Current Events > So now that reviews are saying Pokemon Sword is the best Pokemon in ages

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ChainedRedone
11/13/19 3:15:07 PM
#1:


Are fans still going to be pissed over a foggy area in the overworld?
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AlephZero
11/13/19 3:18:30 PM
#3:


gotta catch less than half of 'em
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ChainedRedone
11/13/19 3:19:52 PM
#4:


Conflict posted...
Are reviews actually saying that or are you just clinging on to IGN's 9.3 like it's gospel. It's heading into the 70s on Metacritic


Well Gamespot gave it a 9
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ChainedRedone
11/13/19 3:23:09 PM
#7:


Conflict posted...
Oh well shit, two of the most unreliable review outlets gave it a great score. My mind has been changed


TheVerge, one of the most respectable gaming sites said it was one of the best Pokemon games ever
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LordFarquad1312
11/13/19 3:23:09 PM
#8:


Considering proffesional reviewers look for a game to be over as quickly and easily as possible, yeah Imma wait for some people whose opinion I actually care about.
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Medzzz
11/13/19 3:24:26 PM
#9:


ChainedRedone posted...
Conflict posted...
Are reviews actually saying that or are you just clinging on to IGN's 9.3 like it's gospel. It's heading into the 70s on Metacritic


Well Gamespot gave it a 9

Gamespot reviews on how much money the company gives them
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TheGoldenEel
11/13/19 3:42:24 PM
#11:


https://www.eurogamer.net/articles/2019-11-13-pokemon-sword-and-shield-review-a-shadow-of-a-former-great

a shadow of a former great


Pokmon Sword and Shield add some brilliant new creatures, but like their gargantuan Dynamax forms, the games feel like a hollow projection.


This is a new generation of Pokmon games that promises much, with brilliant new Pokmon, a raft of intricate system-tinkering for long-term fans and a series-first stab at an "open-world" area. But all that's new seems to have come at a cost - and the cost is almost everything else in the game.


In essence, despite the clamour and the rage, the lack of a National Pokdex is not the problem. The real problem with Pokmon Sword and Shield lies much deeper, or rather where that depth ought to be. There is far more than a whiff of troubled development to these games, brought about by an astonishing lack of complexity, texture, and flavour in almost every place where you'd usually find it in every Pokmon game that's come before.


In fact, Pokmon Sword and Shield is entirely dungeonless. There is no route or cave or building or wood more complex than Red, Blue and Yellow's Viridian Forest, the tutorial pseudo-dungeon at the start of generation one. Nothing in the game comes close to even Mt. Moon or Rock Tunnel, let alone the twelve floors of warp-pad mayhem in Silph Co. - all first-generation locations that were fully realised in Pokmon Let's Go Pikachu and Let's Go Eevee, both ostensibly remade versions of the classic games, but for children.


At a certain point, Pokmon Sword and Shield's lack of substance is almost a parody. Time and time again some rumble or crash or moment of panic will happen out of shot, and you'll think - finally! - it's your call to action. But no. Every inciting incident, every kick-off point for act two, any shred of anything happening at all is batted away with a simple "I'll handle this, you carry on" from the Galar's resident in-game hero and Champion Leon, to the point where you wonder how much more fun you'd have in his playthrough instead of yours.


It goes on. Traditional gyms return - a puzzle first, followed by a battle - but the promise of a minor league amounts to a single mention of it in passing dialogue. There are fewer trainers on routes than there have been before. There are fewer routes than there have been before. A climactic conversation is played out, in silence, over static artwork. Another climactic battle sequence, for some reason, had no music. Even the NPCs dotted around the world seem to have less to say. There's so little "legend has it...", nothing by way of real explanation or construction of the world, at least until the final phases of the story. There are so few books to read, or nooks and crannies to explore. By Pokmon's own standards it's dire, and the comparison need not stick to early generations: even Sun and Moon had hidden holes in the wall leading to secluded beaches and undiscovered caves.



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#12
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Duncanwii
11/13/19 3:46:52 PM
#13:


TheGoldenEel posted...
https://www.eurogamer.net/articles/2019-11-13-pokemon-sword-and-shield-review-a-shadow-of-a-former-great
Who wrote this? One of the Dexiters?

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Solar_Crimson
11/13/19 3:47:14 PM
#14:


Hairistotle posted...
im no pokemon guy but doesnt this one have a lot of cut content that would aggravate veteran fans but not necessarily reviewers or newcomers?
Yes, Sword/Shield is extremely barebones in content, and not just the missing Pokemon.

