Current Events > Puzzles in JRPG dungeons, yay or nay?

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PowerOats
03/02/24 8:20:09 PM
#1:


To prevent hallway sims

Obligatory: https://youtu.be/XqPm7aiYIk8?si=4Id1HM7EW4zlj7wU

Sakuraba was on another level back in the day
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ellis123
03/02/24 8:20:47 PM
#2:


I like gameplay.

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"A shouted order to do something of dubious morality with an unpredictable outcome? Thweeet!"
My FC is in my profile.
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Garioshi
03/02/24 8:23:34 PM
#3:


Every dungeon should be a straight line to the end i HATE interesting gameplay

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"I play with myself" - Darklit_Minuet, 2018
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Tanthalas
03/02/24 8:25:28 PM
#4:


Im not a fan of dungeons where all the screens/areas look the same and your map (when you have it) is disabled.

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Sir Markham pointed out, drinking another brandy. "A chap who can point at you and say 'die' has the distinct advantage".
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Tyranthraxus
03/02/24 8:28:08 PM
#5:


Only if the encounters aren't random. I fucking hate having my puzzle interrupted by invisible random enemies.

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It says right here in Matthew 16:4 "Jesus doth not need a giant Mecha."
https://i.imgur.com/dQgC4kv.jpg
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