Current Events > lol remember when Adam Sessler said Gone Home was his GOTY 2013?

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D-Lo_BrownTown
07/02/19 8:53:58 PM
#1:


lmfao
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Delirious_Beard
07/02/19 9:01:54 PM
#2:


his bioshock infinite review was far more embarrassing
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Roxborough4Ever
07/02/19 9:02:43 PM
#3:


how much did he get paid and do u think he ever got to touch morgan webbs bobs
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masatofujimoto
07/02/19 9:03:27 PM
#4:


Why did people think Morgan Webb was hot?
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Darmik
07/02/19 9:05:49 PM
#5:


That game ended up being pretty influential. Not the worst pick ever. Especially if you were cynical with AAA games.
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evil_zombie11
07/02/19 9:06:36 PM
#6:


masatofujimoto posted...
Why did people think Morgan Webb was hot?


We were all hormone raging freaks at the time
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MabusIncarnate
07/02/19 9:06:45 PM
#7:


I think this game is on Gamepass, should I try it for free?
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bevan306
07/02/19 9:07:45 PM
#8:


Whats wrong with that, it was pretty good
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Darmik
07/02/19 9:09:26 PM
#9:


MabusIncarnate posted...
I think this game is on Gamepass, should I try it for free?


Sure. It's only a couple of hours long.

It is one of those games where the less you know the better.
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MabusIncarnate
07/02/19 9:11:12 PM
#10:


Darmik posted...
MabusIncarnate posted...
I think this game is on Gamepass, should I try it for free?


Sure. It's only a couple of hours long.

It is one of those games where the less you know the better.

I liked Edith Finch a lot, I assumed it's similar to that kind of game. I'll give it a go.
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Irony
07/02/19 9:11:39 PM
#11:


MabusIncarnate posted...
Darmik posted...
MabusIncarnate posted...
I think this game is on Gamepass, should I try it for free?


Sure. It's only a couple of hours long.

It is one of those games where the less you know the better.

I liked Edith Finch a lot, I assumed it's similar to that kind of game. I'll give it a go.

It's nothing like that
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EverDownward
07/02/19 9:13:55 PM
#12:


I remember when I used to respect and appreciate Adam Sessler, yes.
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D-Lo_BrownTown
07/02/19 9:14:10 PM
#13:


MabusIncarnate posted...
I think this game is on Gamepass, should I try it for free?


Sure. It isn't "bad" it's just boring and short and has a super predictable plot.
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EverDownward
07/02/19 9:14:13 PM
#14:


masatofujimoto posted...
Why did people think Morgan Webb was hot?

I still think she's cute.
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D-Lo_BrownTown
07/02/19 9:14:57 PM
#15:


masatofujimoto posted...
Why did people think Morgan Webb was hot?


Cause she talked about video games.

I mean, she isn't ugly but yeah I always thought it was funny how some people acted like she was some goddess.
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Darmik
07/02/19 9:16:27 PM
#16:


I don't think it was predictable at the time because no games really went in that direction before.

But the problem was what it was actually about was spoiled everywhere so that impact isn't there if you know about it.
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pogo_rabid
07/02/19 9:17:20 PM
#17:


Adam Sessler supports doxxing people who disagree with him.

He's allegedly (or at least was) a cocaine fiend
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D-Lo_BrownTown
07/02/19 9:18:52 PM
#18:


Darmik posted...
I don't think it was predictable at the time because no games really went in that direction before.


*shrug*

I felt like the game was trying to make me think She killed herself or something bad happened, but I was sure it was just going to be "She's accepted she's a lesbian and ran off with her girl." the more and more I played
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ultimate reaver
07/02/19 9:19:56 PM
#19:


When Gone Home came out I was really cynical about it because i was going through this phase where i was all about GAMES FOR HARDCORE GAMEPLAY. Gone Home was presented to me as a game with no gameplay, that if you knew what you were doing you could complete in literal seconds. As such I never played it and shitposted a bunch about it like everyone else I knew.

In retrospect, it was crushingly stupid and the first hints of how low video game discourse would sink over the following years. It was a 20 dollar indie game built around atmosphere and exploration. I don't know why I was expecting a deep combat system, bunnyhopping around corners, -whatever- I wanted out of Gone Home when it came out, but it's more of an experience. Indie games had been moving that way for a long time at the time where it came out. Even platformers were consistently stripped down, emotional experience. Gone Home was the natural progression of that, and while indie games have moved to different things nowadays, cool games followed and built off the ideas of Gone Home afterwords.

None of the shitposting I or anyone else did really addressed the point of the game. In fact, I'd wager it utterly missed it. I did eventually play it, and while it's certainly not my favorite, I enjoyed the atmosphere and pretty easily saw what others saw in it even if it wasn't entirely for me.

