Current Events > Games with scaling enemies never let you feel strong

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warlock7735
09/05/22 7:22:39 PM
#1:


Sucks, man.

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kirbymuncher
09/05/22 7:23:08 PM
#2:


don't you tend to scale more than the enemies do

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warlock7735
09/05/22 7:24:13 PM
#3:


kirbymuncher posted...
don't you tend to scale more than the enemies do
Not really. Half the time you scale slower, unless you build super optimal.

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KiwiTerraRizing
09/05/22 7:24:24 PM
#4:


Scaling enemies is bad game design

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warlock7735
09/05/22 7:27:12 PM
#5:


KiwiTerraRizing posted...
Scaling enemies is bad game design
Agreed. One of the cases I'm particularly bitter about is the sequel to one of my favorite metroidvanias. It has an internal score system that progresses as you complete more of the game, and the higher that score value is, the more and harder enemies are on each screen, and the more health each remaining boss has. It completely ruins the experience.

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EyeWontBeFooled
09/05/22 7:28:34 PM
#6:


Final Fantasy VIII drove me wild lol

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creativeme
09/05/22 7:29:08 PM
#7:


i like how borderlands 3 did it and you could turn it on and off. turn it off to go back to get the collectibles you missed but can turn it on to farm certain bosses for their weapon drop.

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kirbymuncher
09/05/22 7:29:21 PM
#8:


are you saying you don't like getting absolutely destroyed by the high score version of that giant skull in hall of malice

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warlock7735
09/05/22 7:30:21 PM
#9:


kirbymuncher posted...
are you saying you don't like getting absolutely destroyed by the high score version of that giant skull in hall of malice

I tried to forget that, tbh.

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warlock7735
09/05/22 7:31:12 PM
#10:


I still need to go back and try tower of oannes too.

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creativeme
09/05/22 7:31:43 PM
#11:


EyeWontBeFooled posted...
Final Fantasy VIII drove me wild lol

that's one of the first 10 i never beat(along with 5 i haven't played yet). i heard it's legit easier to beat at low levels so it's best just to skip battles. it was my first FF when i was like 10 and my friend loved it and just spammed the GF all game so i did the same and the game was super easy till the end of the 3rd disc when you had to go up against the recurring 2 bosses and 1 had a move to leave you at 1 health and they killed all my GFs and then my basic attack was only like 200 so i got beat and just gave up <_<

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Robot2600
09/05/22 7:37:18 PM
#12:


FF8 does it well though.

the only thing to scale is enemy HP: attack and defense stats remain the same.

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kirbymuncher
09/05/22 7:53:29 PM
#13:


Robot2600 posted...
FF8 does it well though.
does it really? I think FF8 might do it the worst because it's the only instance of this where I've ever heard people say it's better to literally not level up

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loafy013
09/05/22 8:04:11 PM
#14:


Kingdoms of Amalur was terrible. They scaled enemies in a zone based on the level you were when you first entered it. So if you are like me and love to explore while avoiding the main story, you just locked a bunch of zones to starter levels.

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ProboBum
09/05/22 8:08:02 PM
#15:


loafy013 posted...
Kingdoms of Amalur was terrible. They scaled enemies in a zone based on the level you were when you first entered it. So if you are like me and love to explore while avoiding the main story, you just locked a bunch of zones to starter levels.
Wait so.....you could basically explore the entire world at low levels, go back and do all the story shit to level up, and basically steamroll through the areas because you happened to visit them at a low level?

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bigtiggie23
09/05/22 8:10:22 PM
#16:


I didn't even know the bosses in Lunar: Silver Star Story scaled with you. One time I used a GameShark for instant max levels and had no idea why the first boss (the giant slime on the ship) took me about a half hour to beat.

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Prismsblade
09/05/22 8:11:11 PM
#17:


I don't think I've ever played, let alone heard a of great game that possessed lv scaling. Just seems like a lazy mechanic devs tack on to game to avoid balancing difficulty from start to finish.

