Current Events > New Yugioh banlist, RIP Halq

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ellis123
09/28/22 4:16:54 PM
#51:


Calwings posted...
They have a few for gameplay mechanics ("banish" for removing from play, "piercing damage" for dealing battle damage when attacking a defense position monster, "excavate" for looking at the top cards of your deck) but not many. There are far too many different kinds of effects to be reasonably covered with keywords. For example:

"Destroy 1 monster."
"Target 1 monster; destroy it."
"Send 1 monster to the graveyard."
"Target 1 monster; send it to the graveyard."

All four of these wordings do completely different things and the difference between them can mean the difference between winning a game or losing. It's this kind of insane level of nuance that makes keywords not really work in Yu-Gi-Oh.
I feel like the bigger problem isn't that you couldn't make keywords, such as how your example could be easily MtG's "Bury" versus "Destroy" as perfectly functional keywords, but that the vast majority of what's going on is so jumbled/unique that they largely can't be reasonably shortcut due to there being substantial differences across the "same" thing (in MtG this is referred to as a "pseudo-keyword", where the keyword only gives you a general theme of what the card will do rather than actually tell you what's going on). For example, you can easily just look up at Cyber Jar and see an actual keyword, Flip, and a bunch of things that could be changed into keywords, such as how "Level 4 or lower monsters" could have a functional keyword such as "Basic Monsters", but then the problem becomes apparent when even including such changes (and possibly even more heavy ones that could cause confusion later) the text box is only barely smaller. All the while the things that take up the vast majority of the text just don't work to be shortcut.

YGO just isn't written in a way to work with keywords.

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Prestoff
09/28/22 4:25:39 PM
#52:


I find it hilarious that hand traps are a thing in yugioh. This shows even trap cards are too slow for the meta lol.

Gobstoppers12 posted...
I really, really wish I knew what Pot of Greed did.

You have to literally draw 2 cards. Not everyone is artistic, hence why it's banned.

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yusiko
09/28/22 4:32:34 PM
#53:


yeah wording can be a big thing in yugioh
like if a card says it cant be targetted by card effects but you have a monster that says send one monster your opponent controls to the grave then even though you pick the monster to send its not considered targetting so you can break some monster locks that way

there is a monster called heroic champion rhongomyniad
where if it had a certain number of material attached to it then it cant be attacked and is unaffected by all card effects so monster effects, trap cards and spell cards will do nothing to it
it also stops you from summoning

but there is a spell card called xyz encore which detaches all material off a xyz monster then returns that xyz monster to the extra deck
due to the way the card is worded the ruling is that it doesnt affect the monster it affects their material so rhongomuniad is vulnerable to this spell because it will be forced to detach all its material. the return to the extra deck is something that affects the monster but since rhon now has no materials its not longer protected and gets bounced

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CM_Ponch
09/28/22 5:02:19 PM
#54:


Prestoff posted...
find it hilarious that hand traps are a thing in yugioh. This shows even trap cards are too slow for the meta lol.
Hand traps exist to stop first turn player from going off tho. Traps like Imperm, Solemn, and Rivalry still see play in addition to archetype specific traps.

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Tmaster148
09/28/22 5:04:31 PM
#55:


CM_Ponch posted...
Hand traps exist to stop first turn player from going off tho. Traps like Imperm, Solemn, and Rivalry still see play in addition to archetype specific traps.

Imperm has double uses, because it also functions as a hand trap and gets a bonus effect if you can afford to set it.

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yusiko
09/28/22 5:20:59 PM
#56:


traptrix still use set trap cards and one of their monsters turns every trap hole card into a hand trap
they are also getting a structure deck with new support next year

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