Anyway, carry on trolling, just got nostalgic about how much better discussing video games used to be before this kind of shit.
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MabusIncarnate
07/02/19 9:20:01 PM
#20:


Well i'm gonna give it a run, I know virtually nothing about it.

Open to any other potential gems on Gamepass, and urge everyone to try Headlander. That is all.
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D-Lo_BrownTown
07/02/19 9:22:28 PM
#21:


ultimate reaver posted...
When Gone Home came out I was really cynical about it because i was going through this phase where i was all about GAMES FOR HARDCORE GAMEPLAY. Gone Home was presented to me as a game with no gameplay, that if you knew what you were doing you could complete in literal seconds. As such I never played it and shitposted a bunch about it like everyone else I knew.

In retrospect, it was crushingly stupid and the first hints of how low video game discourse would sink over the following years. It was a 20 dollar indie game built around atmosphere and exploration. I don't know why I was expecting a deep combat system, bunnyhopping around corners, -whatever- I wanted out of Gone Home when it came out, but it's more of an experience. Indie games had been moving that way for a long time at the time where it came out. Even platformers were consistently stripped down, emotional experience. Gone Home was the natural progression of that, and while indie games have moved to different things nowadays, cool games followed and built off the ideas of Gone Home afterwords.

None of the shitposting I or anyone else did really addressed the point of the game. In fact, I'd wager it utterly missed it. I did eventually play it, and while it's certainly not my favorite, I enjoyed the atmosphere and pretty easily saw what others saw in it even if it wasn't entirely for me.

Anyway, carry on trolling, just got nostalgic about how much better discussing video games used to be before this kind of shit.


k
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Darmik
07/02/19 9:25:52 PM
#22:


MabusIncarnate posted...
Well i'm gonna give it a run, I know virtually nothing about it.

Open to any other potential gems on Gamepass, and urge everyone to try Headlander. That is all.


Play Outer Wilds.

Play it until you can explore space for at least 25 minutes and enjoy. Don't look up anything else about the game.
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MabusIncarnate
07/02/19 9:27:08 PM
#23:


Darmik posted...
MabusIncarnate posted...
Well i'm gonna give it a run, I know virtually nothing about it.

Open to any other potential gems on Gamepass, and urge everyone to try Headlander. That is all.


Play Outer Wilds.

Play it until you can explore space for at least 25 minutes and enjoy. Don't look up anything else about the game.

I actually played that for a bit, i'm struggling hard with landing. It's discouraged me for the moment, probably gonna tackle it again on my next off day.
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EverDownward
07/02/19 9:28:32 PM
#24:


ultimate reaver posted...
When Gone Home came out I was really cynical about it because i was going through this phase where i was all about GAMES FOR HARDCORE GAMEPLAY. Gone Home was presented to me as a game with no gameplay, that if you knew what you were doing you could complete in literal seconds. As such I never played it and shitposted a bunch about it like everyone else I knew.

In retrospect, it was crushingly stupid and the first hints of how low video game discourse would sink over the following years. It was a 20 dollar indie game built around atmosphere and exploration. I don't know why I was expecting a deep combat system, bunnyhopping around corners, -whatever- I wanted out of Gone Home when it came out, but it's more of an experience. Indie games had been moving that way for a long time at the time where it came out. Even platformers were consistently stripped down, emotional experience. Gone Home was the natural progression of that, and while indie games have moved to different things nowadays, cool games followed and built off the ideas of Gone Home afterwords.

None of the shitposting I or anyone else did really addressed the point of the game. In fact, I'd wager it utterly missed it. I did eventually play it, and while it's certainly not my favorite, I enjoyed the atmosphere and pretty easily saw what others saw in it even if it wasn't entirely for me.

Anyway, carry on trolling, just got nostalgic about how much better discussing video games used to be before this kind of shit.

I can't really say anything, because I'm an adamant fan of Flower and Journey. So, I can understand the appeal of games that aim to strike an emotional punch.
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Darmik
07/02/19 9:29:40 PM
#25:


MabusIncarnate posted...
I actually played that for a bit, i'm struggling hard with landing. It's discouraged me for the moment, probably gonna tackle it again on my next off day


Yeah you get the hang of it. I eventually just slam onto the surface and am generally fine.

Take advantage of auto-pilot and holding A to match momentum.
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dave_is_slick
07/02/19 9:31:37 PM
#26:


Darmik posted...
That game ended up being pretty influential.