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HylianFox
09/05/22 8:17:29 PM
#18:


If VG villains really wanted to kill the hero, they'd send out their toughest monsters first rather than allowing the hero to gradually get stronger by killing weak enemies first. Idiots.

I think enemy scaling works perfectly fine in open-world games where you should be able to go wherever you want right from the start without worrying too much about getting your ass kicked. Having enemies get stronger as you do makes more sense.

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ellis123
09/05/22 8:18:01 PM
#19:


kirbymuncher posted...
does it really? I think FF8 might do it the worst because it's the only instance of this where I've ever heard people say it's better to literally not level up
That is because people grasp desperately at anything to fling at VIII. Every enemy in the game stops scaling at relatively low levels compared to the level that you would meet them if you played normally. All the while you aren't going to be particularly better off unless you metagame hard because the game is designed to not actually punish you for leveling.

Think of it like the reverse of Morrowind where people will absolutely fellate the game in spite of doing many of the same things as what Oblivion gets thrashed for.

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DespondentDeity
09/05/22 8:20:20 PM
#20:


HylianFox posted...
If VG villains really wanted to kill the hero, they'd send out their toughest monsters first rather than allowing the hero to gradually get stronger by killing weak enemies first. Idiots.

I think its a question of cost, stronger monsters require more gold to employ so you try to solve the problem with the least amount of spending possible.

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Damn_Underscore
09/05/22 8:22:59 PM
#21:


SotN does it really well. You feel super powerful at the very beginning, then as the game goes on you eventually feel more powerful than ever even though the enemies/bosses get stronger

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ultimate_reaver
09/05/22 8:32:09 PM
#22:


its what makes skyrim and especially oblivion impossible to go back to for me

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Kim_Seong-a
09/05/22 8:36:07 PM
#23:


FFVIII is piss easy, levelling or no. Just junction GoodShit.maj to everyone and watch as enemies cant do shit to you.


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warlock7735
09/05/22 8:44:22 PM
#24:


Damn_Underscore posted...
SotN does it really well. You feel super powerful at the very beginning, then as the game goes on you eventually feel more powerful than ever even though the enemies/bosses get stronger

The other piece of that is if you're backtracking to an earlier area, you don't care about the enemies at all. They're obstacles (or tools) for movement, not health.

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argonautweakend
09/05/22 8:53:00 PM
#25:


People overblow enemies scaling in FF8...the game is easy at level 100 still, because you mainly get more powerful by junctioning good magic, which higher level enemies have better magic to draw from. Though you can get magic in other ways(card mod for items and mod items into spells for example).

I am doing a lowest level game now, and it's not hard at all to do, but normally I level up to 100 because leveling isnt that hard(your exp needed for the next level doesnt scale, it's just 1,000 each time). The game isn't difficult no matter what. People act like leveling up is counter-intuitive and it really isn't.
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viewmaster_pi
09/05/22 9:11:44 PM
#26:


depending on the game, i like scaling enemies because i want things i actually have to use my upgrades, skills, build, etc on. what's the point of any of that if you can just level past your problems and spank things in one hit?

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furb
09/05/22 9:12:08 PM
#27:


Level scaling is bad. I can't think of an exception.

I played FFVIII with zero guides around the time it came out. I had no idea really what was happening. I was just killing stuff, getting GFs, and so on. Then I got to a place on the third disk and was basically unable to do anything. I then read about how about how I should have been meta-gaming the entire time. My options were start over or spend a bunch of time to fix my situation. I opted to not play it instead.

It was a bad time in FF for me. I got trapped in the spot where you can get trapped in Tactics if you're using limited save slots around the same time.

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Zikten
09/05/22 9:14:13 PM
#28:


Reminds me of when I played Saga Frontier on ps1 and didn't know it had scaling enemies. I got stuck on a boss and kept grinding and didn't understand why I kept losing no matter how much I leveled up
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ChocoboMogALT
09/05/22 9:20:29 PM
#29:


It's fine in Vampire Survivors.

