Poll of the Day > So how good is that Arceus game?

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Flappers
01/29/22 7:24:49 PM
#51:


helIy posted...
meanwhile i did all of that and was underleveled

You are literally the only person who I've ever heard say that.

I mean I'm happy for you, but the EXP issue was like this huge problem and topic of discussion everywhere SWSH got brought up!

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helIy
01/29/22 7:27:53 PM
#52:


and it was discovered that it was because everyone used xp candies lmao

it's really not a big deal my dude

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Kimbos_Egg
01/29/22 7:30:21 PM
#53:


helly. just stop. seriously. you don't know what you're talking about.

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helIy
01/29/22 7:34:32 PM
#54:


didn't you use xp candies

and then bitch about being overlevelled

yeah

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BEERandWEED
01/29/22 7:35:31 PM
#55:


Flappers posted...
I'm kind of looking for an objective analysis here.

Flappers posted...
I'm asking for your opinions, here, people!
These are not the same thing.

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Kimbos_Egg
01/29/22 7:37:12 PM
#56:


helIy posted...
didn't you use xp candies

and then bitch about being overlevelled

yeah

Holy shit, you really don't know what you're talking about at all do you?

We didn't use the fucking candies. We just spent some time catching pokemon in the wild zone + the dens, then became horribly overleveled. Is this so difficult to understand?

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Sage_assassin20
01/29/22 7:37:35 PM
#57:


If helly says something is good, it's 100% shit. That's the rule
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helIy
01/29/22 7:38:43 PM
#58:


Kimbos_Egg posted...
Holy shit, you really don't know what you're talking about at all do you?

We didn't use the fucking candies. We just spent some time catching pokemon in the wild zone + the dens, then became horribly overleveled. Is this so difficult to understand?
everyone told you not to use the candies and then you immediately used the candies and then started bitching about being overlevelled lmao


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Kimbos_Egg
01/29/22 7:42:14 PM
#59:


helIy posted...
everyone told you not to use the candies and then you immediately used the candies and then started bitching about being overlevelled lmao

okay. maybe come back when you can have an adult conversation.

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helIy
01/29/22 7:44:33 PM
#60:


i'm not the one trying to rewrite history so maybe you should listen to yourself there ok

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Kimbos_Egg
01/29/22 7:45:47 PM
#61:


or maybe you're just making stupid shit up while 3 people are telling you you're wrong, but oh yeah, must be us though.

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Metalsonic66
01/29/22 7:48:25 PM
#62:


I know you are but what am I

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helIy
01/29/22 7:50:39 PM
#63:


i was literally the person who told you to not use the candies

you tried to do your ridiculous bullheaded denial defense then, too, about why shouldn't you use them it's just pokemon it doesn't matter

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Flappers
01/29/22 9:06:20 PM
#64:


helIy posted...
and it was discovered that it was because everyone used xp candies lmao
helIy posted...
everyone told you not to use the candies and then you immediately used the candies
https://gamefaqs.gamespot.com/a/user_image/0/7/1/AAdtJsAAC3Xf.jpg

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Flappers
01/30/22 12:01:52 AM
#65:


And can you turn EXP off in this game?
What's the plot like?

yall aint helpin

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helIy
01/30/22 12:03:27 AM
#66:


no, but you earn xp relatively slowly now anyways that it's kind of needed at first

the plot is pokemon and you are the chosen one, like always

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Flappers
01/30/22 12:15:16 AM
#67:


helIy posted...
no, but you earn xp relatively slowly now anyways that it's kind of needed at first
Oh God... Is the EXP being on a permanent feature? That fucking breaks the game. You absolutely don't earn EXP slowly nowadays but you've already demonstrated that you don't understand that.
the plot is pokemon and you are the chosen one, like always
That doesn't explain anything.

