Current Events > Its kinda funny how people complain about games having DLC over unlockables

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RuneterranSnap
04/22/23 7:04:17 AM
#1:


They say it like its devs getting greedier, when in reality unlockable content was just as greedy since it was implemented to keep people renting the game repeatedly. Same reason games before that were made super difficult.
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#2
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RuneterranSnap
04/22/23 7:09:16 AM
#3:


[LFAQs-redacted-quote]

Renting isn't. And devs get more money when a game is rented repeatedly. Which unlockables and other ways to extend game lifetime accomplish.
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MedeaLysistrata
04/22/23 7:10:24 AM
#4:


This topic exists in the weird space between Armored Core 5 and 6

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updated 3/26/2023
https://gamefaqs.gamespot.com/boards/1568-100-presidents
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RuneterranSnap
04/22/23 7:11:23 AM
#5:


MedeaLysistrata posted...
This topic exists in the weird space between Armored Core 5 and 6
It does

Also in the weird space between waking up and waking up
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Dakimakura
04/22/23 7:11:26 AM
#6:


Tc woke up and his first thought was; lets do some trollling.

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"Let the bears pay the bear tax I pay the Homer tax." - Bart Simpson
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RuneterranSnap
04/22/23 7:12:05 AM
#7:


Dakimakura posted...
Tc woke up and his first thought was; lets do some trollling.
That's a pretty low bar if you consider this trolling tbqh
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GiftedACIII
04/22/23 7:18:28 AM
#8:


Eh, that's kind of like saying having a final boss and ending is greedy since it encourages you to get to the end too. Unlockables help give a sense of accomplishment, something DLC for minor things doesn't do.

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HornyLevel
04/22/23 7:20:48 AM
#9:


Why would devs get money from constant renting? Wtf?

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Nani?!?
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RuneterranSnap
04/22/23 7:26:04 AM
#10:


HornyLevel posted...
Why would devs get money from constant renting? Wtf?
My stupid tired brain misinterpreting it. They don't make money directly from rentals but wanted games that would be rented repeatedly as they could earn a lot of sales from purchases for rental stores.

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PowerOats
04/22/23 7:31:49 AM
#11:


I thought games being repetitive and unfair was the rental/ game longevity tactic

That's why so many games around the NES era were hard, they wanted to emulate the arcade experience and get you to play for as long as possible
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GiftedACIII
04/22/23 7:34:15 AM
#13:


PowerOats posted...
I thought games being repetitive and unfair was the rental/ game longevity tactic

That's why so many games around the NES era were hard, they wanted to emulate the arcade experience and get you to play for as long as possible
This is true. Trial and error gameplay especially where things you couldn't possibly have predicted without having played it and got hit by it beforehand. Also mechanics and sidequests/secret levels that are never told to you ingame but expect you to buy an official guide to know about it.

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Punished_Blinx
04/22/23 7:35:04 AM
#14:


RuneterranSnap posted...
My stupid tired brain misinterpreting it. They don't make money directly from rentals but wanted games that would be rented repeatedly as they could earn a lot of sales from purchases for rental stores.

I don't remember rental stores really having multiple copies of the same game.

I think it was more they didn't want you to be done with the game after a rental and hope you would instead buy it to get the most out of it.

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RuneterranSnap
04/22/23 7:35:41 AM
#15:


Punished_Blinx posted...
I don't remember rental stores really having multiple copies of the same game.

I think it was more they didn't want you to be done with the game after a rental and hope you would instead buy it to get the most out of it.
Also possible
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Raikuro
04/22/23 8:05:41 AM
#16:


Punished_Blinx posted...
I don't remember rental stores really having multiple copies of the same game.
They did for more popular games, but the extra copies were mostly kept behind the counter.
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