On what? I haven't heard of anyone being influenced by that "game".
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Kelystic
07/02/19 9:32:50 PM
#27:


gag of the year
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dave_is_slick
07/02/19 9:34:26 PM
#28:


EverDownward posted...
So, I can understand the appeal of games that aim to strike an emotional punch.

But see, those games actually land. This one, there are MANY things that make the ending and her sister's actions fucking selfish and stupid.
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Darmik
07/02/19 9:36:58 PM
#29:


dave_is_slick posted...
Darmik posted...
That game ended up being pretty influential.

On what? I haven't heard of anyone being influenced by that "game".


Pretty much every first person indie narrative exploration game that came afterwards followed the trend started by Gone Home. It showed you could make a condensed 2-3 hour game solely focused on a narrative and find success.
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EverDownward
07/02/19 9:38:29 PM
#30:


Darmik posted...
dave_is_slick posted...
Darmik posted...
That game ended up being pretty influential.

On what? I haven't heard of anyone being influenced by that "game".


Pretty much every first person indie narrative exploration game that came afterwards followed the trend started by Gone Home. It showed you could make a condensed 2-3 hour game solely focused on a narrative and find success.

Maybe, but it's also been slashed and ripped to pieces in the aftermath. I don't think you could do another game like Gone Home again and not expect a reasonable amount to tear it to shreds.
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ultimate reaver
07/02/19 9:51:28 PM
#31:


dave_is_slick posted...
EverDownward posted...
So, I can understand the appeal of games that aim to strike an emotional punch.

But see, those games actually land. This one, there are MANY things that make the ending and her sister's actions fucking selfish and stupid.


I don't think disliking a character precludes making you feel an emotional punch. Shitty people can be really effective story elements
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dave_is_slick
07/02/19 10:03:30 PM
#32:


Darmik posted...
dave_is_slick posted...
Darmik posted...
That game ended up being pretty influential.

On what? I haven't heard of anyone being influenced by that "game".


Pretty much every first person indie narrative exploration game that came afterwards followed the trend started by Gone Home. It showed you could make a condensed 2-3 hour game solely focused on a narrative and find success.

That's an extremely low bar dude. I highly doubt those games would not have been made if this didn't come out.
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dave_is_slick
07/02/19 10:05:11 PM
#33:


ultimate reaver posted...
dave_is_slick posted...
EverDownward posted...
So, I can understand the appeal of games that aim to strike an emotional punch.

But see, those games actually land. This one, there are MANY things that make the ending and her sister's actions fucking selfish and stupid.


I don't think disliking a character precludes making you feel an emotional punch. Shitty people can be really effective story elements

Not this time. The game itself was fucking boring and dull. The only reason I finished is because I have this really annoying thing about me where I hate leaving a story unfinished, even if I hate everything it's become. Also, wasn't it straight up marketed as a horror game? What happened to that?
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Darmik
07/02/19 10:05:55 PM
#34:


dave_is_slick posted...
That's an extremely low bar dude. I highly doubt those games would not have been made if this didn't come out.


Easy to say that in retrospect but somebody has got to go first and in this case it was Gone Home.

Here's an article about it. Naughty Dog and Arkane took influence from it too

https://www.usgamer.net/articles/gone-home-retrospective

It's easy to forget that there was a time when people couldn't imagine games without combat.
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BigHentaiBoobie
07/02/19 10:09:36 PM
#35:


I have no idea who that is
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dave_is_slick
07/02/19 10:09:37 PM
#36:


Darmik posted...
Easy to say that in retrospect but somebody has got to go first and in this case it was Gone Home.

Being first does not make you automatically influential. You have to actually be good. Also:
Darmik posted...
It's easy to forget that there was a time when people couldn't imagine games without combat.

No, those people were close-minded fools. It was easy to imagine games with no combat, that's what most stealth games could be and sometimes were.
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D-Lo_BrownTown
07/02/19 10:10:10 PM
#37:


Darmik posted...
It's easy to forget that there was a time when people couldn't imagine games without combat.


When has Naughty Dog made a game without combat?
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dave_is_slick
07/02/19 10:10:20 PM
#38:


Darmik posted...
Naughty Dog and Arkane took influence from it too

In what aspects? Because I straight don't believe them.
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dave_is_slick
07/02/19 10:11:05 PM
#39:


D-Lo_BrownTown posted...
Darmik posted...
It's easy to forget that there was a time when people couldn't imagine games without combat.


When has Naughty Dog made a game without combat?

...What do you think he's saying here?
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Vyrulisse
07/02/19 10:12:16 PM
#40:


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D-Lo_BrownTown
07/02/19 10:12:31 PM
#41:


dave_is_slick posted...
D-Lo_BrownTown posted...
Darmik posted...
It's easy to forget that there was a time when people couldn't imagine games without combat.