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Tmaster148
11/13/19 3:48:18 PM
#15:


Duncanwii posted...
Who wrote this? One of the Dexiters?


How dare someone write an accurate review of a game!

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Solar_Crimson
11/13/19 3:48:20 PM
#16:


Duncanwii posted...
Who wrote this? One of the Dexiters?
They go into far more of the game's glaring issues than just Dexit.

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ViewtifulGrave
11/13/19 3:53:10 PM
#17:


In fact, Pokmon Sword and Shield is entirely dungeonless. There is no route or cave or building or wood more complex than Red, Blue and Yellow's Viridian Forest, the tutorial pseudo-dungeon at the start of generation one. Nothing in the game comes close to even Mt. Moon or Rock Tunnel, let alone the twelve floors of warp-pad mayhem in Silph Co. - all first-generation locations that were fully realised in Pokmon Let's Go Pikachu and Let's Go Eevee, both ostensibly remade versions of the classic games, but for children.
Wow.
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Duncanwii
11/13/19 3:54:21 PM
#18:


ViewtifulGrave posted...
In fact, Pokmon Sword and Shield is entirely dungeonless. There is no route or cave or building or wood more complex than Red, Blue and Yellow's Viridian Forest, the tutorial pseudo-dungeon at the start of generation one. Nothing in the game comes close to even Mt. Moon or Rock Tunnel, let alone the twelve floors of warp-pad mayhem in Silph Co. - all first-generation locations that were fully realised in Pokmon Let's Go Pikachu and Let's Go Eevee, both ostensibly remade versions of the classic games, but for children.
Wow.
How I'd this an issue? Really grasping at straws to find negativity.

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Tmaster148
11/13/19 3:54:52 PM
#19:


ViewtifulGrave posted...
In fact, Pokmon Sword and Shield is entirely dungeonless. There is no route or cave or building or wood more complex than Red, Blue and Yellow's Viridian Forest, the tutorial pseudo-dungeon at the start of generation one. Nothing in the game comes close to even Mt. Moon or Rock Tunnel, let alone the twelve floors of warp-pad mayhem in Silph Co. - all first-generation locations that were fully realised in Pokmon Let's Go Pikachu and Let's Go Eevee, both ostensibly remade versions of the classic games, but for children.
Wow.


Gamefreak decided they didn't want players to do their own thing which is also why they made the NPCs interupt you constantly to keep you on the "right" track.

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Solar_Crimson
11/13/19 3:55:22 PM
#20:


ViewtifulGrave posted...
In fact, Pokmon Sword and Shield is entirely dungeonless. There is no route or cave or building or wood more complex than Red, Blue and Yellow's Viridian Forest, the tutorial pseudo-dungeon at the start of generation one. Nothing in the game comes close to even Mt. Moon or Rock Tunnel, let alone the twelve floors of warp-pad mayhem in Silph Co. - all first-generation locations that were fully realised in Pokmon Let's Go Pikachu and Let's Go Eevee, both ostensibly remade versions of the classic games, but for children.
Wow.
Yeah, Pokemon's increasing unwillingness to challenge its players out of fear of losing children to mobile games has been annoying for years.

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Veggeta X
11/13/19 3:55:25 PM
#21:


The only credible reviews are the ones that reflect my views.

  • CE

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Dingydang166
11/13/19 3:57:18 PM
#22:


Duncanwii posted...
How I'd this an issue? Really grasping at straws to find negativity.


I can tell that you are a Fortnite player. How is your Fortnite going?
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TheGoldenEel
11/13/19 3:57:27 PM
#23:


Duncanwii posted...
How I'd this an issue? Really grasping at straws to find negativity.
Are you fucking kidding

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Banjo2553
11/13/19 3:59:57 PM
#24:


Duncanwii posted...
How I'd this an issue? Really grasping at straws to find negativity.

"How is a major part of the series' design being much less thought out an issue?"
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Makeveli_lives
11/13/19 4:12:31 PM
#26:


Banjo2553 posted...
Duncanwii posted...
How I'd this an issue? Really grasping at straws to find negativity.

"How is a major part of the series' design being much less thought out an issue?"

Dungeons and warp area are more annoying then anything though. Outside of getting 1 time use items like the master ball, I just want to get where I'm going without going through a mountain of trainers and encounters just because.
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Darmik
11/13/19 4:15:41 PM
#27:


Basically if you're happy to just collect the new Pokemon, explore the new areas and be done with it within 25-50 hours it's fun enough.