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helIy
01/30/22 12:49:07 AM
#68:


Flappers posted...
You absolutely don't earn EXP slowly nowadays
i was talking specifically about this game, which i am currently playing and you are not

Flappers posted...
That doesn't explain anything.
it is the standard pokemon plot in every game

oh, one dope ass thing in this game is that pokemon don't forget moves, and you don't need a move tutor to relearn old moves, you can just switch which move is which anywhere

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helIy
01/30/22 12:56:07 AM
#69:


here u go i have a gift

https://imgur.com/GHrC6iE

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Flappers
01/30/22 1:14:03 AM
#70:


helIy posted...
i was talking specifically about this game, which i am currently playing and you are not
Fair enough.

it is the standard pokemon plot in every game
But like, what's the lore? Who're the antagonists, what do they want, and why? How does Arceus play in?

oh, one dope ass thing in this game is that pokemon don't forget moves, and you don't need a move tutor to relearn old moves, you can just switch which move is which anywhere
That... That is pretty dope.

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KodyKeir
01/30/22 2:31:47 AM
#71:


Flappers posted...
But like, what's the lore? Who're the antagonists, what do they want, and why? How does Arceus play in?

So after getting two stars:

You fell from the sky, Arceus has jacked up your phone, help team Galactic and the Diamond and Pearl Clans navigate life with pokemon and try to catch them all, all of them all the time.

It feels pretty balanced, world is populated with pokemon and environments that can kill (though I haven't died from fall damage, yet) encourages you to catch and use as many pokemon as possible and makes raising them to your current skill level easy (no grinding)

Really liking it.

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helIy
01/30/22 3:15:38 AM
#72:


mhm, and the overall thing is to fill the pokedex, and there's actually a whole lot of "challenge" type things to actually "complete" a pokemons entry, like catching so many, doing specific moves so many times, catching them a specific way, ect. do it enough times and you complete the dex entry, which also gives you points for your overall star rating, which has sort of replaced badges, in that these are what let you command up to certain levels

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Krazy_Kirby
01/30/22 4:23:48 AM
#73:


^
that sounds horrible.

idgaf about catching every pokemon. if I don't like them, I don't want them..... certainly don't want to catch more than 1 of the same

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DeltaBladeX
01/30/22 5:00:55 AM
#74:


Krazy_Kirby posted...
^
that sounds horrible.

idgaf about catching every pokemon. if I don't like them, I don't want them..... certainly don't want to catch more than 1 of the same

To get a L10 entry for a pokemon doesn't require you to catch multiple, each pokemon has various items to do on their list. Catching X is one way, but you also have stuff like Defeat X, see them use a certain move X times, do a relevant side quest, etc. A lot of pokemon are pretty easy to catch though, toss a ball at their back and boom. I've gotten a L42 with just a single ball that way. Also each thing on the list you do earns you more rank points.

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MetalGarurumon
01/30/22 5:37:33 AM
#75:


Krazy_Kirby posted...
^
that sounds horrible.

idgaf about catching every pokemon. if I don't like them, I don't want them..... certainly don't want to catch more than 1 of the same
then fuckin don't
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YoukaiSlayer
01/30/22 5:57:24 AM
#76:


This is NOT a regular ass pokemon game, for better or worse. It's very different. It's honestly closer to pokemon snap than the mainline games. The fun of the game is exploring areas to find unique pokemon to complete more research to get more stars to be able to craft better balls and catch/control stronger pokemon. I've got 6 stars (lets you catch/control pokemon up to level 80) and just now did kleavor. It was kind of funny to see this "scary frenzied beast" at level 18 get obliterated by my level 60 alpha alakazam (this has nothing to do with xp share, I caught him at level 60) during the parts where you can actually fight it.

I despise exp share in the mainline games but it being on here doesn't matter, because it's used to evolve/level your horde of pokemon to complete more research. This isn't a game where you carefully craft a well balanced team of 6 to take on difficult trainers. The only real reason to even have stronger pokemon, is to weaken and catch other strong pokemon. You build your team to hit type weaknesses for research and have good moves for catching pokemon (false swipes, thunder wave, hypnosis, etc).

If you go in thinking of this as a possible step forward for the pokemon series, you are going in with the wrong mindset. This is not a mainline game, this is a spinoff like mystery dungeon or snap. You can catch 3 pokemon in 2 seconds without entering battle. You can drive by snipe a gyarados out of the air with a feather ball. You can dodge roll a charging rapidash and backstrike with it your pokeball to start the battle off with a free turn for you.

