Current Events > Remember when people complained about the timer in Dead Rising?

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Darmik
07/16/19 1:32:39 AM
#1:


And when they made a game that completely removed it nobody liked it and nobody bought it?

Sometimes the hardcore fans are right
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MICHALCOLE
07/16/19 1:33:27 AM
#2:


Thats not what ruined it though
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Delirious_Beard
07/16/19 1:33:46 AM
#3:


reminds me of those kids back in the day who didn't like Majora's Mask because of the 3 day time limit

i was one of those kids
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Darmik
07/16/19 1:39:21 AM
#4:


MICHALCOLE posted...
Thats not what ruined it though


It was one of the biggest factors.

The timer is what challenged the player in Dead Rising. Zombies are fodder to slow you down. So you need to learn the game and location in order to be more efficient at it and have the best run.

With that gone they replaced it with zanier weapons and larger worlds but ultimately it just feels a lot more pointless. There's nothing to work towards.
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ultimate reaver
07/16/19 1:40:38 AM
#5:


Crafting killed dead rising
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GiftedACIII
07/16/19 1:41:24 AM
#6:


Cant believe they put three people whove never worked on a dead rising game (in fact, just casual puzzle and EA games) in charge as the lead directors and then those three bailed back to their original companies after Capcom Vancouver fell. Actually pisses me off.
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Darmik
07/16/19 1:41:38 AM
#7:


ultimate reaver posted...
Crafting killed dead rising


Dead Rising 2 was good though
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MabusIncarnate
07/16/19 1:41:50 AM
#8:


I agree so hard. The timer was so significant to the pressure of the gameplay. When it was pulled, it was just another shitty action game with less depth and fun.

But the drones of gamers who had no interest in being challenged praised the change. Then DR4 was complete ass and very few people in general liked it.

Thanks whiners.
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YukihoHagiwara
07/16/19 1:42:34 AM
#9:


more like dad rising
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Darmik
07/16/19 1:44:49 AM
#10:


Off the Record already had the perfect middle ground. Sandbox Mode. A mode where you can explore, mess around, do challenges and level up with no pressure from the main story.

GiftedACIII posted...
Cant believe they put three people whove never worked on a dead rising game (in fact, just casual puzzle and EA games) in charge as the lead directors and then those three bailed back to their original companies after Capcom Vancouver fell. Actually pisses me off.


They kept shitting on the other games too. Acted like they were heroes for removing the timer.

I'll always remember Greg Miller giving them a high five over that and then I don't think he ever played the game. That sorta sums it up.
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Darmik
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ultimate reaver
07/16/19 1:44:59 AM
#11:


DR2 is so insanely lame. Almost every weapon you find lying around the world are massive downgrades compared to their DR2 equivalent so you spend an inordinate amount of time making a bunch of axe hammers and knife boxing gloves every time you want to do something
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Mr_Karate_II
07/16/19 1:45:43 AM
#12:


Dead Rising 2: Off the record fixed the complaints about the timer when it included Sandbox mode.

Capcom should have done that with the original game.

I love Off the record, i haven't touched it in months though because when you finish the game, there isn't much left to do.
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Irony
07/16/19 1:46:50 AM
#13:


No
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Darmik
07/16/19 1:48:52 AM
#14:


ultimate reaver posted...
DR2 is so insanely lame. Almost every weapon you find lying around the world are massive downgrades compared to their DR2 equivalent so you spend an inordinate amount of time making a bunch of axe hammers and knife boxing gloves every time you want to do something


I agree they relied too much on combo weapons from 2 onwards but I remember being able to make them pretty easily. I'm pretty sure DR2 has materials nearby for every single work bench and the one near the safehouse has good stuff you can make easily.

I do want the next game to go back to basics and improve the DR1 formula. The simplicity of the first game was special.
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Darmik
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sylverlolol
07/16/19 1:49:56 AM
#15:


Dead Rising 2 is my favorite and while I didnt dislike the timer, it didnt really add anything on its own. The constant hunting for zombrex was the real pressure point.
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Mr_Rian
07/16/19 1:50:27 AM
#16:


The timing is not what is disliked by regular people in DR2. Maybe hardcore fans were pissed about it, but no one else cared, and sales show that, considering that DR2 outsold DR1 by nearly double.
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ViewtifulJoe
07/16/19 1:51:13 AM
#17:


I remember being excited for 2. Then I played Case Zero.
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Gary_Busey
07/16/19 1:59:56 AM
#18:


Remember when people cried about Majoras Masks timer? lmfao
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AlephZero
07/16/19 2:02:39 AM
#19:


I didn't like the timer at first but the game doesn't really work without it. At first it feels like an artifical restriction but the more you play the more you realize the entire pace of the game is structured around it and it's kind of brilliant.
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DrizztLink
07/16/19 2:10:14 AM
#20:


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SmidgeIsntBack
07/16/19 2:10:27 AM
#21:


The timer is what made Dead Rising 1 so unique. Everyone was and is so used to single player games where the hero can fuck off from the story for like 100 real hours to shoot pigeons or collect audio tapes.
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Smashingpmkns
07/16/19 2:12:14 AM
#22:


Might be a hot take but I enjoyed the super lenient timer in DR3.
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Darmik
07/16/19 2:20:04 AM
#23:


One of the biggest losses in DR4 were the survivors. They couldn't really be scripted anymore. You can't just flood the city with pre-determined survivors because there's no time schedule spacing them out. So they're just some random people where you clear zombies, they thank you and leave a weapon.

What an absolute downgrade. The first game has like 50 unique survivors all with their own little stories and ways to save/recruit them.

It's amazing how something as simple as a timer can really structure a game so significantly. The timer means you have to think about what the time is. With a definitive end time you can schedule out events and moments.

I'd love if they brought back the three day timer and a smaller location and just built on that concept. What if the conspiracy/bad guy plot played out regardless of your input and your ending can change depending on how much you interfere? Instead of 'The Truth has Vanished Into Darkness' the plot diverges into something different.

Like if a prisoner is due to be executed on 2pm Day 2 you could follow the main cases and rescue them that day as intended. Or if they die the story continues without that character and you miss out on their leads. Or if you know how to rescue them you can save them on Day 1 if you wanted because certain things happen in the background regardless. That would be a much better way to progress the series.
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Darmik
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#24
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Darmik
07/16/19 2:22:19 AM
#25:


Smashingpmkns posted...
Might be a hot take but I enjoyed the super lenient timer in DR3.


The timer in DR3 was ultimately pointless and missed the point.

The point wasn't about the one big deadline at the end. It was the schedule that happens during those three days. It's more like something you'd see in Majora's Mask or The Outer Wilds. But just on a longer period and not based around a time loop.
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Darmik
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