Current Events > Morality choices in games usually suck.

Topic List
Page List: 1
Lairen
03/03/23 5:25:42 PM
#1:


Being good is usually just the right answer with more rewards while being bad is bad.

They should make being bad have unique and or just better rewards if theyre just going to shame you for being an ass.

Have some cool bad guy/evil creature join you or something

---
When it rains, it pours.
... Copied to Clipboard!
RchHomieQuanChi
03/03/23 5:27:23 PM
#2:


Morality choices in games usually suck because it's either a) Save the children or b) Burn down the orphanage because it's funny

---
I have nothing else to say
... Copied to Clipboard!
Smashingpmkns
03/03/23 5:27:33 PM
#3:


MGSV does it pretty well imo

---
http://i.imgur.com/x04tPRZ.jpg
http://i.imgur.com/t7T392I.jpg
... Copied to Clipboard!
GrandConjuraton
03/03/23 5:28:08 PM
#4:


In stuff like Knights of the Old Republic, you get a lot more items and credits from being immoral, x.x

---
You shouldn't have taken the apple down from the tree.
https://imgur.com/o21DN7r
... Copied to Clipboard!
Lokison
03/03/23 5:29:31 PM
#5:


In Jade Empire it's the only way to get one of the followers on your team.

---
Word from the wise: Don't drink the under-sink-juice.
... Copied to Clipboard!
dotsdfe
03/03/23 5:29:56 PM
#6:


Yeah, I agree. It's a shame that morality is often an option in games, but it's very rarely done in an interesting or meaningful way.

More often than not, the "evil" options are, like you said, blatantly worse, or just the characters saying "Hey, stop kidding around" and the game treating it like you picked the good option anyway.

I'd like to see more games with genuinely interesting good/evil systems. I've only played a small handful that come to mind as being interesting at all. It's sad when the Fable series, which is kind of notable for dropping the ball in a lot of areas and being a general disappointment, is what comes to mind first as an interesting morality system.

---
https://www.youtube.com/user/dotsdfe
I make Fire Emblem videos. Sometimes.
... Copied to Clipboard!
ThisIsAKnoife
03/03/23 5:30:00 PM
#7:


Actually I find its usually do good thing and get less/no reward and immoral choice gives you more money

---
AFK: Attack, fight, kill!! The healer is telling you to go pull mobs.
Gigabyte RTX 4090 || i9-12900k || 32GB DDR4 3600 || ROG Strix Z690-A
... Copied to Clipboard!
RchHomieQuanChi
03/03/23 5:30:02 PM
#8:


GrandConjuraton posted...
In stuff like Knights of the Old Republic, you get a lot more items and credits from being immoral, x.x

This is very true.

Also in KOTOR 2 the bad choices are satisfying just because almost everyone you meet is an asshole.

---
I have nothing else to say
... Copied to Clipboard!
CyricZ
03/03/23 5:30:35 PM
#9:


Best done morality in games is Undertale.

---
CyricZ He/him
... Copied to Clipboard!
Ozarhok
03/03/23 5:31:49 PM
#10:


Oblivion did it the best (from what I've played), the Thieves Guild & Dark Brotherhood questlines were the highlight of the game

---
oops
... Copied to Clipboard!
Pitlord_Special
03/03/23 5:32:09 PM
#11:


Harvesting the little sisters = more slugs for my slug bag

---
Posted from my iPhone 13
... Copied to Clipboard!
Lairen
03/03/23 5:33:29 PM
#12:


Pitlord_Special posted...
Harvesting the little sisters = more slugs for my slug bag

This is a bad example cause i think you break even or get more for being good. And the bad ending is bad and the good ending is good.

---
When it rains, it pours.
... Copied to Clipboard!
RchHomieQuanChi
03/03/23 5:34:31 PM
#13:


dotsdfe posted...
Yeah, I agree. It's a shame that morality is often an option in games, but it's very rarely done in an interesting or meaningful way.

More often than not, the "evil" options are, like you said, blatantly worse, or just the characters saying "Hey, stop kidding around" and the game treating it like you picked the good option anyway.

I'd like to see more games with genuinely interesting good/evil systems. I've only played a small handful that come to mind as being interesting at all. It's sad when the Fable series, which is kind of notable for dropping the ball in a lot of areas and being a general disappointment, is what comes to mind first as an interesting morality system.

Honestly, it's kinda funny that Fable 3 of all games had one of the most interesting approaches to morality.