It IS a lot of fun IMO. They could also stand to bring some of these things into the main series. The way you walk around, the way battles aren't a separate screen but happen in the overworld (and you can even still keep walking around if you want to), the way you catch pokemon in general, the research tasks and sidequests. All of that stuff could easily work in a mainline pokemon game, although many of those elements could use some improvements.

Speaking of that, while a lot of these elements are fun, theres significant room for improvement in a lot of them. The research tasks could really use a bit more variety. There's only like 10 tasks total and each pokemon has like 5-8 of em. The number of times to max some of these out is beyond tedious. I really gotta kill 40 geodudes, 20 with grass, 20 with water, in order to max out those 2 things, and catch another 25 IIRC. That's a total of 65 geodude encounters to just max out geodude. Of course, you don't have to max all the tasks, once you've got 10 research levels on the pokemon, you get a bonus 100 points. You could get by just going for that pretty easily (it's probably what they intend). I would have loved more unique tasks with more clever ways of achieving them. Like luring one pokemon with baits into another pokemon they wouldn't normally encounter or intimidating one to flee from battle by sending out it's natural predator.

There's room for these to be really creative and fun and it's not used well enough. Instead it's basically, catch em, catch em unaware, battle em, kill em with a specific weakness, see em use X move X times, evovle em, catch multiple forms, possible side quest. There should be room for some basic puzzle solving on each pokemon. By the time I finish, I should feel like me as a player understands that pokemon and how they behave and what sets pidgey clone #7 apart from #5.

Open world movement is solid but it does have the skyrim mountain climbing physics where you can sorta waddle yourself up things you really shouldn't be climbing.

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CinderLock
01/30/22 6:46:17 AM
#77:


I don't understand the hate for exp share it doesn't make it easier it makes it less tedious. Grinding for 1 hour vs 4 or whatever arbitrary number isnt difficult it's time consuming.

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YoukaiSlayer
01/30/22 6:53:02 AM
#78:


CinderLock posted...
I don't understand the hate for exp share it doesn't make it easier it makes it less tedious. Grinding for 1 hour vs 4 or whatever arbitrary number isnt difficult it's time consuming.
Part of it is the game not being balanced for it, but the real issue for me is just the sense of growth. Switch training is also annoying for the same reason. It feels better to me when you are forced to use the pokemon when it's weak before it's strong. Very well embodied by something like tyranitar.

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11110111011
01/30/22 7:24:37 AM
#79:


In my observation of Pokemon Legends I am constantly under-leveled despite experience sharing.
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SpeeDLeemon
01/30/22 12:54:33 PM
#80:


I am enjoying it. 18 hours in. Just got to rank 6 (ultra balls/max potions)
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Flappers
01/30/22 1:42:24 PM
#81:


helIy posted...
here u go i have a gift

https://imgur.com/GHrC6iE
Is that how battles look like now!?
No more actually entering battles like in every game so far?
That hurts...

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Flappers
01/30/22 1:42:39 PM
#82:


11110111011 posted...
In my observation of Pokemon Legends I am constantly under-leveled despite experience sharing.
Well, that's some good news.

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Flappers
01/30/22 1:58:21 PM
#83:


YoukaiSlayer posted...
Part of it is the game not being balanced for it, but the real issue for me is just the sense of growth. Switch training is also annoying for the same reason. It feels better to me when you are forced to use the pokemon when it's weak before it's strong. Very well embodied by something like tyranitar.
Also a good point.

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Flappers
01/30/22 2:00:42 PM
#84:


YoukaiSlayer posted...
This is NOT a regular ass pokemon game, for better or worse. It's very different. It's honestly closer to pokemon snap than the mainline games. The fun of the game is exploring areas to find unique pokemon to complete more research to get more stars to be able to craft better balls and catch/control stronger pokemon. I've got 6 stars (lets you catch/control pokemon up to level 80) and just now did kleavor. It was kind of funny to see this "scary frenzied beast" at level 18 get obliterated by my level 60 alpha alakazam (this has nothing to do with xp share, I caught him at level 60) during the parts where you can actually fight it.

