Current Events > Metroid Dread team claims game will be open like Super Metroid

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Alpha218
08/06/21 10:04:45 AM
#1:


https://metroid.nintendo.com/news/metroid-dread-report-vol-4/

The Super Metroid game can be said to offer the greatest flexibility for exploration in the series. You can enjoy similar flexibility in the Metroid Dread game, depending on how you take advantage of your abilities. You might be able to find ways to obtain weapons, items, and abilities earlier than the intended timing. We encourage you to try to discover alternate routes of exploration.

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Zanzenburger
08/06/21 10:05:56 AM
#2:


This is pretty exciting.

These Metroid reports they are releasing show that this is a pretty ambitious game from both a story and gameplay perspective.

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DarkRoast
08/06/21 10:09:12 AM
#3:


That machine that chases Samus seems like a pretty obvious Alien (1979) homage. Glad they keep up with the original themes of metroid.

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#4
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Umbreon
08/06/21 10:10:26 AM
#5:


Now I'm really looking forward to it.

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BakonBitz
08/06/21 10:11:23 AM
#6:


I have a feeling this game is gonna be really good.

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Garioshi
08/06/21 10:15:04 AM
#7:


Nooooooooooooooo

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Tom Clark
08/06/21 10:16:59 AM
#8:


This is the most hyped I've been for a game in years.

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Veggeta_MAX
08/06/21 10:18:20 AM
#9:


They're gonna let you beat bosses backwards then?

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Alpha218
08/06/21 10:36:36 AM
#10:


Garioshi posted...
Nooooooooooooooo
You can still play the game the way youre intended to if you want. Super let you do that too.

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Sansoldier
08/06/21 10:37:58 AM
#11:


Even if the game doesn't turn out to be the best, I can feel the passion from the devs. Hope it delivers!

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Veggeta_MAX
08/06/21 11:10:23 AM
#12:


Sequence breaking in SM is highly overrated. Yes, it's there and yes it provides replayability but people act like it was a genius thing that was way ahead of its time. I'm pretty sure the devs wasn't tryna make it possible for you to beat the game backwards when giving you sequence breaks in SM.

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luigi13579
08/06/21 11:36:32 AM
#13:


Good to know!

Veggeta_MAX posted...
Sequence breaking in SM is highly overrated. Yes, it's there and yes it provides replayability but people act like it was a genius thing that was way ahead of its time. I'm pretty sure the devs wasn't tryna make it possible for you to beat the game backwards when giving you sequence breaks in SM.
Obviously they can't be credited for the crazy sequence breaks they didn't intend, but the design of the game does make them possible. Soft locks are favored for the most part (i.e. you only need the power-up to get past), any missile/super missile/power bomb tank gives you the ability, etc. Obviously the wall jump and shinespark enable a lot too. And yes, there was an element of luck too, with glitches working out nicely.

It might not be anything particularly complex or "genius", but few games do it, or do it as well (and few did at that time, at least in that genre). It's easy to fuck up.

Also, I don't really care *how* the sequence breaks made it in; all that matters is that they did.
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FortuneCookie
08/06/21 11:37:36 AM
#14:


Good.
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Alpha218
08/06/21 1:09:08 PM
#15:


Veggeta_MAX posted...
Sequence breaking in SM is highly overrated. Yes, it's there and yes it provides replayability but people act like it was a genius thing that was way ahead of its time. I'm pretty sure the devs wasn't tryna make it possible for you to beat the game backwards when giving you sequence breaks in SM.
There is sequence breaking you can do in Zero Mission too. Its not an accident

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luigi13579
08/06/21 1:15:42 PM
#16:


Alpha218 posted...
There is sequence breaking you can do in Zero Mission too. Its not an accident
Yeah, ZM's is mostly intentional, since sequence breaking was more understood then, plus the game had fewer glitches to lead to unintentional breaks. SM obviously has a greater mixture of intentional and unintentional.
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Dark_SilverX
08/06/21 1:16:39 PM
#17:


i am excited for it. 2021 got the games.

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Lil_Bit83
08/06/21 3:08:36 PM
#18:


I wouldn't exactly call Super open, but good news nonetheless.

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#19
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Alpha218
08/06/21 4:18:39 PM
#20:


Captain_Qwark posted...
I mean I thought sequence breaking was supposed to be a given in these kinda games

That's cool though
Wasnt really a thing in Fusion or Samus Returns

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BakonBitz
08/06/21 8:47:53 PM
#21:


Captain_Qwark posted...
I mean I thought sequence breaking was supposed to be a given in these kinda games

That's cool though
There's a few that are more linear than others. Other M and Fusion are extreme examples, and the Metroid Prime games have been consistently updated on re-releases to try to stop sequence breaking.

Metroid II and its remake can be examples of linear Metroid games as well, but still offer a lot of exploration within the areas and don't really offer you much of any guidance.

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