/11 7:35:00 AM
#31:


looks like a fun game o_o

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MarvelousGerbil
08/16/11 8:27:00 AM
#32:


e-Reader! God what was I thinking when I purchased that?

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Altimadark
08/16/11 3:47:00 PM
#33:


Okay, just to clarify, I'm only counting add-ons as attachments to the main system which directly enhances its performance in some way (ie, processing, graphics, sound), expressly for the purpose of handling more enhanced games. By comparison, accessories such as the Wii Fit and Zapper don't count because they aren't enhancing the hardware of the system so much as they're providing an alternate controller.

Hope that clears it up.

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OmarsComin
08/16/11 3:51:00 PM
#34:


In that case the expansion pack for the N64 counts, as do all the special chips for the SNES like the DSPs, or the SuperFX.
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BlackMageJawa
08/16/11 3:55:00 PM
#35:


Again only in Japan, but the Satellaview add-on for the SNES seems to have been moderately successful.

It allowed people to download modified versions of SNES games which were designed to be played alongside a live broadcast, sometimes with a 'host' triggering strange gameplay effects at certain times, like a DVD board game.

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OmarsComin
08/16/11 4:10:00 PM
#36:


They are completely different processors with their own instruction sets, they just happen to come in the cartridge with a specific game. You're plugging a piece of hardware into the SNES. In that way they are actually pretty similar to the Sega CD or 32X, just different in that they come in the cartridge instead of being separate. Both are quite different from save batteries and whatever.
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Altimadark
08/16/11 4:13:00 PM
#37:


I don't recall the N64 Expansion Pack doing that well... but then I never had an N64, so I'm probably missing some details. Mind clarifying them for me?

As far as the chips go, weren't those on the games themselves? If it's hardware that's on the game cartridge itself, I'm not counting it. If I did, I may as well include save batteries and ROM chips. Thanks for bring it up, though. It seems i was not as thorough as I'd thought.

I'm on the fence with Satellaview. It doesn't sound like the games are actually a step up in terms of technology, but you could still argue that stuff like the live broadcast enhances the game. Hmm... For the moment, I'm going to lean towards "not an add on," but I'd be more than willing to hear a counterargument.

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Altimadark
08/16/11 4:15:00 PM
#38:


Do you buy the game and the chip separately? If not, I'm not going to consider it an add on.

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LordOfDabu
08/16/11 4:33:00 PM
#39:


Super Game Boy, Rumble Pack for N64

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LeonhartFour
08/16/11 6:55:00 PM
#40:


Was the Super Game Boy actually successful?

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Dauntless Hunter
08/17/11 12:26:00 PM
#41:


Does the Wii Motion Plus count?

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