I despise exp share in the mainline games but it being on here doesn't matter, because it's used to evolve/level your horde of pokemon to complete more research. This isn't a game where you carefully craft a well balanced team of 6 to take on difficult trainers. The only real reason to even have stronger pokemon, is to weaken and catch other strong pokemon. You build your team to hit type weaknesses for research and have good moves for catching pokemon (false swipes, thunder wave, hypnosis, etc).

If you go in thinking of this as a possible step forward for the pokemon series, you are going in with the wrong mindset. This is not a mainline game, this is a spinoff like mystery dungeon or snap. You can catch 3 pokemon in 2 seconds without entering battle. You can drive by snipe a gyarados out of the air with a feather ball. You can dodge roll a charging rapidash and backstrike with it your pokeball to start the battle off with a free turn for you.

It IS a lot of fun IMO. They could also stand to bring some of these things into the main series. The way you walk around, the way battles aren't a separate screen but happen in the overworld (and you can even still keep walking around if you want to), the way you catch pokemon in general, the research tasks and sidequests. All of that stuff could easily work in a mainline pokemon game, although many of those elements could use some improvements.

Speaking of that, while a lot of these elements are fun, theres significant room for improvement in a lot of them. The research tasks could really use a bit more variety. There's only like 10 tasks total and each pokemon has like 5-8 of em. The number of times to max some of these out is beyond tedious. I really gotta kill 40 geodudes, 20 with grass, 20 with water, in order to max out those 2 things, and catch another 25 IIRC. That's a total of 65 geodude encounters to just max out geodude. Of course, you don't have to max all the tasks, once you've got 10 research levels on the pokemon, you get a bonus 100 points. You could get by just going for that pretty easily (it's probably what they intend). I would have loved more unique tasks with more clever ways of achieving them. Like luring one pokemon with baits into another pokemon they wouldn't normally encounter or intimidating one to flee from battle by sending out it's natural predator.

There's room for these to be really creative and fun and it's not used well enough. Instead it's basically, catch em, catch em unaware, battle em, kill em with a specific weakness, see em use X move X times, evovle em, catch multiple forms, possible side quest. There should be room for some basic puzzle solving on each pokemon. By the time I finish, I should feel like me as a player understands that pokemon and how they behave and what sets pidgey clone #7 apart from #5.

Open world movement is solid but it does have the skyrim mountain climbing physics where you can sorta waddle yourself up things you really shouldn't be climbing.
Hm. I hadn't thought of that. This isn't a mainline game. Good point and wonderful analysis.

I...actually really liked the entering battle thing. The way it's done here and kind of in Let's Go just didn't feel like Pokemon at all. The animation of actually entering battle and then being in it. It was more immersive. Felt like every battle was an event.
Not having it just makes it feel more...hollow. I hope they don't keep that for the mainline games.

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YoukaiSlayer
01/30/22 3:28:27 PM
#85:


As a side note you can walk in front of your pokemons attacks in battle and it'll knock you down which is hilarious. Bet most people never end up doing that but it made me laugh.

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helIy
01/30/22 5:17:47 PM
#86:


was the first thing i did in a battle

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CinderLock
01/30/22 5:46:20 PM
#87:


I love catching multiple Pokemon at once. Was sneaking up on some aipoms and caught four at once.

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Flappers
01/30/22 8:36:21 PM
#88:


CinderLock posted...
I love catching multiple Pokemon at once. Was sneaking up on some aipoms and caught four at once.
You can do h w h a t?

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ReturnOfFa
01/30/22 10:21:53 PM
#89:


My two friends are enjoying it a fair bit.

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helIy
01/30/22 10:23:12 PM
#90:


Flappers posted...
You can do h w h a t?
you can just chuck balls outside of battles

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Flappers
01/30/22 10:53:14 PM
#91:


helIy posted...
you can just chuck balls outside of battles
These battles look and sound like the least immersive experience ever in a Pokemon game.

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Kimbos_Egg
01/31/22 12:31:56 AM
#92:


Look how big my boy is.

https://imgur.com/xGFWQUj


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YoukaiSlayer
01/31/22 3:22:37 AM
#93:


Flappers posted...
These battles look and sound like the least immersive experience ever in a Pokemon game.
Definitely far and away the most immersive it's ever been although he wasn't talking about the battles.