IIRC, you became a king and there was some sort of approaching threat that you needed to prepare the kingdom for. You often had to be pick between doing the "morally evil" action that would help you raise the funds to protect the kingdom, try to raise the funds for the kingdom the slow way through good ol' hard work and/or be super generous to your kingdom and potentially screw them in the future.

---
I have nothing else to say
... Copied to Clipboard!
Questionmarktarius
03/03/23 5:43:36 PM
#14:


RchHomieQuanChi posted...
Honestly, it's kinda funny that Fable 3 of all games had one of the most interesting approaches to morality.

IIRC, you became a king and there was some sort of approaching threat that you needed to prepare the kingdom for. You often had to be pick between doing the "morally evil" action that would help you raise the funds to protect the kingdom, try to raise the funds for the kingdom the slow way through good ol' hard work and/or be super generous to your kingdom and potentially screw them in the future.
Landlording completely trivializes the "tough decisions" part.
... Copied to Clipboard!
sabin017
03/03/23 5:46:34 PM
#15:


Evil is usually short-term gain and good is long-term gain.

Still like ME because they're just entertaining: "You're working too hard."

---
https://i.imgur.com/TWsfIIj.gif
... Copied to Clipboard!
The_Korey
03/03/23 6:05:59 PM
#16:


Xenoblade Chronicles X had a good grey one that occasionally komes to mind. You're ordered to kill some beasts, but after you kill a mother, you find her helpess infants and kan choose to spare them. Doing so, however, eventully results in a follow up quest where the babies get bigger and people die.

---
https://i.imgur.com/PpxZDof.png | https://i.imgur.com/xMGLcGE.png
https://i.imgur.com/nsBw6Sy.png | https://imgtc.com/i/sBYBaew.png
... Copied to Clipboard!
PesticideDream
03/03/23 6:44:09 PM
#17:


I dunno, I always felt like being good got you less rewards. Usually when you're bad and finish a quest, you're like "I demand money for my time and I might keep what I found on my quest" while being good you're usually like "I went out of my way into the Pit of Despair and fought the God of All Monsters just to bring back a locket you lost and see a smile on your face! Bye friend!".

Witcher 3 always tried to make you feel like a greedy, evil bastard for negotiating some compensation to kill a monster that was killing every person and animal in that villager's village.
... Copied to Clipboard!
DrizztLink
03/03/23 6:49:01 PM
#18:


https://gamefaqs.gamespot.com/a/user_image/8/7/0/AABUaRAAD_lW.jpg
https://gamefaqs.gamespot.com/a/user_image/8/7/1/AABUaRAAD_lX.jpg
https://gamefaqs.gamespot.com/a/user_image/8/6/9/AABUaRAAD_lV.jpg

---
http://guidesmedia.ign.com/guides/9846/images/slowpoke.gif https://i.imgur.com/M8h2ATe.png
https://i.imgur.com/6ezFwG1.png
... Copied to Clipboard!
Lairen
03/03/23 6:54:00 PM
#19:


PesticideDream posted...
I dunno, I always felt like being good got you less rewards. Usually when you're bad and finish a quest, you're like "I demand money for my time and I might keep what I found on my quest" while being good you're usually like "I went out of my way into the Pit of Despair and fought the God of All Monsters just to bring back a locket you lost and see a smile on your face! Bye friend!".

Witcher 3 always tried to make you feel like a greedy, evil bastard for negotiating some compensation to kill a monster that was killing every person and animal in that villager's village.

Nope: its always "Im refusing a reward cause im good!" and theyre like "OMFG HERES A BETTER REWARD THEN!"

---
When it rains, it pours.
... Copied to Clipboard!
mustachedmystic
03/03/23 7:05:18 PM
#20:


Oh remember how disappointed I was when I realized that saving all the little sisters in Bioshock made the game easier, not harder.

---
Sittin' here in a hired tuxedo, you wanna see my bacon torpedo?
... Copied to Clipboard!
averagejoel
03/03/23 7:07:21 PM
#21:


Ozarhok posted...
Oblivion did it the best (from what I've played), the Thieves Guild & Dark Brotherhood questlines were the highlight of the game
lol Oblivion's morality system is dumb as shit. the Thieves Guild is very much a "steal from the rich; give to the poor" organization and has explicit rules against killing people, and it's one of the "evil" ones; whereas the fighters' guild literally tells you to "go out and hurt some people" and it's one of the "good" ones

---
http://error1355.com/ce/averagejoel.html
... Copied to Clipboard!
Topic List
Page List: 1