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VGAddict90 09/28/21 6:05:07 PM #1: |
What game mechanics do you consider outdated?
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MyMainAccount 09/28/21 6:06:20 PM #2: |
Having to start at the beginning of the video game when you die is pretty dated. It's fake challenge after a while when the first couple stages aren't the ones that kill you anyway.
Having to put on passwords is dated too, thank goodness for save data. --- My Real Blog https://veryrealwow.wixsite.com/website Send a PM with questions and I will reply on my blog. If desired, request a pseudonym. ... Copied to Clipboard!
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MarthGoomba 09/28/21 6:07:14 PM #3: |
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0Renegade 09/28/21 6:12:59 PM #4: |
Silent protagonists not named doom guy or link.
--- Profile pic courtesy of @ProofPyros (May she come back one day) http://tinyurl.com/br9bdeu https://imgur.com/6re4mWM ... Copied to Clipboard!
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ChocoboMogALT 09/28/21 6:13:49 PM #5: |
Using the d-pad to move a cursor.
--- "We live in a country Hasire.." ~ yosouf06 REVOLVER STAKE! http://img.photobucket.com/albums/v717/ChocoboMog123/AltEisenRChocoboMog.png ... Copied to Clipboard!
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Guide 09/28/21 6:14:38 PM #6: |
Continues/lives dichotomy, although I don't think any new games have that anymore. I realized this with Mario Sunshine, the only difference was that a continue took slightly longer to get back to where you were. Not that lives systems are inherently bad, but they should serve a purpose, not be nearly identical to just continuing.
--- evening main 2.4356848e+91 https://youtu.be/Acn5IptKWQU ... Copied to Clipboard!
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philsov 09/28/21 6:15:50 PM #7: |
Timers a la Super Mario Bros 1; inconsequential and can mostly be ignored. I'm all for things with soft timers and rewards (s rank, stars, whatever) but "beat this in 999 seconds or you die, but if you take your time it'll only be <400 anyways" is an arcade game holdover.
--- Remember that I won't rest, 'til we share the same tense Just know, to me, you're better late than never again. ... Copied to Clipboard!
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lovely_boy90 09/28/21 6:15:57 PM #8: |
Turning on any screen.
Why can't I close my eyes and have the image projected onto the inside of my eyelids? --- Boomshakalaka ... Copied to Clipboard!
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UnholyMudcrab 09/28/21 6:16:26 PM #9: |
Password-based saving
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NoxObscuras 09/28/21 6:17:03 PM #10: |
- Rubberbanding in racing games. If I smoke the ai, let them stay back there.
- Level scaling. This doesn't make the game harder, it just removes the sense of progression - Limited inventory space. If I'm playing a game that encourages looting a bunch of stuff, don't make it so that I have to sell/scrap things constantly to have space for things. Especially annoying when you have to get rid of said items one by one... --- PSN - NoxObscuras Z490 | i9-10900K | EVGA 3080 FTW3 Ultra | 32GB DDR4 3600 | 4TB SSD ... Copied to Clipboard!
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Slayerblade11 09/28/21 6:17:06 PM #11: |
Tediousness disguised as difficulty. Something taking a long time doesn't mean its hard. In before patience is a form of difficulty.
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Garioshi 09/28/21 6:17:20 PM #12: |
Lives
--- "I play with myself" - Darklit_Minuet, 2018 ... Copied to Clipboard!
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The Wheelman1 09/28/21 6:18:02 PM #13: |
Passwords
Limited continues Taking turns in 2 player games --- XBox Live GT: MastaMez PSN: KoolMez The Topic Killer \_0_/ ... Copied to Clipboard!
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Wetterdew 09/28/21 6:19:01 PM #14: |
"you just died, so we'll confiscate your items/health/abillilties/money and if you want them back then trek back to the scene of your death after you respawn"
--- My dumb macbook pro has broken L and T keys because apple prioritized thinness over a keyboard that doesn't break. Hence the typos in my comments til it's fixed ... Copied to Clipboard!
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Seaman_Prime 09/28/21 6:53:25 PM #15: |
Boss battles, theyre just extra padding to games and makes them more harder ugh.