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InTheEyesOfFire
09/05/22 9:37:37 PM
#30:


Kim_Seong-a posted...
FFVIII is piss easy, levelling or no. Just junction GoodShit.maj to everyone and watch as enemies cant do shit to you.

Pretty much. The junction system was easy to break.

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Skyscraper101
09/05/22 9:54:36 PM
#31:


Two of my favorite games, FF8 and The Last Remnant, both have scaling enemies, and you can make yourself feel PLENTY powerful. All scaling enemy games I have played in general let you become a powerhouse eventually. It is just done through builds that you have to put thought into rather than mindless level grinding.

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warlock7735
09/06/22 11:52:18 AM
#32:


If your enemies scale, then you don't get to enjoy trivializing things you previously struggled with. That's different from continuing to struggle with new things. When the game scales you don't feel like you got stronger at all.

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Hayame_Zero
09/06/22 11:55:03 AM
#33:


It's one of the reasons why I consider Skyrim to be leagues better than Oblivion

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warlock7735
09/06/22 11:58:39 AM
#34:


Metroid dread does something similar, in terms of the moment you get an item that ostensibly increases your strength, 5 screens later the enemies are tankier and you don't get a frame of reference to go back to notice that you're dealing more damage, you're back to needing 5ish uncharged shots to kill something. The moment you get something that reduces your damage taken, the enemies suddenly deal more damage so you take the same number of hits to die. That design would be fine if Dread didn't also change the areas you were previously in to either be blocked off, or also contain those stronger enemies Yes, I know it's because of the X/plot, but it still feels bad. Let me feel strong, dammit.

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GrandConjuraton
09/06/22 11:59:43 AM
#35:


warlock7735 posted...
If your enemies scale, then you don't get to enjoy trivializing things you previously struggled with. That's different from continuing to struggle with new things. When the game scales you don't feel like you got stronger at all.
Yeah, for sure. I like feeling a sense of progression in your power level... for example, there's nothing like coming back later in the game to a place you really struggled with earlier on and then wiping the floor with the enemies there. It's especially rewarding in games like the ones Fromsoft makes.

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RashodBateman
09/06/22 12:00:58 PM
#36:


ultimate_reaver posted...
skyrim


Hayame_Zero posted...
Skyrim

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TotACon
09/06/22 12:01:11 PM
#37:


Scaling enemies BUT you get stronger combos or abilities, which makes defeating weaker enemies more engaging, while still easy and feeling improvement.
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loafy013
09/06/22 1:30:28 PM
#38:


warlock7735 posted...
If your enemies scale, then you don't get to enjoy trivializing things you previously struggled with.
In FFXI, there was a popular leveling spot around the late teens/early 20's. Those enemies had a very annoying AoE sleep move.

When blue mage got that spell around level 90 or so, I'll admit, I was known to grab a group of them then return the favor.

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Questionmarktarius
09/06/22 1:32:44 PM
#39:


kirbymuncher posted...
don't you tend to scale more than the enemies do
Usually not. The game expects horizontal growth instead of vertical, so the enemies are tweaked a bit hot.
...especially so in Borderlands.
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Foppe
09/06/22 1:46:18 PM
#40:


*smiths OP weapon in Skyrim"
Scale this!

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Skyscraper101
09/06/22 2:19:53 PM
#41:


warlock7735 posted...
If your enemies scale, then you don't get to enjoy trivializing things you previously struggled with. That's different from continuing to struggle with new things. When the game scales you don't feel like you got stronger at all.