There's also quite a bit of skill to throwing pokeballs. When you get it right and chuck like 3 feather balls at 3 different far away pokemon and then hear the catch noise echo 3 times. It's great. It's also fun dodge rolling around enemy pokemon attacks and then whipping around and throwing your pokemon at it's back in the brief moment before it turns back around to get the advantage encounter.

Even map traversal can feel skillful when you are riding the mounted pokemon and hop off to quickly harvest something and quick swap to another pokemon and have them harvest something while the first one still is so you don't have to wait for it to finish. Quickly chuck a few feather balls at every nearby pokemon, then hop back on, all in like 2 seconds.

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KodyKeir
01/31/22 7:47:28 AM
#94:


YoukaiSlayer posted...
Even map traversal can feel skillful when you are riding the mounted pokemon and hop off to quickly harvest something

You can harvest plants while riding, but you can't break rocks or shake trees; those require dismount.

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Flappers
01/31/22 11:46:47 AM
#95:


YoukaiSlayer posted...
Definitely far and away the most immersive it's ever been although he wasn't talking about the battles.

There's also quite a bit of skill to throwing pokeballs. When you get it right and chuck like 3 feather balls at 3 different far away pokemon and then hear the catch noise echo 3 times. It's great. It's also fun dodge rolling around enemy pokemon attacks and then whipping around and throwing your pokemon at it's back in the brief moment before it turns back around to get the advantage encounter.
I prefer the classic style where you actually enter battle and it's separate from the overworld. That's what makes it feel like Pokemon.


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Flappers
01/31/22 11:48:12 AM
#96:


KodyKeir posted...
You can harvest plants while riding, but you can't break rocks or shake trees; those require dismount.
You mean like, getting berries and using HM's or whatever -- or is this like fucking minecraft for some reason now?

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KodyKeir
01/31/22 12:07:50 PM
#97:


Flappers posted...
getting berries and using HM's or whatever
Yeah, if you see a tree with berries you throw your partner pokemon at it and it headbutts the tree, or if you see a rock formation you can throw them out to have them break the rock, needed to get parts to craft pokeballs, which you are always doing, there is no reason to buy balls in this game.

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Flappers
01/31/22 12:34:24 PM
#98:


KodyKeir posted...
Yeah, if you see a tree with berries you throw your partner pokemon at it and it headbutts the tree, or if you see a rock formation you can throw them out to have them break the rock, needed to get parts to craft pokeballs, which you are always doing, there is no reason to buy balls in this game.
Oh that's cool. It makes me think of the apricorns in HGSS.
Makes sense too considering this was in the past.

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FourthDimension
01/31/22 12:56:03 PM
#99:


Leveling is based on Pokdex completion, so if youre a completionism like myself, youre going to be over-leveled.

BUT being over-leveled in this game means a lot less than in other games. My Pokmon are KOd a lot in this game, something that very rarely happens in recent Pokmon games. The game handles damage calculations differently. For example, I was using a level 40 Machoke and an agile style bullet punch did not KO a level 4 Bidoof. Likewise Pokmon under your level hit a lot harder than they used to.

Abilities would have made this game more tedious, imo, considering all the Intimidate Pokmon that are in the wild (shinx, staravia, etc). I dont miss them.
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Flappers
01/31/22 1:10:02 PM
#100:


FourthDimension posted...
Leveling is based on Pokdex completion, so if youre a completionism like myself, youre going to be over-leveled.

BUT being over-leveled in this game means a lot less than in other games. My Pokmon are KOd a lot in this game, something that very rarely happens in recent Pokmon games. The game handles damage calculations differently. For example, I was using a level 40 Machoke and an agile style bullet punch did not KO a level 4 Bidoof. Likewise Pokmon under your level hit a lot harder than they used to.
Well, I'm glad to hear that things are more balanced.

Abilities would have made this game more tedious, imo, considering all the Intimidate Pokmon that are in the wild (shinx, staravia, etc). I dont miss them.
Abilities are like a core fucking feature of Pokemon.

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