Current Events > How do people draw hair so well?

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Vol2tex
11/17/17 12:39:27 PM
#1:


It's amazing looking at what some artists do:

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But I personally suck at drawing hair. Anyone have any tips?
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saspa
11/17/17 12:40:55 PM
#2:


Heh it reminds me about how hair (or perhaps I should say fur) was very hard for cgi artists to animate for movies back in the 90s, which is why dinosaurs with their lizardy texture were easier.
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Vol2tex
11/17/17 12:43:58 PM
#4:


saspa posted...
Heh it reminds me about how hair (or perhaps I should say fur) was very hard for cgi artists to animate for movies back in the 90s, which is why dinosaurs with their lizardy texture were easier.


In the 2000s, Tangled took about 8 years to make largely in part because of the hair. I remember Glen Keane talking about it at that presentation I went to. They actually had to invent new software to do it I believe.
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FightingGames
11/17/17 12:43:58 PM
#5:


they use the left-brain technique. Basically, you turn off all your previous notions of what hair is (e.g. a straight line) and draw only what you really see
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BuckVanHammer
11/17/17 12:47:17 PM
#6:


Practice.
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KILBOTz
11/17/17 12:53:48 PM
#7:


saspa posted...
Heh it reminds me about how hair (or perhaps I should say fur) was very hard for cgi artists to animate for movies back in the 90s, which is why dinosaurs with their lizardy texture were easier.


CGI artists are the ones who have pushed this fake feathery dinosaur narrative so they can start showing off feathered dinosaurs now that they have the technical ability to do so.
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Mikablu
11/17/17 12:53:54 PM
#8:


Vol2tex posted...
saspa posted...
Heh it reminds me about how hair (or perhaps I should say fur) was very hard for cgi artists to animate for movies back in the 90s, which is why dinosaurs with their lizardy texture were easier.


In the 2000s, Tangled took about 8 years to make largely in part because of the hair. I remember Glen Keane talking about it at that presentation I went to. They actually had to invent new software to do it I believe.

Same thing happened with Frozen. They made a completely new program just to do Elsa's hair.
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saspa
11/17/17 12:55:36 PM
#9:


Vol2tex posted...
saspa posted...
Heh it reminds me about how hair (or perhaps I should say fur) was very hard for cgi artists to animate for movies back in the 90s, which is why dinosaurs with their lizardy texture were easier.


In the 2000s, Tangled took about 8 years to make largely in part because of the hair. I remember Glen Keane talking about it at that presentation I went to. They actually had to invent new software to do it I believe.

The 2010 movie? Isn't that interesting, Frozen had a very similar issue with Elsa's hair! And to top it all off during the let it go scene there's a small error where her braided hair passes through her shoulders.
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Mikablu
11/17/17 12:57:45 PM
#10:


Elsa's hair is like the 4K version of hair. The average human head has about 100,000 hairs. Elsa has over 400,000 hairs on her head.
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Vol2tex
11/17/17 1:01:23 PM
#11:


Zurkon posted...
Wow, pic 3 and 5 almost look like photos. That's really impressive how good some people are at drawing.


They do, and I believe that he draws from photos, but I personally don't think that having a photographic look should be the goal. I like this artist better:

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since they look realistic but not photographic.
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Vol2tex
11/17/17 2:54:22 PM
#12:


Mikablu posted...
Elsa's hair is like the 4K version of hair. The average human head has about 100,000 hairs. Elsa has over 400,000 hairs on her head.


Yep. Reading about the making of Frozen was incredible. That ice palace sequence:

Fifty effects artists and lighting artists worked together on the technology to create "one single shot" in which Elsa builds her ice palace. Its complexity required 30 hours to render each frame, with 4,000 computers rendering one frame at a time.[101][102]
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SapphireOfChaos
11/17/17 3:00:58 PM
#13:


Vol2tex posted...
saspa posted...
Heh it reminds me about how hair (or perhaps I should say fur) was very hard for cgi artists to animate for movies back in the 90s, which is why dinosaurs with their lizardy texture were easier.


In the 2000s, Tangled took about 8 years to make largely in part because of the hair. I remember Glen Keane talking about it at that presentation I went to. They actually had to invent new software to do it I believe.

If you think Tangled was bad, you should see how bad the guys making Brave had it. They literally dedicated ridiculous amounts of time learning the physics of curly hair on top of having to animate it all.
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KILBOTz
11/17/17 4:00:06 PM
#14:


SapphireOfChaos posted...
If you think Tangled was bad, you should see how bad the guys making Brave had it. They literally dedicated ridiculous amounts of time learning the physics of curly hair on top of having to animate it all.


I so wish brave had been the movie the trailers made it seem like it would be.
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KazumaKiryu
11/17/17 4:17:26 PM
#15:


The hair in Yu Yu Hakosho (manga) was drawn so well.

https://www.viz.com/shonenjump/chapter/yuyu-hakusho-chapter-1/5940?read=1
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Vol2tex
11/18/17 12:00:33 AM
#16:


KazumaKiryu posted...
The hair in Yu Yu Hakosho (manga) was drawn so well.

https://www.viz.com/shonenjump/chapter/yuyu-hakusho-chapter-1/5940?read=1


Looks amazing!
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EnragedSlith
11/18/17 12:07:42 AM
#17:


BuckVanHammer posted...
Practice.

And lessons
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Vol2tex
11/18/17 12:57:27 AM
#18:


EnragedSlith posted...
BuckVanHammer posted...
Practice.

And lessons


I mean, which specific strategies or techniques? Proko has a video on it from years ago but it seems to cover a more ideal situation where there is a clear-cut divison between light and shadow. A lot of the lighting situations and reference I use for my drawings has a much narrower value range for the hair.
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