Can you like name a game that's like this? I cannot think of a single level scaling game that you can't go back to a previous area and just fucking stomp. Again, being further in the game always means you have more tools at your disposal or a better build than you did before. These games aren't just about having a little number that slightly higher than it was 20 seconds ago thanks to you running in a circle grinding random battles. They are about builds and team comps.
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warlock7735
09/06/22 2:28:17 PM
#42:


Skyrim is a pretty classic example - you don't run into the basic enemies out in the wild, stuff keeps scaling to your level and basic draugr are replaced with stronger draugr, etc. Yes, you can smith crazy shit if you grind smithing, but that is one singular build path, and there's a TON of noob traps (anything not smithing or sneak/archery generally doesn't scale fast enough to hold up with enemies past like.... level 20ish? I haven't played in ages, I just remember spellcasting and 1h+shield or 2H + armor being pretty garbo) La-Mulana 2 is a game that inspired this topic, as did metroid dread. LM 2 just keeps adding more enemies into previous areas, so even though you kill stuff faster, you rarely face off against chumpy enemies. Metroid dread closes off areas behind you regularly and replaces weak enemies with stronger ones.

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Skyscraper101
09/06/22 2:29:45 PM
#43:


warlock7735 posted...
Skyrim is a pretty classic example - you don't run into the basic enemies out in the wild, stuff keeps scaling to your level and basic draugr are replaced with stronger draugr, etc. Yes, you can smith crazy shit if you grind smithing, but that is one singular build path, and there's a TON of noob traps (anything not smithing or sneak/archery generally doesn't scale fast enough to hold up with enemies past like.... level 20ish? I haven't played in ages, I just remember spellcasting and 1h+shield or 2H + armor being pretty garbo) La-Mulana 2 is a game that inspired this topic, as did metroid dread. LM 2 just keeps adding more enemies into previous areas, so even though you kill stuff faster, you rarely face off against chumpy enemies. Metroid dread closes off areas behind you regularly and replaces weak enemies with stronger ones.

Oh you are talking about western games yeah ok true they do suck ass yes carry on
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warlock7735
09/06/22 2:31:19 PM
#44:


Did she ever find out who HS was?

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Questionmarktarius
09/06/22 2:31:38 PM
#45:


Skyscraper101 posted...
Can you like name a game that's like this?
FF8
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ellis123
09/06/22 2:33:21 PM
#46:


Questionmarktarius posted...
FF8
You can go back and one-shot everything from older areas, so you definitely get stronger feeling there.

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Skyscraper101
09/06/22 2:35:40 PM
#47:


warlock7735 posted...
Did she ever find out who HS was?

Never

Questionmarktarius posted...
FF8
I just want to make sure you know I was referring to the concept of "being unable to feel powerful in an early game area due to the enemies scaling", and not just "level scaling" in general. I am saying this because FF8 is definitely not an example of this because if you can't go back to Ifrit's cave and one shot everything in there after playing the game for even just 5 hours then sorry but ya fucked up somewhere.
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silverpine
09/06/22 2:36:51 PM
#48:


now that i'm an ascended gamer, i'm always looking to feel weak. i get strong too easily and it sucks
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ChocoboMog123
09/06/22 2:39:32 PM
#49:


La Mulana 2 is another example of a game where you get SO much stronger as you level that even increasing the level of enemies makes it feel like you're a god. Your growth is basically exponential since you have more movement, stronger weapons, and higher stats. Meanwhile enemy growth is mostly linear, more HP and damage.

Plus, the dungeon is like a living breathing thing, it makes sense the it changes.

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warlock7735
09/06/22 2:45:28 PM
#50:


ChocoboMog123 posted...
La Mulana 2 is another example of a game where you get SO much stronger as you level that even increasing the level of enemies makes it feel like you're a god. Your growth is basically exponential since you have more movement, stronger weapons, and higher stats. Meanwhile enemy growth is mostly linear, more HP and damage.

Plus, the dungeon is like a living breathing thing, it makes sense the it changes.

Nah, flail whip + vajra isn't all that great, blue skeletons without perfume are awful, and you don't even get flail whip until after the death sigil + feather, which drives your score really high. By the time you hit the underworld, the enemy spam and health totals make everything you face except the lokapala in Immortal Battlefield kinda suck. And unless they nerfed scaling, Surtr is ridiculous unless you fight him before scaling kicks in. You're punished pretty heavily for finding crystal skulls especially.

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