If you're a heavily invested fan who wants to carry over all of their old Pokemon and cares about the meta it sucks.
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TheGoldenEel
11/13/19 4:24:14 PM
#28:


Darmik posted...
Basically if you're happy to just collect the new Pokemon, explore the new areas and be done with it within 25-50 hours it's fun enough.

If you're a heavily invested fan who wants to carry over all of their old Pokemon and cares about the meta it sucks.
No

the issue is primarily that there arent areas to explore, and everything has been dumbed down to the point of walking from point a to point b in a straight line

dungeons have always been an integral part of the pokemon experience

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Darmik
11/13/19 4:35:33 PM
#29:


TheGoldenEel posted...
the issue is primarily that there arent areas to explore,


The negative review you mentioned specifically talks about the wild area.

TheGoldenEel posted...
and everything has been dumbed down to the point of walking from point a to point b in a straight line


That's what most of Pokemon is for most people. What were the interesting dungeons in Sun/Moon? Or X/Y?
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Solar_Crimson
11/13/19 5:46:33 PM
#30:


Darmik posted...
What were the interesting dungeons in Sun/Moon? Or X/Y?
That's where they started dumbing things down.

Right before that, you had Chargestone Cave, Santalune Forest, Dragonspiral Tower, Twist Mountain, and an actual Victory Road.

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sauceje
11/13/19 5:49:30 PM
#31:


Medzzz posted...
Gamespot reviews on how much money the company gives them
Well that's odd. They gave Little Town Hero a 5. Same company.

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Duncanwii
11/13/19 5:50:43 PM
#32:


Solar_Crimson posted...
Santalune Forest,
Santelune is in X/Y fyi.

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cjs28
11/13/19 5:50:56 PM
#33:


Conflict posted...
They fired Jeff Gerstmann for not giving Kane and Lynch a high enough score lol
to be fair, all those guys that were responsible for that arent there anymore >_>

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Solar_Crimson
11/13/19 5:51:32 PM
#34:


sauceje posted...
Well that's odd. They gave Little Town Hero a 5. Same company.
Depends on whether it was The Pokemon Company or Game Freak that (allegedly) paid them off.

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Darmik
11/13/19 5:53:56 PM
#35:


How did the guy who made Disco Elysium afford to get 10/10
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legendarylemur
11/13/19 5:56:51 PM
#36:


ChainedRedone posted...
TheVerge, one of the most respectable gaming sites said it was one of the best Pokemon games ever
One of the what now?

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Solar_Crimson
11/13/19 6:04:52 PM
#37:


Duncanwii posted...
Santelune is in X/Y fyi.
Fixed

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Delirious_Beard
11/13/19 6:29:49 PM
#38:


the lack of dungeons is one of the worst things about the recent games

game freak trash
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Solar_Crimson
11/13/19 6:36:22 PM
#39:


Delirious_Beard posted...
the lack of dungeons is one of the worst things about the recent games

game freak trash
Game Freak just doesn't want to challenge kids anymore.

Not that the older games were hard, but there was some semblance of complexity and problem-solving to be found in those. Now, it's basically simple hallways.

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Delirious_Beard
11/13/19 6:37:33 PM
#40:


i feel like they have no idea how to design dungeons in a 3D space so they just said fuck it and didn't bother
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SwayM
11/13/19 6:49:23 PM
#41:


Delirious_Beard posted...
i feel like they have no idea how to design dungeons in a 3D space so they just said fuck it and didn't bother


Sounds like their whole development process is they have no idea what theyre doing so they either dont bother or do the most half assed job they can.
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#42
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ChainedRedone
11/13/19 7:01:06 PM
#43:


legendarylemur posted...
ChainedRedone posted...
TheVerge, one of the most respectable gaming sites said it was one of the best Pokemon games ever
One of the what now?


Yeah I was pretty confused by that too. They're a tech site.
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dave_is_slick
11/13/19 11:26:56 PM
#44:


Duncanwii posted...
TheGoldenEel posted...
https://www.eurogamer.net/articles/2019-11-13-pokemon-sword-and-shield-review-a-shadow-of-a-former-great
Who wrote this? One of the Dexiters?

Why are you like this?
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dave_is_slick
11/13/19 11:27:46 PM
#45:


Veggeta X posted...
The only credible reviews are the ones that reflect my views.

<ul><li>CE</li></ul>

You too. Why are you like this?
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