Serious answer: walk and talk sections. Look if you got story to tell in your game then tell it through cutscenes, dialogue boxes and whatnot. But dont pretend that youre making an interactive/engaging experience by having the player hold up on the control stick during an exposition dump. ... Copied to Clipboard!
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TheRadiant 09/28/21 6:54:37 PM #16: |
Inb4 some doofus says turn based combat
--- She/her ... Copied to Clipboard!
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Questionmarktarius 09/28/21 6:55:52 PM #17: |
kernel-level DRM
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DrizztLink 09/28/21 6:57:25 PM #18: |
some doofus saying turn based combat
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pinky0926 09/28/21 6:57:26 PM #19: |
Interactive animations that have nothing to do with actually playing a game. You can't lose in them or anything, you just have to press the buttons when prompted.
You know the ones I mean. You approach a rusty door and you have to tap X 15 times to wrench it open. Last of Us loved this shit. --- CE's Resident Scotsman. https://imgur.com/ILz2ZbV ... Copied to Clipboard!
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Try_Another___ 09/28/21 7:01:51 PM #20: |
Spawn flipping like in call of duty. Usually seems like a way to try and compensate for poor map design. Its better when shooters have alternate away spawns as opposed to just flipping the team spawns
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bknight 09/28/21 7:19:59 PM #21: |
Having the bow and arrow be OP in games. Silent killer that usually one shot bad guys and often has recoverable ammo.
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_MorningStar 09/28/21 7:22:13 PM #22: |
MarthGoomba posted...
Manual savingThis except for a game I love, Subnautica. It really works in that game. --- ... Copied to Clipboard!
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Propane4Sale 09/28/21 7:25:00 PM #23: |
QTEs
Pressing R1 to shoot instead of R2 Cutscene of something irrelevant instead of playing it out live --- Strickland Propane & Propane Accessories "Taste the Meat, not the Heat!" ... Copied to Clipboard!
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CADE FOSTER 09/28/21 7:26:20 PM #24: |
turn based combat
fetch quests dude bro fps shooters like halo and gears ... Copied to Clipboard!
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Questionmarktarius 09/28/21 7:28:13 PM #25: |
Twitchy mechanics in menu-driven games.
Slow menus in twitchy games, especially so when the menu doesn't pause. ... Copied to Clipboard!
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Guide 09/28/21 7:30:54 PM #26: |
One that doesn't typically damage a game too badly, but really nags at me, is superfluous functions. Things that you'll never use because there's another thing that's strictly superior in every scenario. The unlimited ammo, perfect-accuracy pistol you start with in Splinter Cell: Conviction is always better than everything else. Directional mines in Rainbow 6 Vegas/2 are strictly superior to breaching charges.
--- evening main 2.4356848e+91 https://youtu.be/Acn5IptKWQU ... Copied to Clipboard!
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Jiek_Fafn 09/28/21 7:31:39 PM #27: |
pinky0926 posted...
Interactive animations that have nothing to do with actually playing a game. You can't lose in them or anything, you just have to press the buttons when prompted.A lot of times those are loading screens in disguise. FF7R had a bunch of it too. I'd rather just wait while it does it though instead of pretending I'm doing anything. --- I don't believe in belts. There should be no ranking system for toughness. ... Copied to Clipboard!
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TheRadiant 09/28/21 7:32:26 PM #28: |
Anytime a playstyle is restricted because an enemy/enemies are immune or highly resistant to it.
--- She/her ... Copied to Clipboard!
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Questionmarktarius 09/28/21 7:32:50 PM #29: |
Games being absolutely convinced that you're not paying attention, and/or don't notice the obvious pathway you've been led towards:
"Okay, player, you need to do the thing" "C'mon, player, do the thing!" "You've got to do the thing!!" "Player! DO THE THING!" [repeat] Jiek_Fafn posted... I'd rather just wait while it does it though instead of pretending I'm doing anything.Or, at least stop trying to pretend these segments are interactive in any meaningful way. ... Copied to Clipboard!
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Jabodie 09/28/21 7:36:59 PM #30: |
Jiek_Fafn posted...
A lot of times those are loading screens in disguise. FF7R had a bunch of it too. I'd rather just wait while it does it though instead of pretending I'm doing anything.What's funny is that some of those segments in ff7r actually AREN'T loading anything. They're just there lol. Typical Square Also this is going to be very dated soon with console ssds --- <insert sig here> ... Copied to Clipboard!