When has Naughty Dog made a game without combat?

...What do you think he's saying here?


He says Naughty Dog took inspiration from them, then immediately mentions games without combat.

So basically, what inspiration did Naughty Dog get from Gone Home? They've never made a game without combat, they made games with emotional narratives before Gone Home...
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dave_is_slick
07/02/19 10:13:17 PM
#42:


D-Lo_BrownTown posted...
dave_is_slick posted...
D-Lo_BrownTown posted...
Darmik posted...
It's easy to forget that there was a time when people couldn't imagine games without combat.


When has Naughty Dog made a game without combat?

...What do you think he's saying here?


He says Naughty Dog took inspiration from them, then immediately mentions games without combat.

So basically, what inspiration did Naughty Dog get from Gone Home? They've never made a game without combat, they made games with emotional narratives before Gone Home...

Ah, yeah I see it.
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ultimate reaver
07/02/19 10:13:29 PM
#43:


dave_is_slick posted...
ultimate reaver posted...
dave_is_slick posted...
EverDownward posted...
So, I can understand the appeal of games that aim to strike an emotional punch.

But see, those games actually land. This one, there are MANY things that make the ending and her sister's actions fucking selfish and stupid.


I don't think disliking a character precludes making you feel an emotional punch. Shitty people can be really effective story elements

Not this time. The game itself was fucking boring and dull. The only reason I finished is because I have this really annoying thing about me where I hate leaving a story unfinished, even if I hate everything it's become. Also, wasn't it straight up marketed as a horror game? What happened to that?


I disagree. I thought the story was all right, I just wasn't entirely interested in how it was told. And no, the marketing for the game just had a camera going around the house with some dialogue and emotional sounding music playing. The fact that there's no ghosts or anything involved is more of a twist than anything. There's definitely a creepy atmosphere to it and Everdraed, the guy who made photoshop Flowey from Undertale, patched together a horror themed trailer out of it thats pretty cool.

https://www.youtube.com/watch?v=DMDaMK-9Tzc" data-time="

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Darmik
07/02/19 10:14:02 PM
#44:


D-Lo_BrownTown posted...
Darmik posted...
It's easy to forget that there was a time when people couldn't imagine games without combat.


When has Naughty Dog made a game without combat?


When did I say that? Naughty Dog isn't the only developer who makes games.

Specifically the Uncharted 4 epilogue was influenced by Gone Home if you're asking.

dave_is_slick posted...
Darmik posted...
Naughty Dog and Arkane took influence from it too

In what aspects? Because I straight don't believe them.


It's in the article.

Basically they used it as an inspiration that you can spend time just letting the player explore a house or room with absolutely no obstacles. Just give them a story that is told through the environment and the objects within. The player can be trusted to not get bored or lose interest. It can add immersion.
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dave_is_slick
07/02/19 10:14:55 PM
#45:


ultimate reaver posted...
And no, the marketing for the game just had a camera going around the house with some dialogue and emotional sounding music playing.

So misleading then. Because that sounds exactly like a horror game trailer.
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D-Lo_BrownTown
07/02/19 10:16:09 PM
#46:


Darmik posted...
When did I say that?


That's the implication I get when you keep stressing the "no combat" thing from Gone Home, then say Naughty Dog was inspired by the game.
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EverDownward
07/02/19 10:16:28 PM
#47:


I'll admit, I also thought Gone Home was gonna be a horror game because that's what the initial trailers and ad spots resembled. They were definitely going for a "you're all alone at your family's place. where did everyone go?" spooky thing.
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dave_is_slick
07/02/19 10:16:34 PM
#48:


Darmik posted...
Basically they used it as an inspiration that you can spend time just letting the player explore a house or room with absolutely no obstacles. Just give them a story that is told through the environment and the objects within. The player can be trusted to not get bored or lose interest. It can add immersion.

So, every game before Gone Home? Especially open world games? This wasn't at all the first to do that.
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Zack_Attackv1
07/02/19 10:16:41 PM
#49:


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Darmik
07/02/19 10:18:14 PM
#50:


dave_is_slick posted...
Darmik posted...
Basically they used it as an inspiration that you can spend time just letting the player explore a house or room with absolutely no obstacles. Just give them a story that is told through the environment and the objects within. The player can be trusted to not get bored or lose interest. It can add immersion.

So, every game before Gone Home? Especially open world games? This wasn't at all the first to do that.


Open World games aren't anything like Gone Home. What are you talking about?

The most similar thing was the environmental storytelling in Bioshock. A game that had a bunch of developers break off to make...Gone Home.
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