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PowerOats 04/21/24 3:29:09 PM #1: |
Fire Flower shoots projectiles...and thats it Cape Feather - deflects or deletes projectiles - defeats enemies the Fire Flower cannot - can be used rapidly to basically create a offensive shield in front you while moving - can fly over entire sections and levels - can slowly float down, making jumps easier - can cancel out damage if you spin at the right time - used to reach multiple secret exits - extremely common item to get, almost as much as a mushroom ... Copied to Clipboard!
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Zelduh 04/21/24 3:30:13 PM #2: |
Because that was the main new gimmick of the game ... Copied to Clipboard!
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RetuenOfDevsman 04/21/24 3:32:11 PM #3: |
Game balance was just different in those days. The fire flower is a linear upgrade from the super mushroom. If anything, the cape is more balanced than typical simply because there might be circumstances where you would want the flower instead.
Of course, SMB3 throws a wrench into this by having a number of power ups that are more situational. --- There's a difference between canon and not-stupid. ... Copied to Clipboard!
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viewmaster_pi 04/21/24 3:33:42 PM #4: |
they need to patch it
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Antifar 04/21/24 3:33:58 PM #5: |
Because it was fun
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HylianFox 04/21/24 3:50:58 PM #6: |
The Fire Flower is so worthless in SMW, lol
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TuxedoCyan 04/21/24 3:53:35 PM #7: |
Literally unplayable.
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YellowSUV 04/21/24 4:02:19 PM #8: |
Antifar posted...
Because it was fun --- We all live in a Yellow SUV! a Yellow SUV! ... Copied to Clipboard!
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HylianFox 04/21/24 4:05:52 PM #9: |
Come to think of it, I HATE games that give you some super-fun ability, but only let you play with it for a tiny bit
Nintendo avoids that --- THIS SPACE INTENTIONALLY LEFT BLANK Do not write in this space. ... Copied to Clipboard!
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uwnim 04/21/24 4:08:20 PM #10: |
The cape requires skill to be broken. It is pretty balanced if you suck.
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WarfireX 04/21/24 4:15:10 PM #11: |
RetuenOfDevsman posted...
Game balance was just different in those days. The fire flower is a linear upgrade from the super mushroom. If anything, the cape is more balanced than typical simply because there might be circumstances where you would want the flower instead.IMO this is why SMB 3 is still the better game between the two, and it's how I like them to handle power ups in modern Mario games. Someone told me Wonder is basically its own thing though, so I haven't tried it yet. --- I've got the Oscar fever! Hope you've got it too! Pour me some bubbly now it's all you gotta do! ... Copied to Clipboard!
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From_Within 04/21/24 4:16:42 PM #12: |
Looking strictly from a perspective of balance, Fire Flower seems poorly scaled because of the iconic existence of the mushroom. Factor that out (or theoretically replace mushrooms with flowers) and it scales much more reasonably. That might seem like sacrilege but I wouldn't miss the mushroom personally. ... Copied to Clipboard!
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HudGard 04/21/24 4:26:34 PM #13: |
Come to think of itWorld had one (maybe two?) ice caves but no ice world.
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RetuenOfDevsman 04/21/24 4:32:00 PM #14: |
HudGard posted...
Come to think of itWorld had one (maybe two?) ice caves but no ice world.Hm, it's been a long time since I've played. There's one in the Valley of Bowser. There might have been one in Vanilla Dome, but I don't remember. --- There's a difference between canon and not-stupid. ... Copied to Clipboard!
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iGenesis 04/21/24 4:37:07 PM #15: |
Because Nintendo is not good at designing games.
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luigi33 04/21/24 4:41:25 PM #16: |
To be fair its in the box art. Ofc its gonna be the best powerup.
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k1zzl3_82 04/21/24 4:42:14 PM #17: |
It also acts as a POW if you slam into the ground
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MorbidEngel 04/21/24 4:45:45 PM #18: |
HudGard posted...
Come to think of itWorld had one (maybe two?) ice caves but no ice world. Two full ice levels (Donut Secret 2 and Awesome), and a few hidden areas via pipes (Vanilla Dome 2, Vanilla Dome 3, Valley of Bowser 4), but that's all of the ice areas in the game. None of these are mandatory and the hidden areas are pretty short. --- I am a super sandwich! http://www.last.fm/user/ToxicOrochi ... Copied to Clipboard!
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Baphometa 04/21/24 4:55:01 PM #19: |
Largely level design problems, IMO. Levels with obstacles in the air, tight spaces, or water portions shifted balance in favor of the Fireflower. There's plenty of vanilla style romhacks that make the cape less broken just because the levels are designed differently.
I think Nintendo just wanted to make SMW easier than SMB3. Just understanding the spin jump makes Mario feel more powerful than anything in SMB3. --- He/Them "Am I a butterfly dreaming I'm a man... Or a bowling ball dreaming I'm a plate of sashimi? Never assume that what you see and feel is real!" ... Copied to Clipboard!
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