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HagenEx 09/28/21 7:40:32 PM #31: |
Everything about Vagrant Story.
Having to use the menus for almost everything, hitting dummies thousands of times to raise affinities, having to farm dozens of the same equipment to make endgame gear, etc. It's probably the best worst game ever, if that makes sense. --- PWB's #1 Bad Bunny Mark ... Copied to Clipboard!
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Xatrion 09/28/21 7:41:26 PM #32: |
QTEs. Fuck em. Just lazy game design.
--- Shut your BF28/9 sound hole and listen up. Fool me once, shame on you. Fool me twice? Strike three. ... Copied to Clipboard!
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kirbymuncher 09/28/21 7:45:55 PM #33: |
lives
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GiftedACIII 09/28/21 7:48:39 PM #34: |
Lootboxes are recent but they need to die a quick death.
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g0ldie 09/28/21 7:49:59 PM #35: |
Ubisoft open-world model; even Ghost of Tsushima's overall quality suffered because of it.
non-dynamic turn-based JRPG combat mechanics - just scrolling through a menu while your characters stand in front of the enemy isn't fun, IMO. even modern, popular JRPGs like Persona 5 are guilty of this. --- ... Copied to Clipboard!
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Tsukasa1891 09/28/21 8:18:59 PM #36: |
Save points.
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HagenEx 09/28/21 8:20:07 PM #37: |
Xatrion posted...
QTEs. Fuck em. Just lazy game design. I agree for the most part, but some games have implemented it in a very fun way. Legend of Dragoon is one. --- PWB's #1 Bad Bunny Mark ... Copied to Clipboard!
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spikethedevil 09/28/21 8:21:40 PM #38: |
Third time Ive seen this topic here lol. Anyway lives are pointless in a post arcades world.
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Kisai 09/28/21 8:24:23 PM #39: |
ChocoboMogALT posted...
Using the d-pad to move a cursor.That's not out-dated, that's convenient. I hope that never goes away as an option. --- WHO MODS THE MODERATORS? ... Copied to Clipboard!
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Drpooplol 09/28/21 8:25:28 PM #40: |
MyMainAccount posted...
Having to start at the beginning of the video game when you die is pretty dated. It's fake challenge after a while when the first couple stages aren't the ones that kill you anyway.This isn't the case for a good rogue like I die in the first act of Slay the Spire all the time for instance! --- "Or do you want to know more about my vagina?" *LIE* "No" ... Copied to Clipboard!
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g0ldie 09/28/21 8:26:36 PM #41: |
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Hairy-man 09/28/21 8:28:16 PM #42: |
quick time events
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Hairy-man 09/28/21 8:28:47 PM #43: |
HagenEx posted...
I agree for the most part, but some games have implemented it in a very fun way. 100% agreed --- Your friendly, neighborhood Hairyman CEW Commissioner ... Copied to Clipboard!
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Darmik 09/28/21 8:30:15 PM #44: |
Right click thumbstick to zoom weapon
--- Kind Regards, Darmik ... Copied to Clipboard!
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kirbymuncher 09/28/21 8:40:43 PM #45: |
HagenEx posted...
I agree for the most part, but some games have implemented it in a very fun way.if the first thing that comes to mind as a good example of it is 20 years old I'm pretty sure that means it's dated --- THIS IS WHAT I HATE A BOUT EVREY WEBSITE!! THERES SO MUCH PEOPLE READING AND POSTING STUIPED STUFF ... Copied to Clipboard!
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g0ldie 09/28/21 8:43:31 PM #46: |
item burden/encumbrance
like, how does it make sense to carry several tons of armor, weapons, items, etc. and then one extra item being what holds you down? it's a useless mechanic that adds nothing more than inconvenience. --- ... Copied to Clipboard!
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ModLogic 09/28/21 8:44:41 PM #47: |
dank souls series
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Nathaniel2018 09/28/21 8:46:29 PM #48: |
Any game that you manually need to pick up gold and health potions
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Ivynn 09/28/21 9:00:50 PM #49: |
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Trumpo 09/28/21 9:01:03 PM #50: |
Forced walking
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