Current Events > are fighting games now a boomer genre? or can kiddies get into traditional figh?

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myzz7
08/22/20 4:54:02 PM
#1:


ters?

only kiddie friendly fighters i can think of are smash ultimate and brawhalla. both arguable party games with screen knockouts

things like tekken and street fighter and soul cal and MK and whatever weeb fighter like blazblue seem to be sliding into 30yr old boomer territory exclusively. there is no battle royal to entice, nor does online play fully jumped to rollback netcode for smooth fights. i blame JPN devs for being stuck in their boomer ways to not market and tailor their titles to the kiddies. things gotta change or im gona be an old man playing other old men with my tekken pad.

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myzz7
08/23/20 2:17:48 PM
#2:


boomers rise up

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''If I knew how to dox people, and you lived close to me, I would beat you with a bat.'' Bad_Mojo 8/24/2018
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FL81
08/23/20 2:19:03 PM
#3:


Only if you use a fightstick or can still remember the arcade scene

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#4
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CyricZ
08/23/20 2:29:42 PM
#5:


Dude, kids have the innate advantage. Fighting game players literally start losing reaction time in their mid-20's.

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Alteres
08/23/20 2:31:04 PM
#6:


Ive always liked the idea of fighting games, but hated the control scheme.

All the inputs always seem so artificial and contrived to get your character to respond in the way you desire.

I honestly think the genre could become much more popular if you reworked the control scheme. Use the shoulder buttons as hold switches maybe a bit like ass creed with normal button presses and directional inputs to trigger moves or something.

Think a lot more people would get into them if they were a bit more intuitive.

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#7
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alphagamble
08/23/20 2:32:34 PM
#8:


My niece likes doing supers and special cancels in SF5

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Blbmbr666
08/23/20 2:34:58 PM
#9:


Battle Arenas are the new wave since they require little commitment if you lose, you just immediately jump into the next one and can learn that way.

Fighting games if you aren't labbing outside of matches you'll get your shit stomped and never really learn how to win just by playing. It's why most people, not just zoomers, don't like them because it's hard to get good.

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Grischnak
08/23/20 2:37:49 PM
#10:


At the risk of going full boomer, kids in general seem to have pretty limit and/or shitty taste in games. Not all of them obviously. But a lot. Every time I try to get my nephews to play anything outside of the current trends they are basically like "eww".
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OwlRammer
08/23/20 2:42:04 PM
#11:


Granblue Fantasy VS is a pretty good traditional fighting game that has a pretty simple system, easy input specials/supers are on (at the cost of putting it on a cooldown) and the combos are really easy since it's basically just chaining specials into the auto combo. Haven't been playing fighting games for like 10 years but been getting back into it with that game and it's nice not having to spend alot of time practicing combos or worrying about dropping inputs to do max damage combos

plus the extra modes they have in it are pretty fun, the co-op story mode thing is pretty great when fighting other people is too hard

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#12
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KiwiTerraRizing
08/23/20 2:42:57 PM
#13:


Its a scene for people who can devote 12 hours a day to playing video games.

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fohstick
08/23/20 2:43:25 PM
#14:


fighting games being hard is a misconception. There's a shit of load of tutorials to get you started. The genre only seems hard because you have no teammates to carry you.
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ZeroX91
08/23/20 2:44:03 PM
#15:


Spooking posted...
Capcom hasn't made a decent fighting game in over a decade, so there really isn't any quality fighting games out for people to play.
Guilty Gear, Fighterz, Samsho.....

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sLaCkEr408___RJ
08/23/20 2:44:13 PM
#16:


Fighting games have always been the peak of competitive video games. Nothing come close to the intensity of 1v1 mind games, reads, and punishes.
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ekie
08/23/20 2:46:03 PM
#17:


fohstick posted...
fighting games being hard is a misconception. There's a shit of load of tutorials to get you started. The genre only seems hard because you have no teammates to carry you.

I'm a tournament player and they are legit hard. Trying to teach someone a simple fireball motion is difficult if they're not used to it and you add in all the other inputs it takes to control a character properly then its a struggle poor people used to matching one button to get their characters to do things

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